playing game is fun only when you win.agree or disagree?
Playing games have both intrinsic and extrinsic effects in our life. Games are wholesome activities for people in any ages that bring them happiness, healthy mental and physical and so on. So, an individual is supposed to play a game, should see all aspects and effects of it in which win or failure. As for as, I am concerned, the extrinsic effects of games, like some long-term personality effects, outweigh those intrinsic effects of games like temporary happiness arising with wining or sadness causing by failing. In addition, we can get away from our routines during a week to relieve our stress and get refresh via playing game with our friends on weekends. By seeing all these, Consequently, I think it is not important either wining or failing in a game, because in both conditions we would get a lot of experiences and have fresh mind.
Firstly, the life is like a game with many failures and win. We are always countering with life's ups and downs. There are many times in our life in which even though we do our best, but all our efforts will back fired because of nature of life and its instability. Accordingly, we must learn sustainability in order to deal with our daily problems. We can improve such character in ourselves by experience failures thorough playing games with others even with trying hard to win. These situations simulate our real life to practice how to view our failures differently and get advantages thorough them. For example, some of my friends who don’t consider the failure benefits in a game, aren’t successful in their life because of lacking sustainability and flexibility in their characteristics in the opposite of those play games without considering wining or failing.
Secondly, one significant way to getting along with friends and spending leisure time is having a group games. Besides, most important our purpose to being with our friends is releasing our stress by making some happy time for ourselves and others. If people be always concerned about result of team games, not only would they be stressful during game, but also they would make other people nervous, which both get all individuals in team away from their purpose of being relax and ready for their task during weeks. For instance, I used to be in a volleyball team with two persons wanting always to win. After a while the rest of team members no longer like playing with them because of the turbulence condition and nervousness making by them for all members.
In summary, by taking all effect of games in account into our life, it is no matter win or failure in all games. We can learn a lot during games which will benefit us during our real life. It gives us many experiences, moralities and useful characteristics that we cannot access them in any other ways. Additionally, most people go toward playing games with their friends on weekends in order to get rid of their stresses received during weeks. To reach such a goal, all members in a group must play without any concerning about result.
Post date | Users | Rates | Link to Content |
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2023-06-30 | YasamanEsml | 73 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | wyc | 70 | view |
2023-04-10 | KimiaKermanshahian | 73 | view |
2023-03-25 | sonyeoso | 73 | view |
- adopting new stricter regulation for handing and storing coal ash 80
- Some young people have free time in the evenings after school or on days off from school. Which of the following activities would be most beneficial for young people (ages 14-18) to do in their spare time? Why?- Gaining practical work experience either at 73
- it is importan to tell truth always 73
- declining of yellow cedars 71
- books did not need any more because people can read info in computer 73
Transition Words or Phrases used:
accordingly, also, besides, but, consequently, first, firstly, if, second, secondly, so, while, as for, for example, for instance, i think, in addition, in summary
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 23.0 13.8261648746 166% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 55.0 43.0788530466 128% => Less pronouns wanted
Preposition: 92.0 52.1666666667 176% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2511.0 1977.66487455 127% => OK
No of words: 519.0 407.700716846 127% => OK
Chars per words: 4.83815028902 4.8611393121 100% => OK
Fourth root words length: 4.7730044521 4.48103885553 107% => OK
Word Length SD: 2.66269877539 2.67179642975 100% => OK
Unique words: 249.0 212.727598566 117% => OK
Unique words percentage: 0.479768786127 0.524837075471 91% => More unique words wanted or less content wanted.
syllable_count: 780.3 618.680645161 126% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 57.6275440864 48.9658058833 118% => OK
Chars per sentence: 109.173913043 100.406767564 109% => OK
Words per sentence: 22.5652173913 20.6045352989 110% => OK
Discourse Markers: 7.08695652174 5.45110844103 130% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 6.0 3.85842293907 156% => OK
Sentences with neutral sentiment: 1.0 4.88709677419 20% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.13664585419 0.236089414692 58% => OK
Sentence topic coherence: 0.0528553044409 0.076458572812 69% => OK
Sentence topic coherence SD: 0.0479362266809 0.0737576698707 65% => OK
Paragraph topic coherence: 0.0999924912138 0.150856017488 66% => OK
Paragraph topic coherence SD: 0.0308806477528 0.0645574589148 48% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 12.7 11.7677419355 108% => OK
flesch_reading_ease: 57.61 58.1214874552 99% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.09 10.9000537634 102% => OK
dale_chall_readability_score: 7.98 8.01818996416 100% => OK
difficult_words: 107.0 86.8835125448 123% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.