It is hard to deny that playing computers games has no practical help for children, and such a fact leads impressionable people to generate the idea that children should not be allowed to playing them. However, such a statement suffers both logical and factual fallacies. As far as the technological development and efficiency orientation nowadays are concerned, I firmly hold the opinion that children should not be fully prohibited to playing computer games.
First and foremost, the development of our society today largely depends on technologies applied in computers and other electronic devices, and it is obvious that people are exposed to different kinds of application of technologies on a daily basis. For instance, we wake up by the alarm set in our smartphones, then we use software in office to help us complete multiple tasks at work. Meanwhile, maybe we even order food online and finish the payment online. There are just a few, and much more can be explored further. Not to mention that we can not avoid picking up the skill of operating a computer once we step on the path of career.
Furthermore, the fact that learning how to use and operate the computer at a young age can efficiently help a person develop interest in it, and it indicates it is definitely important to have children get used to dealing something by using computers. Therefore, if we prohibit children from using or even approaching it, they will not be able to have the chance of exploring the computer or the Internet, which limits the development of their knowledge of the computer. Take the case of my little cousin, she was not allowed to use the computer at home because my aunt was so afraid it might fo harm to her visions. After years, when she attends junior hight school, when everyone performed well at the computer class, she was clumsy about everything related to computer due to the unfamiliarity. Had it not been for the prohibition of using the computer, she might perform as well as her peers.
To sum up, I strongly believe that it is necessary for children to have the chance spending some time with computers. This is because the skill is needed in the future and because it helps children develop interest in an early age.
- Playing computer games is a waste of time Children should not be allowed to play them 90
- Summarize the point made in the lecture being sure to explain how they cast doubt on the specific solutions presented in the reading passage In the 1950s Torreya taxifolia a type of a evergreen tree once very common in the state of Florida started ti d 85
- Do you agree or disagree with the following statement Because people are busy doing so many different things they do very few things well Use specific reasons and examples to support your answer 70
- The extended family grandparents cousins aunts and uncles is less important now than it was in the past 76
- Some people say that the Internet provides people with a lot of valuable information Others think access to much information creates problems Which view do you agree with Use specific reasons and examples to support your answer 77
Transition Words or Phrases used:
first, furthermore, however, if, may, so, then, therefore, well, while, for instance, as well as, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 17.0 15.1003584229 113% => OK
Auxiliary verbs: 8.0 9.8082437276 82% => OK
Conjunction : 13.0 13.8261648746 94% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 40.0 43.0788530466 93% => OK
Preposition: 49.0 52.1666666667 94% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 1857.0 1977.66487455 94% => OK
No of words: 385.0 407.700716846 94% => More content wanted.
Chars per words: 4.82337662338 4.8611393121 99% => OK
Fourth root words length: 4.4296068528 4.48103885553 99% => OK
Word Length SD: 2.76592279211 2.67179642975 104% => OK
Unique words: 215.0 212.727598566 101% => OK
Unique words percentage: 0.558441558442 0.524837075471 106% => OK
syllable_count: 593.1 618.680645161 96% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 15.0 20.6003584229 73% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 25.0 20.1344086022 124% => The Avg. Sentence Length is relatively long.
Sentence length SD: 61.4010495748 48.9658058833 125% => OK
Chars per sentence: 123.8 100.406767564 123% => OK
Words per sentence: 25.6666666667 20.6045352989 125% => OK
Discourse Markers: 7.13333333333 5.45110844103 131% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.27002223018 0.236089414692 114% => OK
Sentence topic coherence: 0.0827652312676 0.076458572812 108% => OK
Sentence topic coherence SD: 0.125477393872 0.0737576698707 170% => OK
Paragraph topic coherence: 0.169983802482 0.150856017488 113% => OK
Paragraph topic coherence SD: 0.166494126326 0.0645574589148 258% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 14.1 11.7677419355 120% => OK
flesch_reading_ease: 54.56 58.1214874552 94% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.9 10.1575268817 117% => OK
coleman_liau_index: 10.97 10.9000537634 101% => OK
dale_chall_readability_score: 8.44 8.01818996416 105% => OK
difficult_words: 87.0 86.8835125448 100% => OK
linsear_write_formula: 15.0 10.002688172 150% => OK
gunning_fog: 12.0 10.0537634409 119% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.