Nowadays it is commonly accepted that technology has a great impact on our lifestyle. Many people think that technology has positive effects on our children. Contrary to this popular belief, are those who argue that technology has made children less creative than they were in the past, because in their life, they have everything that they want. I, to a great extent, agree with the first group and firmly believe that our children are smarter and more creative than previous. My statement will be substantiated by the following paragraphs.
To begin with, nowadays, there are many children who know how to work with computers in comparison with previous. Many of today's children know how to write a code to do a specific task or even develop a small computer game. In addition, in each society, there are many teenagers that are hackers. As you may know, currently, there are some kids who work in Google and Microsoft because of their ability to code. All of these points indicate that today's children are more creative than previous because writing computer codes and hacking websites are difficult activities and not every person can be successful in this area.
Secondly, today's children play various video games while such games were not available in the past. Some of these games are strategic games and some of them are puzzles. As many psychologists concurred, playing such games can improve the ability of thinking in children and the ability of thinking is the basis for creativity. The stronger ability of thinking, the more creativity that children have. Additionally, playing such games strengthen (fortify) imagination of children which is another important basis for creativity. Many technology devices in our current life such as elevator, microwave, serving robots, etc are the results of powerful imagination.
Due to the aforementioned ground, I contend that technology has positively influenced today's children such that they are cleverer and more creative than previous. They know how to write computer programs and play complicated video games. These activities can be considered as the sign of having a high degree of intelligence as well as creativity.
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Grammar and spelling errors:
Line 5, column 451, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...itionally, playing such games strengthen fortify imagination of children which i...
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Line 5, column 460, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
..., playing such games strengthen fortify imagination of children which is another...
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Transition Words or Phrases used:
first, if, may, second, secondly, so, then, well, while, in addition, such as, as well as, to begin with, to a great extent
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 14.0 11.0286738351 127% => OK
Pronoun: 32.0 43.0788530466 74% => OK
Preposition: 40.0 52.1666666667 77% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1858.0 1977.66487455 94% => OK
No of words: 352.0 407.700716846 86% => OK
Chars per words: 5.27840909091 4.8611393121 109% => OK
Fourth root words length: 4.33147354134 4.48103885553 97% => OK
Word Length SD: 2.83894818689 2.67179642975 106% => OK
Unique words: 180.0 212.727598566 85% => OK
Unique words percentage: 0.511363636364 0.524837075471 97% => OK
syllable_count: 590.4 618.680645161 95% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Interrogative: 0.0 0.994623655914 0% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 42.2916925367 48.9658058833 86% => OK
Chars per sentence: 97.7894736842 100.406767564 97% => OK
Words per sentence: 18.5263157895 20.6045352989 90% => OK
Discourse Markers: 6.47368421053 5.45110844103 119% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 0.0 3.85842293907 0% => More negative sentences wanted.
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.222032626672 0.236089414692 94% => OK
Sentence topic coherence: 0.0683012276485 0.076458572812 89% => OK
Sentence topic coherence SD: 0.0582888200049 0.0737576698707 79% => OK
Paragraph topic coherence: 0.142227605854 0.150856017488 94% => OK
Paragraph topic coherence SD: 0.0723242546343 0.0645574589148 112% => OK
Essay readability:
automated_readability_index: 12.7 11.7677419355 108% => OK
flesch_reading_ease: 44.75 58.1214874552 77% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 13.34 10.9000537634 122% => OK
dale_chall_readability_score: 8.21 8.01818996416 102% => OK
difficult_words: 82.0 86.8835125448 94% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
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Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.