Nowadays, parents are getting increasingly busy for different kinds of reasons, leaving their kids who are supposed to bond with their family members alone. Under this circumstance, some people claim that the time when parents are not present to keep company with their children should be used as the funny time when kids can play computer games or keep fit, while other people point out that kids can engage in schoolwork. Personally, I firmly insist that playing games or keeping fit should take the number one priority.
Indeed, it's undeniable that schoolwork plays a crucial role in children's academic developments. However, there are many essential factors that have been neglected since we assume that our kids are in best condition. Going back to the problem itself, if parents are not always there to provide guidance and care, how can we promise our kids could pay fully attention to their homework as they could be depressed? Thus, the problem is not what it looks like superficially. Rather, allowing children to play computer games or keep fit during the time when their parents are absent would be a excellent alternative.
Playing games or keeping fit enables young people to forget their negative feelings caused by their parents' absence, to ease their psychological strain to some extent. If kids constantly immerse themselves in a profound sense of loss, they could be unable to tackle it and easily get frustrated. Thus, dedicating some time to computer games or sports is not only a way of attention shifting, but also can attribute to maintain their mental health. Instead of forcing them to face the countless and daunting equations or tedious biological process, which in turn would intensify children's negative feelings, children who make use of the time to play games and do exercise thus are of more benefits. Some people would worry about that extensive video games are definitely obstacles for youth's advancement. It is plausible at the first glimpse, and the truth is that young people are self-discipline. Thus, now it's clear-cut that games or sports do help.
Games which are related to the family relationship can enhance young generation's connections with their parents. In virtual world, young people could feel the warmth of the families once again, preventing them from being indifferent due to lack of timely and effective care from reality. Only after we recover by means of playing computer games can we start to be in an attempt to finish the schoolwork. Undoubtedly, the one in a relaxing condition can always work more efficiently. In other words, the period of playing games is just a transition, preparing for better performance in other fields. Mentally or physically, sports are always beneficial and a relief to mounting pressure regardless of types of your problems and who you are. Hence, games and sports should come to your mind firstly once you are under such environment.
To sum up, playing games or sports never fail to be the a best choice when you have to face the situation that your parents are far away from you.
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Grammar and spelling errors:
Line 3, column 588, Rule ID: EN_A_VS_AN
Message: Use 'an' instead of 'a' if the following word starts with a vowel sound, e.g. 'an article', 'an hour'
Suggestion: an
... when their parents are absent would be a excellent alternative. Playing games...
^
Line 9, column 53, Rule ID: DT_DT[1]
Message: Maybe you need to remove one determiner so that only 'the' or 'a' is left.
Suggestion: the; a
...laying games or sports never fail to be the a best choice when you have to face the s...
^^^^^
Line 9, column 57, Rule ID: THE_SUPERLATIVE[1]
Message: Use 'the' with the superlative.
Suggestion: the
...ng games or sports never fail to be the a best choice when you have to face the s...
^
Transition Words or Phrases used:
also, but, first, firstly, hence, however, if, look, so, thus, while, in other words, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 28.0 15.1003584229 185% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 19.0 13.8261648746 137% => OK
Relative clauses : 19.0 11.0286738351 172% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 62.0 52.1666666667 119% => OK
Nominalization: 13.0 8.0752688172 161% => OK
Performance on vocabulary words:
No of characters: 2575.0 1977.66487455 130% => OK
No of words: 511.0 407.700716846 125% => OK
Chars per words: 5.03913894325 4.8611393121 104% => OK
Fourth root words length: 4.75450408675 4.48103885553 106% => OK
Word Length SD: 2.65202805098 2.67179642975 99% => OK
Unique words: 266.0 212.727598566 125% => OK
Unique words percentage: 0.520547945205 0.524837075471 99% => OK
syllable_count: 783.0 618.680645161 127% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 9.59856630824 42% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 22.0 20.1344086022 109% => OK
Sentence length SD: 51.9035385662 48.9658058833 106% => OK
Chars per sentence: 111.956521739 100.406767564 112% => OK
Words per sentence: 22.2173913043 20.6045352989 108% => OK
Discourse Markers: 4.13043478261 5.45110844103 76% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 3.0 5.5376344086 54% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.324639157057 0.236089414692 138% => OK
Sentence topic coherence: 0.082510258902 0.076458572812 108% => OK
Sentence topic coherence SD: 0.0674707932457 0.0737576698707 91% => OK
Paragraph topic coherence: 0.185219475935 0.150856017488 123% => OK
Paragraph topic coherence SD: 0.0499865202713 0.0645574589148 77% => OK
Essay readability:
automated_readability_index: 13.4 11.7677419355 114% => OK
flesch_reading_ease: 57.61 58.1214874552 99% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 10.7 10.1575268817 105% => OK
coleman_liau_index: 11.95 10.9000537634 110% => OK
dale_chall_readability_score: 8.47 8.01818996416 106% => OK
difficult_words: 121.0 86.8835125448 139% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 10.8 10.0537634409 107% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.