Many children became interested in computer games. Some people would argue that computer games are beneficial to children, while others may consider the opposite point of view. In my opinion, computer games can benefit our kids in many levels. I will explore the reasons for my stance in the following essay.
To begin with, computer games can help children to improve their digital literacy and be more familiar with using the modern technology. It goes without saying that the proficiency of using computers became an essential skill needed in any job. Therefore, it is vital to offer our children with all the necessary skills in that area in a way that is tempting and enjoyable to kids. One of the best methods to achieve this goal is through the computer games because simply they are learning and playing without feeling they are really realizing. It has been proved that most effective methods for educating is through playing and activities which are amusing to young people. For example, one of the modern techniques in the education system is to learn using interactive games where the students have great fun and knowledge at the same time. These new methods that integrate technology and gaming into the educational process is becoming more intrinsic to the modern teaching methods. For instance, when I worked as a teacher in a primary school, I used some kinds of games to get my students familiar with some historical figures.
Secondly, it help the kids to build critical thinking and enhance their mental abilities. Many games these days are impeded with puzzles and tricks, which require a to think creatively and calculate all the possible solution for the dilemma or the plot in the game. In other words, it help children to imagine themselves in real situations where are facing a problem and then explore all the available ways to solve it. By that way, children learn how to think rationally and examine all the possibilities, with all the associated pros or cons. That is one good way to build a sound and logical thinking.
To sum up, I am of the opinion that games have more advantages than disadvantages. It can be used to increase the knowledge of children and boost their mental abilities.
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Grammar and spelling errors:
Line 3, column 160, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...odern technology. It goes without saying that the proficiency of using computers ...
^^
Line 3, column 525, Rule ID: PROGRESSIVE_VERBS[1]
Message: This verb is normally not used in the progressive form. Try a simple form instead.
...arning and playing without feeling they are really realizing. It has been proved that most effective...
^^^^^^^^^^^^^^^^^^^^
Line 3, column 755, Rule ID: AFFORD_VBG[1]
Message: This verb is used with infinitive: 'to use'.
Suggestion: to use
...ues in the education system is to learn using interactive games where the students ha...
^^^^^
Line 5, column 15, Rule ID: IT_VBZ[1]
Message: Did you mean 'helps'?
Suggestion: helps
...me historical figures. Secondly, it help the kids to build critical thinking and...
^^^^
Line 5, column 287, Rule ID: IT_VBZ[1]
Message: Did you mean 'helps'?
Suggestion: helps
...he plot in the game. In other words, it help children to imagine themselves in real ...
^^^^
Transition Words or Phrases used:
may, really, second, secondly, so, then, therefore, while, for example, for instance, in my opinion, in other words, to begin with, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 6.0 9.8082437276 61% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 34.0 43.0788530466 79% => OK
Preposition: 52.0 52.1666666667 100% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1852.0 1977.66487455 94% => OK
No of words: 377.0 407.700716846 92% => More content wanted.
Chars per words: 4.9124668435 4.8611393121 101% => OK
Fourth root words length: 4.4064143971 4.48103885553 98% => OK
Word Length SD: 2.57493974961 2.67179642975 96% => OK
Unique words: 202.0 212.727598566 95% => More unique words wanted.
Unique words percentage: 0.535809018568 0.524837075471 102% => OK
syllable_count: 590.4 618.680645161 95% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Interrogative: 1.0 0.994623655914 101% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 38.3293787354 48.9658058833 78% => OK
Chars per sentence: 97.4736842105 100.406767564 97% => OK
Words per sentence: 19.8421052632 20.6045352989 96% => OK
Discourse Markers: 7.42105263158 5.45110844103 136% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 5.0 5.5376344086 90% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.163418518832 0.236089414692 69% => OK
Sentence topic coherence: 0.0506304176438 0.076458572812 66% => OK
Sentence topic coherence SD: 0.0318132025406 0.0737576698707 43% => Sentences are similar to each other.
Paragraph topic coherence: 0.0960328786927 0.150856017488 64% => OK
Paragraph topic coherence SD: 0.036491838248 0.0645574589148 57% => OK
Essay readability:
automated_readability_index: 11.6 11.7677419355 99% => OK
flesch_reading_ease: 52.19 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.2 10.9000537634 103% => OK
dale_chall_readability_score: 8.39 8.01818996416 105% => OK
difficult_words: 91.0 86.8835125448 105% => OK
linsear_write_formula: 7.0 10.002688172 70% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.