Nowadays children prefer electronic games to other games and toys. Why is this happening? Is it a positive or a negative development?
The core essentiality of existing in today’s world is digital acceptance and usage. It is widely coexistent in every sphere of life. Moreover, children are greatly influenced because it stems in their education and their entertainment. Kids don’t prefer playing any board games or toys anymore. In my opinion to choose electronic games over other games and toys impacts positively.
Firstly, I would like to put forth that non-electronic games and toys are entertaining and engaging. Such games are stimulating and help focus. They are cost efficient, easily available and come in arrays of genre. Also, children love playing with toys as they give them sense of responsibility to take care of it and cherish them for life. Board games are also a means of bonding and they give a sense of competitiveness among children. For instance, playing monopoly on weekends has been a family tradition, we play and have fun together.
Secondly, I would like to emphasis on the fact that electronic games are mind engaging and very creative. The young minds of children are captivated by the broad spectrum of details and specifications of their fictitious characters or story line. It is beneficial for children to experience and be exposed such levels of innovation. It gives wings to their imaginations for possibilities to think outside the box. Electronic games can also be a way of familial bonding. For example, my nephews are scattered all over the world, yet they greatly enjoy playing together the same game at the same time. It has become a means of their interaction and having fun together.
Thirdly, although other games and toys are also a means of learning, but they can’t be as beneficial as electronic games. The levels of details involved, the vast pool of content is at par which helps children to research, strategies and challenge themselves. For example, one of my school friends was so inspired by the working of an electronic game, she went on and became a successful programmer. She studied and worked hard and built several other interactive and learning electronic games for children.
In conclusion, even though other board games and toys are favorable but electronic games far by excel. I strongly believe that electronic games are the future of learning and a means of having entertainment for children. This is a positive development which parents should widely encourage and instigate the responsibility of moderation. Electronic games can be a successful means of nurturing the development of a child’s mind.
Post date | Users | Rates | Link to Content |
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2019-01-10 | insidematrix | 73 | view |
2019-01-09 | insidematrix | 56 | view |
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- You would like to buy some electrical goods at a shop in a town which is far from your home.Write a letter to the manager of the shop. In your letter:say which electrical goods you wantask questions about the cost of the goods and how to payexplain how yo 56
Transition Words or Phrases used:
also, but, first, firstly, if, moreover, second, secondly, so, third, thirdly, for example, for instance, in conclusion, in my opinion
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 13.1623246493 167% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 28.0 10.4138276553 269% => Less conjunction wanted
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 32.0 24.0651302605 133% => Less pronouns wanted
Preposition: 58.0 41.998997996 138% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 2149.0 1615.20841683 133% => OK
No of words: 415.0 315.596192385 131% => OK
Chars per words: 5.17831325301 5.12529762239 101% => OK
Fourth root words length: 4.51348521516 4.20363070211 107% => OK
Word Length SD: 3.02116788074 2.80592935109 108% => OK
Unique words: 212.0 176.041082164 120% => OK
Unique words percentage: 0.510843373494 0.561755894193 91% => More unique words wanted or less content wanted.
syllable_count: 684.0 506.74238477 135% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 13.0 5.43587174349 239% => Less pronouns wanted as sentence beginning.
Article: 4.0 2.52805611222 158% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 2.0 0.809619238477 247% => Less conjunction wanted as sentence beginning.
Preposition: 3.0 4.76152304609 63% => OK
Performance on sentences:
How many sentences: 26.0 16.0721442886 162% => OK
Sentence length: 15.0 20.2975951904 74% => The Avg. Sentence Length is relatively short.
Sentence length SD: 27.3762951924 49.4020404114 55% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 82.6538461538 106.682146367 77% => OK
Words per sentence: 15.9615384615 20.7667163134 77% => OK
Discourse Markers: 5.15384615385 7.06120827912 73% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 21.0 8.67935871743 242% => Less positive sentences wanted.
Sentences with negative sentiment : 1.0 3.9879759519 25% => More negative sentences wanted.
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.331686981591 0.244688304435 136% => OK
Sentence topic coherence: 0.0974328470081 0.084324248473 116% => OK
Sentence topic coherence SD: 0.0810980065901 0.0667982634062 121% => OK
Paragraph topic coherence: 0.21332099653 0.151304729494 141% => OK
Paragraph topic coherence SD: 0.0824707883491 0.056905535591 145% => OK
Essay readability:
automated_readability_index: 10.9 13.0946893788 83% => Automated_readability_index is low.
flesch_reading_ease: 56.25 50.2224549098 112% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 9.1 11.3001002004 81% => OK
coleman_liau_index: 12.47 12.4159519038 100% => OK
dale_chall_readability_score: 8.19 8.58950901804 95% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 5.5 9.78957915832 56% => Linsear_write_formula is low.
gunning_fog: 8.0 10.1190380762 79% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 56.1797752809 out of 100
Scores by essay e-grader: 5.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.