Computers games have become part and parcel of children’s entertainment in this Post-PC era. This enormous popularity has recently led to two opposing views on the effects of playing computer games on children. Some people claim that computer games are detrimental to children’s health whereas others regard this hi-tech entertainment as a way to facilitate children’s overall development. In my opinion, only when computer games are applied to an educational context will they have positive effects on children.
On the one hand, an increasing number of parents are concerned about the negative influences of computer games, for they claim these games may endanger children’s physical health. The alarming trend in children’s obesity is a good illustration of how computer games adversely affect young children. With their leisure time mostly spent on playing thrilling games in front of computer screens and mobile phones, children lack sufficient physical activities, and this sedentary lifestyle inevitably results in burning fewer calories and gaining weight. Given the potential harms, some people think it necessary to keep children away from computer games.
On the other hand, other people assert that playing computer games helps enrich children’s social skills. For example, most games require teamwork, collaboration and communication. Players must support their fellow players and communicate efficiently to accomplish a challenging goal. Sometimes, a player may need to sacrifice himself for the final victory. Through these three processes, children may learn how to get along well with other people and realize the importance of being a part of something that is larger than themselves.
In my opinion, how we make use of computer games decides whether they are inimical to children's development. If they are only used for entertainment, they may definitely affect children’s physical and mental health to a considerable degree. Nevertheless, these hi-tech games can engage children in their school learning and maximize their academic achievements if applied to an educational context.
To recapitulate, computer games are becoming the main source of entertainment in this digital world. Despite the fact that people hold different perspectives on how children may be influenced by these games, I think the value of this entertainment lies in whether it is properly used to enhance children’s overall abilities.
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Transition Words or Phrases used:
if, may, nevertheless, so, well, whereas, for example, i think, in my opinion, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 47.0 41.998997996 112% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 2105.0 1615.20841683 130% => OK
No of words: 368.0 315.596192385 117% => OK
Chars per words: 5.72010869565 5.12529762239 112% => OK
Fourth root words length: 4.37987740619 4.20363070211 104% => OK
Word Length SD: 3.19796089148 2.80592935109 114% => OK
Unique words: 202.0 176.041082164 115% => OK
Unique words percentage: 0.548913043478 0.561755894193 98% => OK
syllable_count: 647.1 506.74238477 128% => OK
avg_syllables_per_word: 1.8 1.60771543086 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 18.0 16.0721442886 112% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 49.5238127035 49.4020404114 100% => OK
Chars per sentence: 116.944444444 106.682146367 110% => OK
Words per sentence: 20.4444444444 20.7667163134 98% => OK
Discourse Markers: 5.33333333333 7.06120827912 76% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 13.0 8.67935871743 150% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 3.4128256513 88% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.423314704685 0.244688304435 173% => OK
Sentence topic coherence: 0.151687245544 0.084324248473 180% => OK
Sentence topic coherence SD: 0.0865260886331 0.0667982634062 130% => OK
Paragraph topic coherence: 0.251634449568 0.151304729494 166% => OK
Paragraph topic coherence SD: 0.103095630355 0.056905535591 181% => OK
Essay readability:
automated_readability_index: 15.7 13.0946893788 120% => OK
flesch_reading_ease: 34.26 50.2224549098 68% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 13.5 11.3001002004 119% => OK
coleman_liau_index: 15.9 12.4159519038 128% => OK
dale_chall_readability_score: 9.01 8.58950901804 105% => OK
difficult_words: 102.0 78.4519038076 130% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 16.0 10.7795591182 148% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.