Encouraging the development of creative industries such as the production of video games and computer software is the best way to reduce youth unemployment. To what extent do you agree or disagree .what other measures do you think might be effective?
The unemployment of young generations has been increasing dramatically which is tackled by innovative technological ways like making video games and software. I completely disagree with the statement because there are many measures to be practical along with these industries such as agriculture, plantations and so on.
On the one hand, people who argued about video games and software creations often think that it would be beneficial for teenagers and school-going children. Such content is indeed helpful for the creativity and productive way of learning in some children. For instance, some video games like catch the hacker might help children to be more concentrated and develop ideas to mitigate crises. However, such games and software often lead them to more provocative games and addiction. Therefore regulate such software and divert youngsters' creativity to some other productive ways to enhance them to be successful in their life. Government must find out such creative thinkers to employ in educative or professional departments that may help the country to some extent.
On the other hand, escalating unemployment would minimize the diversion of people's minds to farming and environmental ideologies. Most of the graduates and pass-out students often think about white colour jobs and office work. Changing the attitude of children from the beginning might help them to think about agricultural opportunities and their ideas may develop sustained relationships with the earth. For example, growing opportunities in indoor and outdoor plants, creative garden ideas, and plantations like vegetables, fruits and migrated plants have tremendous value in social life. Encourage the youth to make creative plantation ideas to help them to become independent and it would be a great support to the planet, farmers and economy as a whole.
To sum up, it is debatable to the young could have employment vacancies in software and video games though in my conception it is better to provide other live-to-earth options that are better for their future.
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Grammar and spelling errors:
Line 3, column 482, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Therefore,
...o more provocative games and addiction. Therefore regulate such software and divert young...
^^^^^^^^^
Transition Words or Phrases used:
however, if, may, so, therefore, as to, for example, for instance, such as, to sum up, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 20.0 10.4138276553 192% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 17.0 24.0651302605 71% => OK
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 10.0 8.3376753507 120% => OK
Performance on vocabulary words:
No of characters: 1750.0 1615.20841683 108% => OK
No of words: 320.0 315.596192385 101% => OK
Chars per words: 5.46875 5.12529762239 107% => OK
Fourth root words length: 4.22948505376 4.20363070211 101% => OK
Word Length SD: 2.9560319687 2.80592935109 105% => OK
Unique words: 180.0 176.041082164 102% => OK
Unique words percentage: 0.5625 0.561755894193 100% => OK
syllable_count: 543.6 506.74238477 107% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 33.7276002765 49.4020404114 68% => OK
Chars per sentence: 125.0 106.682146367 117% => OK
Words per sentence: 22.8571428571 20.7667163134 110% => OK
Discourse Markers: 7.42857142857 7.06120827912 105% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 1.0 5.01903807615 20% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.246000332565 0.244688304435 101% => OK
Sentence topic coherence: 0.0846683840413 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0381226486996 0.0667982634062 57% => OK
Paragraph topic coherence: 0.134453387622 0.151304729494 89% => OK
Paragraph topic coherence SD: 0.0562144266591 0.056905535591 99% => OK
Essay readability:
automated_readability_index: 15.8 13.0946893788 121% => OK
flesch_reading_ease: 40.69 50.2224549098 81% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 13.1 11.3001002004 116% => OK
coleman_liau_index: 14.74 12.4159519038 119% => OK
dale_chall_readability_score: 9.37 8.58950901804 109% => OK
difficult_words: 94.0 78.4519038076 120% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.