TOPIC Some people say that young people learn useful skills by playing electronic and computer games Others however say that young people who play electronic and computer games are wasting their time Discuss both views and give your opinion

Essay topics:

TOPIC: Some people say that young people learn useful skills by playing electronic and computer games. Others, however, say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion

In today's modern society, there is a rapid increase in the number of teenagers playing electronic and computer games. While I accept that playing these games probably help children acquire various beneficial skills, I would argue that it is inessential to spend a large amount of productive time playing them. This essay will explore both sides with instances.

On the one hand, it is true that playing video games brings a plethora of benefits in terms of entertainment and education. The most noticeable advantage is that playing video games has a tremendously positive impact on children's development, through participating in intellectual games such as puzzle games with blocks or solving quiz games. This can encourage children's imagination and creativity, as well as concentration, logical thinking and problem solving. From an entertainment perspective, video games not only transport young people into the exciting virtual world, but also help to improve their motor skills for real-world tasks, such as flying planes or driving cars.

On the other hand, I strongly believe that teenagers can be adversely affected if they waste much of their time on overusing technological devices to play games. Firstly, video games include new targets and regular rewards during the playing process, which easily tempts children to glue to the screen of electronic media everyday. This type of addiction can have effects ranging from lack of sleep to problems at school. It is obvious that children tend to waste much of their time playing video games rather than doing their homeworks, hence their academic score suffers. Secondly, playing electronic games is also a contributing factor in creating a sedentary lifestyle of young people, which may cause the increase in obesity and diabetes.

In conclusion, although there is no doubt that video games have benefits for teenagers, from my point of view, overusing much of time on playing media games exerts a destructive influence on their academic progress and health.

Votes
Average: 7.8 (1 vote)
This essay topic by users
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2022-05-16 Hane1206 78 view

Comments

Grammar and spelling errors:
Line 5, column 323, Rule ID: EVERYDAY_EVERY_DAY[3]
Message: 'Everyday' is an adjective. Did you mean 'every day'?
Suggestion: every day
... glue to the screen of electronic media everyday. This type of addiction can have effect...
^^^^^^^^

Transition Words or Phrases used:
also, but, first, firstly, hence, if, may, second, secondly, so, well, while, in conclusion, no doubt, such as, as well as, it is true, on the other hand

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 10.0 10.4138276553 96% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 26.0 24.0651302605 108% => OK
Preposition: 41.0 41.998997996 98% => OK
Nominalization: 8.0 8.3376753507 96% => OK

Performance on vocabulary words:
No of characters: 1706.0 1615.20841683 106% => OK
No of words: 319.0 315.596192385 101% => OK
Chars per words: 5.34796238245 5.12529762239 104% => OK
Fourth root words length: 4.22617688928 4.20363070211 101% => OK
Word Length SD: 2.77938890809 2.80592935109 99% => OK
Unique words: 188.0 176.041082164 107% => OK
Unique words percentage: 0.58934169279 0.561755894193 105% => OK
syllable_count: 513.0 506.74238477 101% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK

Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 50.7843800242 49.4020404114 103% => OK
Chars per sentence: 131.230769231 106.682146367 123% => OK
Words per sentence: 24.5384615385 20.7667163134 118% => OK
Discourse Markers: 11.7692307692 7.06120827912 167% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.305585263668 0.244688304435 125% => OK
Sentence topic coherence: 0.0997976188603 0.084324248473 118% => OK
Sentence topic coherence SD: 0.0535123972982 0.0667982634062 80% => OK
Paragraph topic coherence: 0.176975964273 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.030417964669 0.056905535591 53% => OK

Essay readability:
automated_readability_index: 16.0 13.0946893788 122% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 14.05 12.4159519038 113% => OK
dale_chall_readability_score: 9.23 8.58950901804 107% => OK
difficult_words: 89.0 78.4519038076 113% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.