Nowadays children prefer electronic games to other games and toys? Why is it happening? Is it a positive or negative development?
In this modern era, with the advancement in technology, the market is influx with electronic games which are not only attractive to children, instead of traditional toys, but also to parents as they are more worried about their kids than previous generations. This development has not only risen the health issues among children but also affected significantly the family interaction. So, I believe that this has more demerits than merits.
On the first hand, I believe that the increase in this trend lies with the parents as they are preventing their kids from a less common event that is, bullying. As playing with them will keep them busy and prevent them from going out. For instance, my mother bought me a hand held game device at the age of twelve so that I won’t go into ground to play. Also, these games are more interesting than traditional toys because as the player increases his level he receives virtual gifts that encourages children to play more. Therefore, by playing with gadgets, children not only can be saved from bullying by older kids but also these games are more intriguing and fun as they gets rewards by leveling up.
On the other hand, although because of aforementioned some not so important benefits of gadgets, the disadvantages of this trend is alarming. Firstly, the major concern is the health issues that are on the rise because of the harmful radiations that emits from the screens of electronic devices. The doctors are already recommending to reduce this phenomenon to save children from the harmful effects of radiations. Also, less activity is involved in playing with these devices, resulting in the rise of obesity among children. Secondly, these devices are responsible for children to be unsociable because they are glued to the games even during meals and family functions. This fact has indicated by a national survey on family interaction and the panel has shown great concerns about it. So, playing with these games results in bad health and the development of unfriendly society.
To conclude, although there are few advantages of children playing video games such as being protected from less often phenomenon of bullying and also these games are more interesting as compared to playing with toys but it is badly effecting the children health and making them introvert. So, I think that this development is negatively affecting our society and we are heading towards an unsociable society.
Post date | Users | Rates | Link to Content |
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2019-09-19 | Prabhjot Kaur Bhullar | 84 | view |
2019-01-09 | insidematrix | 73 | view |
2019-01-09 | insidematrix | 73 | view |
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Grammar and spelling errors:
Line 3, column 680, Rule ID: NON3PRS_VERB[2]
Message: The pronoun 'they' must be used with a non-third-person form of a verb: 'get'
Suggestion: get
...mes are more intriguing and fun as they gets rewards by leveling up. On the othe...
^^^^
Line 5, column 321, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'recommending reducing'.
Suggestion: recommending reducing
...tronic devices. The doctors are already recommending to reduce this phenomenon to save children from t...
^^^^^^^^^^^^^^^^^^^^^^
Transition Words or Phrases used:
also, but, first, firstly, if, second, secondly, so, therefore, for instance, i think, such as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 13.1623246493 167% => OK
Auxiliary verbs: 2.0 7.85571142285 25% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 9.0 7.30460921844 123% => OK
Pronoun: 44.0 24.0651302605 183% => Less pronouns wanted
Preposition: 59.0 41.998997996 140% => OK
Nominalization: 7.0 8.3376753507 84% => OK
Performance on vocabulary words:
No of characters: 2049.0 1615.20841683 127% => OK
No of words: 405.0 315.596192385 128% => OK
Chars per words: 5.05925925926 5.12529762239 99% => OK
Fourth root words length: 4.48604634366 4.20363070211 107% => OK
Word Length SD: 2.679434455 2.80592935109 95% => OK
Unique words: 204.0 176.041082164 116% => OK
Unique words percentage: 0.503703703704 0.561755894193 90% => More unique words wanted or less content wanted.
syllable_count: 634.5 506.74238477 125% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 7.0 4.76152304609 147% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 23.0 20.2975951904 113% => OK
Sentence length SD: 57.4732072376 49.4020404114 116% => OK
Chars per sentence: 120.529411765 106.682146367 113% => OK
Words per sentence: 23.8235294118 20.7667163134 115% => OK
Discourse Markers: 6.64705882353 7.06120827912 94% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.19183843556 0.244688304435 78% => OK
Sentence topic coherence: 0.0651437783822 0.084324248473 77% => OK
Sentence topic coherence SD: 0.0517372700132 0.0667982634062 77% => OK
Paragraph topic coherence: 0.137837771619 0.151304729494 91% => OK
Paragraph topic coherence SD: 0.0375221194122 0.056905535591 66% => OK
Essay readability:
automated_readability_index: 14.3 13.0946893788 109% => OK
flesch_reading_ease: 48.13 50.2224549098 96% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.3 11.3001002004 109% => OK
coleman_liau_index: 12.36 12.4159519038 100% => OK
dale_chall_readability_score: 8.33 8.58950901804 97% => OK
difficult_words: 91.0 78.4519038076 116% => OK
linsear_write_formula: 14.5 9.78957915832 148% => OK
gunning_fog: 11.2 10.1190380762 111% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.