Today many children spend a lot of time playing computer games and little time on sports.
Why is it? Is it a positive or negative development?
Currently, playing games on computers is the most common activity on which the youth always spends more time than on outdoor activities. I believe there are three main reasons for this occurrence and in my view, this tendency definitely brings back three main disadvantages, which I will discuss now.
As for the causes, the main idea is that playing video games is simple and convenient. To illustrate, kids do not need to leave their home or prepare any sophisticated equipment like doing sports, or they can play at any time despite the appalling weather. Moreover, parents tend to have a more hectic life now, so they just have limited time to spend and take care of their children. Therefore, allowing them to play video games at home is a way for adults to let their kids unwind without them. Finally, youngsters can also be influenced by their friends or attractive game advertisements that persuade them to allow time for this type of recreation. Online games to play with their classmates just by sitting down at home and colorful game commercials are factors that make children opt for computer games instead of doing outdoor activities.
Another point I want to cover is that there are some negatives to this situation. Firstly, when teenagers take too much time to play computer-based games, they will have a sedentary lifestyle. In other words, they are likely to stay at home al the time, be passive and lazy, which can cause health diseases such as short-sighted or obesity. Additionally, using too much time for this activity will lead to crime. Statistics have shown that juvenile crime rates are rising significantly these days. For one particular case relating to video games, when they do not have enough money to purchase for new games, stealing money from people, even in their family, is the easiest way for them to serve their purpose since they have not had a job yet. Finally, if youngsters play video games too much, it will create a boundary between family members. For example, they just spend all their time playing it, so not having enough time to share stories or talk with their parents, or even forget them will occur, which will destroy the relationship among generations in the house.
In conclusion, I do not deny that playing video games is one exciting way to relax, but due to its causes and drawbacks, parents should balance their work and life to spend more time with their kids and explain the detrimental effects of it if their children play too often.
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Transition Words or Phrases used:
also, but, finally, first, firstly, if, moreover, so, therefore, as for, for example, in conclusion, such as, in my view, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 11.0 7.85571142285 140% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 45.0 24.0651302605 187% => Less pronouns wanted
Preposition: 49.0 41.998997996 117% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2080.0 1615.20841683 129% => OK
No of words: 428.0 315.596192385 136% => OK
Chars per words: 4.85981308411 5.12529762239 95% => OK
Fourth root words length: 4.548423998 4.20363070211 108% => OK
Word Length SD: 2.56012083876 2.80592935109 91% => OK
Unique words: 226.0 176.041082164 128% => OK
Unique words percentage: 0.528037383178 0.561755894193 94% => More unique words wanted or less content wanted.
syllable_count: 644.4 506.74238477 127% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 58.5529069011 49.4020404114 119% => OK
Chars per sentence: 122.352941176 106.682146367 115% => OK
Words per sentence: 25.1764705882 20.7667163134 121% => OK
Discourse Markers: 8.0 7.06120827912 113% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 11.0 8.67935871743 127% => OK
Sentences with negative sentiment : 5.0 3.9879759519 125% => OK
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.219831768328 0.244688304435 90% => OK
Sentence topic coherence: 0.0866149157635 0.084324248473 103% => OK
Sentence topic coherence SD: 0.0587631239222 0.0667982634062 88% => OK
Paragraph topic coherence: 0.152603508472 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0260101585462 0.056905535591 46% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.1 13.0946893788 108% => OK
flesch_reading_ease: 54.56 50.2224549098 109% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 11.2 12.4159519038 90% => OK
dale_chall_readability_score: 8.12 8.58950901804 95% => OK
difficult_words: 88.0 78.4519038076 112% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.