It can be seen that young generation is spending most of their time playing virtual games instead of playing outdoor sports. The plausible reasons for this maneuver are modernisation as well as urbanisation. Furthermore, it is a negative development because it hinders adolescence’s overall development.
To commence with, there is less space available for the playgrounds in modern towns. This is because, as the population is increasing incessantly, land, which were previously allocated for public parks, are used for making houses and business complexes. Consequently, children are compelled to play computer games. Secondary reason is that both the parents are bread-earners in this competitive environment. As a result, they are not able to devote suffice time to their descendants and allow them to play computer games. Therefore, dearth of playgrounds and hectic schedule of parents could be the reasons due to which children are spending most of their time to play video games.
This is a negative development because neither cognitive skills nor pragmatic skills are acquired by playing virtual games. In other words, when children are playing outside, it helps them to imbibe different traits such as leadership skills, team spirit and many more. However, playing computer games make them aggressive and isolated from society which may cause some pernicious implications in the future. To exemplify, a survey in Times of India showed a major surge in aggressiveness in latest generation as compared to earlier generation. Thus, by considering above mentioned factors, I could say that this is a negative development.
In conclusion, scarcity of land as well as busy schedule of parents are pivotal reasons that modern generation spend most of their time playing online games. Additionally, obstruction to nurture essential life skills and aggression are two cardinal facets to conclude it as a negative development. Furthermore, it is recommended that government should take initiatives in order to encourage children to play outdoor sports.
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Grammar and spelling errors:
Line 4, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ost of their time to play video games. This is a negative development because n...
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Line 5, column 390, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
...which may cause pernicious implications in future. To exemplify, a survey in Times of Ind...
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Line 5, column 481, Rule ID: THE_SUPERLATIVE[2]
Message: A determiner is probably missing here: 'in the latest'.
Suggestion: in the latest
... showed a major surge in aggressiveness in latest generation as compared to earlier gener...
^^^^^^^^^
Transition Words or Phrases used:
consequently, furthermore, however, if, may, second, so, therefore, thus, well, in conclusion, such as, as a result, as well as, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 13.1623246493 167% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 25.0 24.0651302605 104% => OK
Preposition: 39.0 41.998997996 93% => OK
Nominalization: 17.0 8.3376753507 204% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1744.0 1615.20841683 108% => OK
No of words: 314.0 315.596192385 99% => OK
Chars per words: 5.55414012739 5.12529762239 108% => OK
Fourth root words length: 4.20951839842 4.20363070211 100% => OK
Word Length SD: 3.13416573392 2.80592935109 112% => OK
Unique words: 172.0 176.041082164 98% => OK
Unique words percentage: 0.547770700637 0.561755894193 98% => OK
syllable_count: 542.7 506.74238477 107% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 18.0 20.2975951904 89% => OK
Sentence length SD: 29.483676793 49.4020404114 60% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 102.588235294 106.682146367 96% => OK
Words per sentence: 18.4705882353 20.7667163134 89% => OK
Discourse Markers: 8.41176470588 7.06120827912 119% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.379772889611 0.244688304435 155% => OK
Sentence topic coherence: 0.111620138636 0.084324248473 132% => OK
Sentence topic coherence SD: 0.0578257573736 0.0667982634062 87% => OK
Paragraph topic coherence: 0.240347537987 0.151304729494 159% => OK
Paragraph topic coherence SD: 0.0557630333566 0.056905535591 98% => OK
Essay readability:
automated_readability_index: 13.9 13.0946893788 106% => OK
flesch_reading_ease: 44.75 50.2224549098 89% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 14.91 12.4159519038 120% => OK
dale_chall_readability_score: 8.9 8.58950901804 104% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 9.2 10.1190380762 91% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.