Computer games are very popular in all age groups and nationalities. Parents think it has little educational value and harmful effects.
What is your opinion about this?
Give examples based on your own experience.
With the advent of technology and devices based on it, gaming today has become a well groomed part of every individual across the world. But in case of children, it is thought by parents that it contributes less in gaining knowledge and more towards ruining their child. In my opinion, yes, I believe that gaming can lead to severe mental and physical illness. Also, its after effects can be dangerous. But with proper control and measures, it can help in mental development of a child.
To start with, computer games can not only cause side effects to a person’s brain but it may also hamper physical health and can lead them to dangers, knowingly or unknowingly. These games are generally addictive, because of which players are no longer interested in doing anything else. The prolonged gaming sessions which they indulge into, causes severe eye burning and sometimes leads to mental exertion. Consequently, it makes them obese and affects their circular system. In some cases, they have even proven to be deadly. To illustrate, Players Under battle Ground (PUBG), an online gaming platform has had hazardous impact on a youngster when he had a heart attack while playing the game, as a result of not able to complete the mission. Eventually, he died, leaving a question in front of society that should these games be allowed to continue or is it better to ban them.
Coming to the positive part, the immense benefit of practical gaming is crucial for a person’s mental development in today’s competitive environment. If controlled and monitored, these games can play a vital role in developing cognitive abilities within a child at a very young age. In other words, it enables them to learn things in a practical manner and it opens their mind with influx of data, which they may not grasp through books. This in turn, makes them smarter than the rest of their competitors and helps in logical explanation of things. To exemplify, a recent research by Oxford University in a local government school revealed that pupils who were allowed to play computer games had better results in mathematics quiz when compared to those who were not allowed or had little interest in playing them.
To conclude, the gaming industry has been a pain from parent’s point of view as they perceive it to cause a deteriorating effect on their child’s health. But, with correct measures these games can do wonders for their child. We need to understand that gaming is meant to be fun and should be allowed by guardians as a leisure activity for their offspring as it helps to increase their mental capabilities and prepare them for their future in more meaningful way.
Post date | Users | Rates | Link to Content |
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2020-03-29 | Gopi EN | 73 | view |
2019-11-28 | wildhog.tejwani@gmail.com | 72 | view |
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Grammar and spelling errors:
Line 1, column 368, Rule ID: IT_IS[6]
Message: Did you mean 'it's' (='it is') instead of 'its' (possessive pronoun)?
Suggestion: it's; it is
...vere mental and physical illness. Also, its after effects can be dangerous. But wit...
^^^
Line 9, column 342, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a practical manner" with adverb for "practical"; eg, "in a hasty manner" with "hastily".
... words, it enables them to learn things in a practical manner and it opens their mind with influx of ...
^^^^^^^^^^^^^^^^^^^^^
Line 9, column 575, Rule ID: A_UNCOUNTABLE[3]
Message: Uncountable nouns are usually not used with an indefinite article. Use simply 'recent research'.
Suggestion: recent research
...al explanation of things. To exemplify, a recent research by Oxford University in a local governm...
^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, consequently, if, may, so, well, while, as a result, in my opinion, in other words, in some cases, to start with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 48.0 24.0651302605 199% => Less pronouns wanted
Preposition: 67.0 41.998997996 160% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 2240.0 1615.20841683 139% => OK
No of words: 452.0 315.596192385 143% => Less content wanted.
Chars per words: 4.95575221239 5.12529762239 97% => OK
Fourth root words length: 4.61088837703 4.20363070211 110% => OK
Word Length SD: 2.70417612691 2.80592935109 96% => OK
Unique words: 256.0 176.041082164 145% => OK
Unique words percentage: 0.566371681416 0.561755894193 101% => OK
syllable_count: 690.3 506.74238477 136% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 12.0 5.43587174349 221% => Less pronouns wanted as sentence beginning.
Article: 5.0 2.52805611222 198% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 10.0 4.76152304609 210% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 20.0 16.0721442886 124% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 58.4366965185 49.4020404114 118% => OK
Chars per sentence: 112.0 106.682146367 105% => OK
Words per sentence: 22.6 20.7667163134 109% => OK
Discourse Markers: 6.15 7.06120827912 87% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 3.0 5.01903807615 60% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.0876174564438 0.244688304435 36% => The similarity between the topic and the content is low.
Sentence topic coherence: 0.027549951259 0.084324248473 33% => Sentence topic similarity is low.
Sentence topic coherence SD: 0.020892036413 0.0667982634062 31% => Sentences are similar to each other.
Paragraph topic coherence: 0.0571718109387 0.151304729494 38% => Maybe some paragraphs are off the topic.
Paragraph topic coherence SD: 0.0113178031004 0.056905535591 20% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.2 13.0946893788 101% => OK
flesch_reading_ease: 57.61 50.2224549098 115% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 10.7 11.3001002004 95% => OK
coleman_liau_index: 11.78 12.4159519038 95% => OK
dale_chall_readability_score: 8.81 8.58950901804 103% => OK
difficult_words: 117.0 78.4519038076 149% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?
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Rates: 78.6516853933 out of 100
Scores by essay e-grader: 7.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.