With the rapid development of technology, the ways in which children engage in their entertainment has tremendously changed. Besides traditional games, the majority of children are indulging in online games to such an extent that they ignore their schoolwork and family obligations. To delve deeply into this issue, this essay will explore the causes of children’s addiction to online games and provide feasible solutions to this problem.
In fact, this disturbing phenomenon is closely associated with an urge to cope with loneliness. Three-fourths of U.S. children surveyed said that they turn to gaming as an outlet for negative feelings including psychological distress resulting from the absence of parental care and peer support. For example, parents who work around the clock might find it hard to give children their care and undivided attention. Without emotional support that comes from parental companion, children are usually engulfed by a feeling of emptiness with their lives continually interrupted by spurts of anxiety and desperation. This fear of abandonment is further exacerbated by poor peer relationship. Introverted children, as evidenced in a recent psychological study, are victimized by a double whammy of parental neglect and peer isolation. However, online games fill the gap of interpersonal relationship, providing lonely and shy children with an emotional shelter which helps relieve children’s stress and acts as their virtual friends.
Academic stress is another reason for a spike in children’s online addiction. Due to the fact that not everyone has the gift of learning, some children have lower academic performance than others inevitably. Children who do not excel at academic courses will find it hard to get a sense of achievement and glory. Thereby, they will try to escape reality and gain self-recognition from virtual online games. For instance, online games have an explicit reward system from which children can gain esteem and admiration after they complete their mission in online games. And this emotional recognition is almost impossible in real life.
This problem rampant in our society could be addressed by two ways. Re-emphasizing family values is the most efficient strategy to curb online addition. Parents should strike a balance between work and family commitments. In order to keep children’s mental health, it is parents’ obligations to set a fixed time to do some interactive activities and communicate with their children. Another approach that we can adopt is to emphasize the all-round development of students. Therefore, schools and parents need to reduce their excessive attention on the ranking system of academic performance, which will shatter the confidence of low academic achievers. Students will gain a sense of accomplishment if they do something which they excel at.
In conclusion, children’s addition to online games is a complex problem that affects a lot of people nowadays. There is no single cause of this global crisis, but children’s loneliness and academic stress are two main contributors to this problem.
- Some countries achieve international sports by building specialized facilities to train top athletes instead of providing sports facilities that everyone can use Do you think this is positive or negative development 84
- A growing number of people feel that animals should not be exploited by people and that they should have the same rights as humans while others argue that humans must employ animals to satisfy their various needs including uses for food and research Dis 56
- A growing number of people feel that animals should not be exploited by people and that they should have the same rights as humans, while others argue that humans must employ animals to satisfy their various needs, including uses for food and research.Dis 78
- The diagram below shows the process of recycling glass bottles. 78
- Nowadays in many countries woman have full time jobs therefore it is logical to share household task evenly between man and woman To what extent do you agree or disagree with the statement 95
Transition Words or Phrases used:
besides, but, however, if, so, therefore, for example, for instance, in conclusion, in fact
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 13.0 7.30460921844 178% => OK
Pronoun: 34.0 24.0651302605 141% => Less pronouns wanted
Preposition: 72.0 41.998997996 171% => OK
Nominalization: 23.0 8.3376753507 276% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2632.0 1615.20841683 163% => OK
No of words: 478.0 315.596192385 151% => Less content wanted.
Chars per words: 5.50627615063 5.12529762239 107% => OK
Fourth root words length: 4.67581127817 4.20363070211 111% => OK
Word Length SD: 3.05097820199 2.80592935109 109% => OK
Unique words: 264.0 176.041082164 150% => OK
Unique words percentage: 0.55230125523 0.561755894193 98% => OK
syllable_count: 812.7 506.74238477 160% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 5.43587174349 110% => OK
Article: 2.0 2.52805611222 79% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 25.0 16.0721442886 156% => OK
Sentence length: 19.0 20.2975951904 94% => OK
Sentence length SD: 42.9622345788 49.4020404114 87% => OK
Chars per sentence: 105.28 106.682146367 99% => OK
Words per sentence: 19.12 20.7667163134 92% => OK
Discourse Markers: 3.64 7.06120827912 52% => More transition words/phrases wanted.
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 11.0 3.9879759519 276% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0465373870796 0.244688304435 19% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.0127610927386 0.084324248473 15% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.0307381623072 0.0667982634062 46% => Sentences are similar to each other.
Paragraph topic coherence: 0.0316371033019 0.151304729494 21% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0281738686378 0.056905535591 50% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 43.73 50.2224549098 87% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 14.68 12.4159519038 118% => OK
dale_chall_readability_score: 9.6 8.58950901804 112% => OK
difficult_words: 152.0 78.4519038076 194% => OK
linsear_write_formula: 12.0 9.78957915832 123% => OK
gunning_fog: 9.6 10.1190380762 95% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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It is not exactly right on the topic in the view of e-grader. Maybe there is a wrong essay topic.
Rates: 11.2359550562 out of 100
Scores by essay e-grader: 1.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.