Online games should be banned for school students. To what extend do you agree or disagree?

In today’s world there has been colossal upsurge in the ongoing debate that children playing online games shall be banned consummately, be it an impoverished or affluent nation. To some people it is believed that playing online games ascend the child skills, while others disagree. In this essay, I will elaborate the good and bad effects of playing the online games.

At the outset, there are multiple of benefits, firstly, in today’s technology online games for adolescence aid them to thrive in problem solving, decision-making, improving skills and moreover sharpens in memory. For instance, in United States, parents allow the kids to indulged in online games that benefits, as such knowledge learning, sharpening the brain skills and more over avert from games that are not useful. Needless to say that online games are good when used in an appropriate ways and parents are the one who let their kids to limit in apropos ways.

However, there are some pitfalls that can easily overwhelmed on potential benefits of online games. The primary concerns stem from the fact that online playing can lead to anxiety, stress, tensions, heart rate and blood pressure increase causing health problems among kids. It can also result in violence, bullying, fighting; killing. For example, in Nether-land, parents are not aware of the children’s activities for which intervention them in violence and such, resulting to have fighting in families and friends. As a result, it is crucially imperative, the government shall ban utterly online games.

To recapitulate from the prepositions aforementioned, one can conclude that despite of having good effects of online games, but the upsides shall look into the matter that online game shall not be banned consummately, the parents shall focus by allowing their kids the appropriate usage of online games and too avert violence games.

Votes
Average: 8 (1 vote)
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Grammar and spelling errors:
Line 7, column 308, Rule ID: TOO_TO[1]
Message: Did you mean 'to avert'?
Suggestion: to avert
...e appropriate usage of online games and too avert violence games.
^^^^^^^^^

Transition Words or Phrases used:
also, but, first, firstly, however, look, moreover, so, while, for example, for instance, as a result

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 10.5418719212 114% => OK
Auxiliary verbs: 10.0 6.10837438424 164% => OK
Conjunction : 10.0 8.36945812808 119% => OK
Relative clauses : 12.0 5.94088669951 202% => Less relative clauses wanted (maybe 'which' is over used).
Pronoun: 19.0 20.9802955665 91% => OK
Preposition: 39.0 31.9359605911 122% => OK
Nominalization: 7.0 5.75862068966 122% => OK

Performance on vocabulary words:
No of characters: 1601.0 1207.87684729 133% => OK
No of words: 300.0 242.827586207 124% => OK
Chars per words: 5.33666666667 5.00649968141 107% => OK
Fourth root words length: 4.16179145029 3.92707691288 106% => OK
Word Length SD: 2.81597624674 2.71678728327 104% => OK
Unique words: 171.0 139.433497537 123% => OK
Unique words percentage: 0.57 0.580463131201 98% => OK
syllable_count: 496.8 379.143842365 131% => OK
avg_syllables_per_word: 1.7 1.57093596059 108% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 4.6157635468 65% => OK
Article: 3.0 1.56157635468 192% => OK
Subordination: 3.0 1.71428571429 175% => OK
Conjunction: 1.0 0.931034482759 107% => OK
Preposition: 8.0 3.65517241379 219% => Less preposition wanted as sentence beginnings.

Performance on sentences:
How many sentences: 12.0 12.6551724138 95% => OK
Sentence length: 25.0 20.5024630542 122% => The Avg. Sentence Length is relatively long.
Sentence length SD: 73.133961939 50.4703680194 145% => OK
Chars per sentence: 133.416666667 104.977214359 127% => OK
Words per sentence: 25.0 20.9669160288 119% => OK
Discourse Markers: 8.41666666667 7.25397266985 116% => OK
Paragraphs: 4.0 4.12807881773 97% => OK
Language errors: 1.0 5.33497536946 19% => OK
Sentences with positive sentiment : 5.0 6.9802955665 72% => OK
Sentences with negative sentiment : 7.0 2.75862068966 254% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 2.91625615764 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.210479258261 0.242375264174 87% => OK
Sentence topic coherence: 0.0798074574781 0.0925447433944 86% => OK
Sentence topic coherence SD: 0.0468285160941 0.071462118173 66% => OK
Paragraph topic coherence: 0.13783887657 0.151781067708 91% => OK
Paragraph topic coherence SD: 0.0264822106644 0.0609392437508 43% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.

Essay readability:
automated_readability_index: 16.2 12.6369458128 128% => OK
flesch_reading_ease: 37.64 53.1260098522 71% => OK
smog_index: 8.8 6.54236453202 135% => OK
flesch_kincaid_grade: 14.2 10.9458128079 130% => OK
coleman_liau_index: 13.99 11.5310837438 121% => OK
dale_chall_readability_score: 9.56 8.32886699507 115% => OK
difficult_words: 89.0 55.0591133005 162% => OK
linsear_write_formula: 11.0 9.94827586207 111% => OK
gunning_fog: 12.0 10.3980295567 115% => OK
text_standard: 14.0 10.5123152709 133% => OK
What are above readability scores?

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Rates: 80.0 out of 100
Scores by essay e-grader: 72.0 Out of 90
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.