For a long time art has been considered an essential part of all cultures in the world. However, nowadays people’s values have changed, and we tend to consider science, technology and business more important than arts.What do you think are the causes of

Essay topics:

For a long time art has been considered an essential part of all cultures in the world. However, nowadays people’s values have changed, and we tend to consider science, technology and business more important than arts.

What do you think are the causes of this?

What can be done to draw people’s attention to art?

Art has been playing a significant role in ones lives since prehistoric times. However, according to the existing opinion technological progress has changed the current situation and arts became less significant than science, technology and business. This essay will discuss the main causes associated with this change and propose some possible solutions to attract people to arts.

The main reasons caused by a little interest in arts are considered to be well-know and often discussed such as an information overabundance and classical arts tediousness. Undoubtedly, ones receive a huge amount of data every day, including entertaining content, training materials and tutorials in a short period of time and almost priceless. Conversely, in the past individuals could spend time mostly learning art, playing musical instruments and enjoying masterpieces, but they couldn't afford to study science or start a business. For instance, I watched some cute videos on YouTube, read a lecture about machine learning, listened to a new podcast about Asian travelling during one day yesterday! However, places are associated with arts often pricey, ask for a reservation in advance, a certain suit, take long time to concentrate and the worst their presentation is boring. The love of art is usually nurtured in young age, although tiresome activities cannot encourage pupils to prefer it to the video games or a short intriguing video same as it can to do it to adults.

It is quite clear that kid's motivation in art generally leads to greater interest in this field and return an enthusiastic grownup and additionally touching to arts should not be so costly. Gamification is becoming a new trend in many areas like interactive museums that inspire students to learn history or create a comical art play to introduce theatre to ones who do not want to attend the traditional one. Nevertheless, all the efforts will be worthless if no one is able to afford it, consequently, art galleries entrance, literature, music should cost less and make itself achievable by the most. In my country, a bottle of vodka is cheaper than a book or theatre tickets. Due to building inspiration and decreasing price lists, people will possess more chances to join arts.

Taking everything into account, I therefore conclude that nowadays, the internet allows to gain almost any information and present it in entertaining way, that is complicated for original uninspiring arts to compete it. In that case, the possibility to change it exists and future generation is a solution, but we should give them motivation and operate correct price policy.

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Average: 8.9 (1 vote)
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2020-01-29 inshajaved 78 view
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Grammar and spelling errors:
Line 1, column 44, Rule ID: ONES[1]
Message: Did you mean 'one's'?
Suggestion: one's
... has been playing a significant role in ones lives since prehistoric times. However,...
^^^^
Line 5, column 309, Rule ID: PERIOD_OF_TIME[1]
Message: Use simply 'period'.
Suggestion: period
...ning materials and tutorials in a short period of time and almost priceless. Conversely, in th...
^^^^^^^^^^^^^^
Line 5, column 484, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: couldn't
...nts and enjoying masterpieces, but they couldnt afford to study science or start a busi...
^^^^^^^
Line 13, column 89, Rule ID: ALLOW_TO[1]
Message: Did you mean 'gaining'? Or maybe you should add a pronoun? In active voice, 'allow' + 'to' takes an object, usually a pronoun.
Suggestion: gaining
...lude that nowadays, the internet allows to gain almost any information and present it i...
^^^^^^^

Transition Words or Phrases used:
but, consequently, conversely, however, if, nevertheless, so, therefore, thus, well, for instance, such as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 22.0 10.4138276553 211% => Less conjunction wanted
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 24.0 24.0651302605 100% => OK
Preposition: 51.0 41.998997996 121% => OK
Nominalization: 17.0 8.3376753507 204% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 2219.0 1615.20841683 137% => OK
No of words: 422.0 315.596192385 134% => OK
Chars per words: 5.25829383886 5.12529762239 103% => OK
Fourth root words length: 4.53239876712 4.20363070211 108% => OK
Word Length SD: 2.96729778339 2.80592935109 106% => OK
Unique words: 267.0 176.041082164 152% => OK
Unique words percentage: 0.632701421801 0.561755894193 113% => OK
syllable_count: 703.8 506.74238477 139% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 6.0 2.52805611222 237% => Less articles wanted as sentence beginning.
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 28.0 20.2975951904 138% => The Avg. Sentence Length is relatively long.
Sentence length SD: 63.8452991396 49.4020404114 129% => OK
Chars per sentence: 147.933333333 106.682146367 139% => OK
Words per sentence: 28.1333333333 20.7667163134 135% => OK
Discourse Markers: 7.06666666667 7.06120827912 100% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 2.0 3.9879759519 50% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.189003376683 0.244688304435 77% => OK
Sentence topic coherence: 0.0561301337433 0.084324248473 67% => OK
Sentence topic coherence SD: 0.0342775022281 0.0667982634062 51% => OK
Paragraph topic coherence: 0.102674150611 0.151304729494 68% => OK
Paragraph topic coherence SD: 0.0396386747088 0.056905535591 70% => OK

Essay readability:
automated_readability_index: 17.4 13.0946893788 133% => OK
flesch_reading_ease: 34.6 50.2224549098 69% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 15.4 11.3001002004 136% => OK
coleman_liau_index: 13.52 12.4159519038 109% => OK
dale_chall_readability_score: 9.96 8.58950901804 116% => OK
difficult_words: 132.0 78.4519038076 168% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 13.2 10.1190380762 130% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.