TOPIC: Nowadays, many people have access to computers and a wide basis and a large number of children play computer games. What are the negative impacts of playing computer games and what can be done to minimize that bad effect?
In this modern society, children have chances to get access to technology from early childhood. Playing computer games gradually becomes a popular activity in their daily life. The negative impacts of this kind of entertainment and some solution to prevent will be discussed in this essay.
The bad effect of computer-gaming is undeniable. It is common knowledge that children with the habit of playing games is under the risk of suffering a variety of physical and psychological problems. In physical term, taking lengthy constant hours sitting and sticking eyes to screen pose the significant threat on children’s health. For example, using digital devices without taking rest causes eye-strain or rare exercise leads to bone-related illness. Referring to psychological matter, children have a tendency to badly-behave and deal with difficulties in their life in aggressive way as a consequence of violent games. Moreover, immersing in the world of game distracts them from studying. A large number of surveys show that the students who play online games frequently perform poorer results in school in comparison with the ones who don’t.
Followed these above influences, measures to tackle the issue are presented below. The key factor to restrict the bad effect of gaming on children is adult’s concern. At home, parents have responsibility to take care of their offspring’s interest and direct them to form the useful habits. Especially, it is essential to exert control on characteristics and contents of the games which children gain entry. Additionally, any subtle changes in their behavior as well as the relationship with surrounding people should be kept an eye on. At the same time, in school, teacher accounts for taking notice of students’ educational performance. Last but not least, outdoor activities play an important role in minimizing the bad situation.
In conclusion, computer-gaming is a common practice given in the heyday of technological innovation. However, it is my firm conviction that if being controlled carefully, it will remain an interesting and harmless hobby.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2022-11-19 | Bông Trang | 78 | view |
2022-11-19 | Bông Trang | 78 | view |
2022-09-19 | Trần Thị Phương Thúy | 61 | view |
2022-08-23 | arsh wahid | 67 | view |
2022-08-09 | manu_kaur113 | 73 | view |
- TOPIC: With the rise of e-books comes the decline in paper books. Some people see this as a good step forward while others do not. What are the advantages and disadvantages of this trend? 94
- TOPIC: It is inevitable that as technology advances, traditional cultures will be lost. It seems that we cannot have these two things together. To what extent do you agree or disagree. 84
- TOPIC An increasing number of professionals such as doctors and teachers are leaving their own poorer countries to work in developed countries What problems does this cause What solutions can you suggest to deal with situation 78
- The graph below shows the differences in wheat exports over three different areas. Write a report for a university lecturer describing the information shown below. 56
- Having more money and less free time is better than earning less money and having more free time Discuss both views and state your opinion 82
Grammar and spelling errors:
Line 3, column 701, Rule ID: LARGE_NUMBER_OF[1]
Message: Specify a number, remove phrase, or simply use 'many' or 'numerous'
Suggestion: Many; Numerous
...d of game distracts them from studying. A large number of surveys show that the students who play...
^^^^^^^^^^^^^^^^^
Line 8, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ain an interesting and harmless hobby.
^^^
Transition Words or Phrases used:
but, however, if, moreover, so, well, for example, in conclusion, kind of, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 3.0 7.85571142285 38% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 6.0 7.30460921844 82% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 56.0 41.998997996 133% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 1807.0 1615.20841683 112% => OK
No of words: 327.0 315.596192385 104% => OK
Chars per words: 5.52599388379 5.12529762239 108% => OK
Fourth root words length: 4.25242769721 4.20363070211 101% => OK
Word Length SD: 3.24135074991 2.80592935109 116% => OK
Unique words: 211.0 176.041082164 120% => OK
Unique words percentage: 0.645259938838 0.561755894193 115% => OK
syllable_count: 552.6 506.74238477 109% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 4.0 5.43587174349 74% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 30.0251971746 49.4020404114 61% => OK
Chars per sentence: 95.1052631579 106.682146367 89% => OK
Words per sentence: 17.2105263158 20.7667163134 83% => OK
Discourse Markers: 4.47368421053 7.06120827912 63% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.261365029785 0.244688304435 107% => OK
Sentence topic coherence: 0.0769565906628 0.084324248473 91% => OK
Sentence topic coherence SD: 0.0734799489655 0.0667982634062 110% => OK
Paragraph topic coherence: 0.147572558027 0.151304729494 98% => OK
Paragraph topic coherence SD: 0.0405637083679 0.056905535591 71% => OK
Essay readability:
automated_readability_index: 13.2 13.0946893788 101% => OK
flesch_reading_ease: 45.76 50.2224549098 91% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 14.5 12.4159519038 117% => OK
dale_chall_readability_score: 10.03 8.58950901804 117% => OK
difficult_words: 115.0 78.4519038076 147% => OK
linsear_write_formula: 8.5 9.78957915832 87% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
---------------------
Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.