some parents are worried about increasing levels of violence in TV,Video games and other entertainments for Children’s leisure.
how does this affects the children?
how do you think this can be tackled?
Nowadays, most of the current generation parents are being alarmed of their kids getting accustomed to video games and content that contains violence and blood. This essay illustrates the consequences of those games and measures to be taken by parents to minimize the usage by their kin.
It is a human tendency that, people get instantly attracted to games that are horror and wild. This is prevalent, particularly in the case of Millenials. Most of the recent super hit video games are either related to war-hunting or provoking the bullying and causing hurdles to innocent people. Let’s take PUBG game as an example, which became an instant hit among the users and most of them are in teenage. They got addicted to the game with extreme levels and ignoring their daily routines and causing a lot of disturbances to people around. Some of them eventually becoming mentally disturbed.
To control these adverse effects, Both parents and game providers need to work hand in hand so that it won’t affect their children’s health and behaviour. Firstly, there has to be a censoring agency to look after these kind of games and publish rating on which age group of users that can be used, same as the way it is working for movies. Government has to work proactively on setting up and monitor these activities. In addition to this, parents must educate and clearly explain their kids about side effects of such blood-filled games and how it’s going to hinder their child’s creativity at this tender age.
To summarize, with the help of both government and service providers’ consciousness, parents can control this violence-filled games and video contents. So that their kids will not fall prey to these activities.
Post date | Users | Rates | Link to Content |
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2021-09-21 | deolkuljeet1991 | 61 | view |
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Grammar and spelling errors:
Line 5, column 214, Rule ID: THIS_NNS[2]
Message: Did you mean 'this kind' or 'these kinds'?
Suggestion: this kind; these kinds
... to be a censoring agency to look after these kind of games and publish rating on which ag...
^^^^^^^^^^
Line 7, column 153, Rule ID: SENTENCE_FRAGMENT[3]
Message: “So that” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...olence-filled games and video contents. So that their kids will not fall prey to these ...
^^^^^^^
Transition Words or Phrases used:
first, firstly, look, so, as to, in addition, kind of
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 17.0 10.4138276553 163% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 30.0 24.0651302605 125% => Less pronouns wanted
Preposition: 44.0 41.998997996 105% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1445.0 1615.20841683 89% => OK
No of words: 287.0 315.596192385 91% => More content wanted.
Chars per words: 5.03484320557 5.12529762239 98% => OK
Fourth root words length: 4.11595363751 4.20363070211 98% => OK
Word Length SD: 2.7242529665 2.80592935109 97% => OK
Unique words: 168.0 176.041082164 95% => OK
Unique words percentage: 0.585365853659 0.561755894193 104% => OK
syllable_count: 439.2 506.74238477 87% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 14.0 16.0721442886 87% => OK
Sentence length: 20.0 20.2975951904 99% => OK
Sentence length SD: 45.8302101595 49.4020404114 93% => OK
Chars per sentence: 103.214285714 106.682146367 97% => OK
Words per sentence: 20.5 20.7667163134 99% => OK
Discourse Markers: 3.78571428571 7.06120827912 54% => More transition words/phrases wanted.
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 4.0 8.67935871743 46% => More positive sentences wanted.
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 6.0 3.4128256513 176% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.248486918453 0.244688304435 102% => OK
Sentence topic coherence: 0.0753194541739 0.084324248473 89% => OK
Sentence topic coherence SD: 0.0562840380632 0.0667982634062 84% => OK
Paragraph topic coherence: 0.147943273638 0.151304729494 98% => OK
Paragraph topic coherence SD: 0.0392668360612 0.056905535591 69% => OK
Essay readability:
automated_readability_index: 12.5 13.0946893788 95% => OK
flesch_reading_ease: 59.64 50.2224549098 119% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.9 11.3001002004 88% => OK
coleman_liau_index: 11.89 12.4159519038 96% => OK
dale_chall_readability_score: 9.03 8.58950901804 105% => OK
difficult_words: 80.0 78.4519038076 102% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.0 10.1190380762 99% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
---------------------
Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.