Do you agree or disagree with the following statement Playing games teaches us about life Use specific reasons and examples to support your answer

As the advancement in technology has made gaming more convenient, many people have begun to question whether playing games are useful as it does not give lessons about our life. Though as far as I am concerned, I believe that by experiencing games, players can learn prevalent facts for future aspects. I will discuss the reasons why I feel this way in the following essay.

First of all, our lives are full of gaming gadgets such as smartphones, PlayStations, computer games. Oftentimes, people will play online games during their leisure time to get away from a hectic lifestyle or to indulge themselves. For instance, My cousin who is an architecture engineer often likes to play a game called Minecraft on his mobile phone. He would spend about 2 hours daily building modern houses. I was amusingly inspired by his design when I first saw it and he told me that this game has made him enhance his creativity in constructing buildings. If there were no such games my cousin will not have developed an outstanding idea of mansion designs he has constructed. This example demonstrates how imperative games are in terms of society.

Secondly, schools have implemented online games where students can play games that are related to the subject that is being taught. This is to motivate pupils to learn and improve their academic studies. My own experience demonstrates this reality. When I was in high school, my mathematic teacher gave my class online games to do which involved multiplication, division, and formula. As a weak student in this subject, I managed to improve my grades by the simplicity of the memorization of using games as a lesson. Moreover, it not only helps my score to increase but boosts my confidence. Without this tool, I would not have overcome my self-esteem and qualify into a renowned university as I am here today.

In conclusion, learning from the game can have an advantageous effect on our society. I strongly agree that getting involved in online games educate people valuable life lessons as they can develop skills and widen their horizon.

Votes
Average: 7.6 (1 vote)
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Grammar and spelling errors:
Line 3, column 565, Rule ID: SENTENCE_FRAGMENT[1]
Message: “If” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...s creativity in constructing buildings. If there were no such games my cousin will...
^^

Transition Words or Phrases used:
but, first, if, moreover, second, secondly, so, for instance, i feel, in conclusion, such as, first of all

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 11.0 15.1003584229 73% => OK
Auxiliary verbs: 9.0 9.8082437276 92% => OK
Conjunction : 7.0 13.8261648746 51% => More conjunction wanted.
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 36.0 52.1666666667 69% => OK
Nominalization: 8.0 8.0752688172 99% => OK

Performance on vocabulary words:
No of characters: 1736.0 1977.66487455 88% => OK
No of words: 350.0 407.700716846 86% => More content wanted.
Chars per words: 4.96 4.8611393121 102% => OK
Fourth root words length: 4.32530772707 4.48103885553 97% => OK
Word Length SD: 2.82527369091 2.67179642975 106% => OK
Unique words: 210.0 212.727598566 99% => OK
Unique words percentage: 0.6 0.524837075471 114% => OK
syllable_count: 556.2 618.680645161 90% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.

Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 34.9578297595 48.9658058833 71% => OK
Chars per sentence: 91.3684210526 100.406767564 91% => OK
Words per sentence: 18.4210526316 20.6045352989 89% => OK
Discourse Markers: 5.57894736842 5.45110844103 102% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 9.0 4.88709677419 184% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.154568934943 0.236089414692 65% => OK
Sentence topic coherence: 0.0480380501365 0.076458572812 63% => OK
Sentence topic coherence SD: 0.0420162371202 0.0737576698707 57% => OK
Paragraph topic coherence: 0.102034367601 0.150856017488 68% => OK
Paragraph topic coherence SD: 0.0320820202574 0.0645574589148 50% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 11.1 11.7677419355 94% => Automated_readability_index is low.
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 11.49 10.9000537634 105% => OK
dale_chall_readability_score: 8.77 8.01818996416 109% => OK
difficult_words: 94.0 86.8835125448 108% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 76.6666666667 out of 100
Scores by essay e-grader: 23.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.