Some people believe that time spent on television, video and computer games can be beneficial to children. Others believe this has negative effect on a child. Discuss both views and give your opinion.
Since the evolution of mankind games and entertainment have been integral part of human`s life. It is asserted by some people that if children spend time on TV and electronic games than it would be fruitful, however, others oppose this notion. This essay shall delve into both the views along with my opinion.
On the one hand, opponents of aforementioned notion claim that playing video games and watching TV would have harmful impacts on mental and physical health of children. The prominent reason for this is children are vulnerable to negative influences, thereby, addicting to such activities is quiet obvious, which further make them sluggish, lethargic and prone to health issues. For instance, it is generally seen that due to playing much computer games youngsters get weakened their eyesight at very early age. In addition to it, these activities can be distraction for studies as TV channels have great visualization and sound effects which attract children`s attention very easily. Consequently, they may find academic bookish content boring, resulting bad scores in exams.
On the other hand, my views falls inclination with the supporters who state that spending time on computer games is good for children. This is because it enhances the cognitive skills of a child. As a matter of fact, clearing different levels of games required a lot of strategy, analytical skills and brain storming, which not only sharpen their aptitude but also boost their fighting spirit to achieve goals in life. To quote an example, recent study in America concluded that if a kid spend 30 minutes a day, it improves his grasping power up to 70% in a month as compared to kid who do not involve in such games. Besides this, investing times on games a great source of entertainment which act as a stress buster for young brigade. In contrast, if children do not watch TV and play games than their life will become monotonous and dull. Moreover, TV channels such as Discovery and National Geographic have ocean of knowledge, which help young ones to broaden their horizons as well as assist them in academic studies.
In conclusion, although it may have some bad impacts by spending time TV and video games, yet benefits of these activities cannot be ignored in terms of boosting intelligence, awareness about the world and a good source of entertainment. As per my opinion, drawbacks can be overcome by judicial use of time and a right supervision on children by parents.
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Transition Words or Phrases used:
also, besides, but, consequently, however, if, may, moreover, so, well, for instance, in addition, in conclusion, in contrast, such as, as a matter of fact, as well as, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 9.0 7.85571142285 115% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 31.0 24.0651302605 129% => Less pronouns wanted
Preposition: 52.0 41.998997996 124% => OK
Nominalization: 11.0 8.3376753507 132% => OK
Performance on vocabulary words:
No of characters: 2074.0 1615.20841683 128% => OK
No of words: 411.0 315.596192385 130% => OK
Chars per words: 5.04622871046 5.12529762239 98% => OK
Fourth root words length: 4.50256981431 4.20363070211 107% => OK
Word Length SD: 2.78808761543 2.80592935109 99% => OK
Unique words: 240.0 176.041082164 136% => OK
Unique words percentage: 0.583941605839 0.561755894193 104% => OK
syllable_count: 630.9 506.74238477 125% => OK
avg_syllables_per_word: 1.5 1.60771543086 93% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 1.0 2.52805611222 40% => OK
Subordination: 5.0 2.10420841683 238% => Less adverbial clause wanted.
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 8.0 4.76152304609 168% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 51.9899511185 49.4020404114 105% => OK
Chars per sentence: 122.0 106.682146367 114% => OK
Words per sentence: 24.1764705882 20.7667163134 116% => OK
Discourse Markers: 10.9411764706 7.06120827912 155% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 4.0 3.4128256513 117% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.235273446983 0.244688304435 96% => OK
Sentence topic coherence: 0.076544314134 0.084324248473 91% => OK
Sentence topic coherence SD: 0.0612261216217 0.0667982634062 92% => OK
Paragraph topic coherence: 0.154559412982 0.151304729494 102% => OK
Paragraph topic coherence SD: 0.0478370376974 0.056905535591 84% => OK
Essay readability:
automated_readability_index: 14.4 13.0946893788 110% => OK
flesch_reading_ease: 55.58 50.2224549098 111% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 12.31 12.4159519038 99% => OK
dale_chall_readability_score: 9.25 8.58950901804 108% => OK
difficult_words: 115.0 78.4519038076 147% => OK
linsear_write_formula: 11.5 9.78957915832 117% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 12.0 10.7795591182 111% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.