Children nowadays prefer electronic games to other games and toys. Why is it happening? Is it a positive or a negative trend?
It is important to consider that why in today's fast paced life, adolescents choose to play video games instead of other games and toys. In my opinion this is a negative trend. In this essay, I will explain reasons for this and support my view with examples.
First of all, the reason for this is that children are becoming more and more addict to electronic games over other games and toys. In other words, some outdoor sports need supervision which consumes valuable time of parents. So, in order to save this time, parents handed them laptops and mobiles to play games. As a result of this, they gradually develop their interest and become addict. For example, a child who want to do swimming, need observation. So, to avoid this inconvenience, guardians force him to play inside even though he do not want, which make him addictive in some cases. Furthermore, electronic games are becoming more and more interactive as it comes with artificial intelligence. Hence, it attract children more than any other games and toys. So that, they tempted to buy it and play it.
However, in my notion, this is not good for children's health and development. In many cases, the violent content of video games make them aggressive and vulnerable which makes them isolated from other children. To clarify, a group who is playing some games, might not allow hostile child to play with them. Therefore, sometime children become introvert. Moreover, many time teenagers tend to play video games before bed time. If they play before sleep, light rays from screen weaken their eyesight and sometime they suffer from insomnia and obesity.
In conclusion, though children choose to play games from computers and smartphones because of addiction and attractiveness, this is a negative trend. In my view, sometime this choice might hinder their development and causes some serious health problems.
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Grammar and spelling errors:
Line 3, column 539, Rule ID: HE_VERB_AGR[1]
Message: The pronoun 'he' must be used with a third-person verb: 'does'.
Suggestion: does
...force him to play inside even though he do not want, which make him addictive in s...
^^
Line 3, column 713, Rule ID: IT_VBZ[1]
Message: Did you mean 'attracts'?
Suggestion: attracts
...with artificial intelligence. Hence, it attract children more than any other games and ...
^^^^^^^
Transition Words or Phrases used:
first, furthermore, hence, however, if, moreover, so, therefore, for example, in conclusion, as a result, first of all, in many cases, in my opinion, in my view, in other words, in some cases
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 5.0 7.85571142285 64% => OK
Conjunction : 16.0 10.4138276553 154% => OK
Relative clauses : 8.0 7.30460921844 110% => OK
Pronoun: 37.0 24.0651302605 154% => Less pronouns wanted
Preposition: 40.0 41.998997996 95% => OK
Nominalization: 6.0 8.3376753507 72% => OK
Performance on vocabulary words:
No of characters: 1573.0 1615.20841683 97% => OK
No of words: 312.0 315.596192385 99% => OK
Chars per words: 5.04166666667 5.12529762239 98% => OK
Fourth root words length: 4.20279927342 4.20363070211 100% => OK
Word Length SD: 2.57639481446 2.80592935109 92% => OK
Unique words: 171.0 176.041082164 97% => OK
Unique words percentage: 0.548076923077 0.561755894193 98% => OK
syllable_count: 485.1 506.74238477 96% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 4.0 2.10420841683 190% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 10.0 4.76152304609 210% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 32.7998094507 49.4020404114 66% => OK
Chars per sentence: 78.65 106.682146367 74% => OK
Words per sentence: 15.6 20.7667163134 75% => OK
Discourse Markers: 9.55 7.06120827912 135% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.248815539919 0.244688304435 102% => OK
Sentence topic coherence: 0.0841370046426 0.084324248473 100% => OK
Sentence topic coherence SD: 0.102994229599 0.0667982634062 154% => OK
Paragraph topic coherence: 0.166339951571 0.151304729494 110% => OK
Paragraph topic coherence SD: 0.044722626956 0.056905535591 79% => OK
Essay readability:
automated_readability_index: 10.1 13.0946893788 77% => Automated_readability_index is low.
flesch_reading_ease: 56.25 50.2224549098 112% => OK
smog_index: 3.1 7.44779559118 42% => Smog_index is low.
flesch_kincaid_grade: 9.1 11.3001002004 81% => OK
coleman_liau_index: 11.66 12.4159519038 94% => OK
dale_chall_readability_score: 8.18 8.58950901804 95% => OK
difficult_words: 75.0 78.4519038076 96% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 8.0 10.7795591182 74% => OK
What are above readability scores?
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Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.