Playing computer games only has negative effects on children. To what extent do you agree or disagree
Nowdays, plying computer games are playing bad effects for children and playing computer games turn into addiction. But what is the most effective method for dealing with disadvantage influences if playing computer games. For many people computer games is lucrative for children. I completely agree with question statement that playing computer games only has negative effects for children. I will support my opinion with examples.
Firstly, computer games generally spoil the time and concentration of children. People often have this opinion because these digital and electronic games gradually deviate children mind from their exam preparation, conventional home works and precise motive of their life. For instance, most of the children who stay in the biggest metropolitan cities in India, they are always stickler in their latest video games instead of reading and writing. Aftermath these days we can see plummeting trend of academic result among those urban Indian children. If, parents of children can not take effort to keep away children from video games then the valuable life building education and study will completely go into free fall in near future.
One the other hand, children can develop their cognitive, initiative ability and boost their intelligence through computer games. For example, plying chess in computer can be rocketed up the IQ level of children. As an output children will be able to perform better in competitive exams and deal with pragmatic situations in real life.
Another reason why I agree with the point of view is that because of playing computer games major proportion of the time they have not any exorbitant time spam in a day for playing outdoor games such as cricket, football etc. It is also possible to say outdoor activities are an inevitable part for children in order to emerge their physical and psychological ability. Take western physicians statements as an example. According to their point of view the tendency of marginally abstain children from games which require physical effort leads to cause unusual circumstances for modern children body and mind. So we can say that outdoor games are inevitable part for children but computer games take the place of these crucial outdoor games.
In conclusion, although it is a common believe that playing computer games have some types of lucrative effects for children. I think overall computer games play negative roles for children.
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2024-11-30 | Trần Ánh Vy | 73 | view |
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Comments
I think that this essay can…
I think that this essay can gain 7 instead of 6.5. someone please tell me how can i get 7 in this essay ?
Transition Words or Phrases used:
also, but, first, firstly, if, so, then, for example, for instance, i think, in conclusion, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 8.0 7.85571142285 102% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 9.0 8.3376753507 108% => OK
Performance on vocabulary words:
No of characters: 2059.0 1615.20841683 127% => OK
No of words: 388.0 315.596192385 123% => OK
Chars per words: 5.30670103093 5.12529762239 104% => OK
Fourth root words length: 4.43821085614 4.20363070211 106% => OK
Word Length SD: 2.61512860067 2.80592935109 93% => OK
Unique words: 207.0 176.041082164 118% => OK
Unique words percentage: 0.533505154639 0.561755894193 95% => More unique words wanted or less content wanted.
syllable_count: 641.7 506.74238477 127% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 2.0 4.76152304609 42% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 50.4597611964 49.4020404114 102% => OK
Chars per sentence: 102.95 106.682146367 97% => OK
Words per sentence: 19.4 20.7667163134 93% => OK
Discourse Markers: 4.95 7.06120827912 70% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 8.0 8.67935871743 92% => OK
Sentences with negative sentiment : 3.0 3.9879759519 75% => OK
Sentences with neutral sentiment: 9.0 3.4128256513 264% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.345765689134 0.244688304435 141% => OK
Sentence topic coherence: 0.135608035136 0.084324248473 161% => OK
Sentence topic coherence SD: 0.115636987721 0.0667982634062 173% => OK
Paragraph topic coherence: 0.231497561502 0.151304729494 153% => OK
Paragraph topic coherence SD: 0.114377706833 0.056905535591 201% => More connections among paragraphs wanted.
Essay readability:
automated_readability_index: 13.3 13.0946893788 102% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.52 12.4159519038 109% => OK
dale_chall_readability_score: 8.32 8.58950901804 97% => OK
difficult_words: 92.0 78.4519038076 117% => OK
linsear_write_formula: 7.0 9.78957915832 72% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 14.0 10.7795591182 130% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.