Do you agree or disagree with the following statement? Playing computer games is not
beneficial for a child’s learning.
It is incontrovertible that many children pass their time playing computer games as they are
so prevalent today and children find these games entertaining and enjoyable. Yet, there
could be a debate over the impact computer games can have on children’s learning and
development. Some might argue that all computer games are detrimental to children’s mind and could even alter their brain performance and structure. However, I believe that some
computer games can be actually instrumental to a quality education in general for two
reasons.
To begin with, it is important that a child learns problem-solving skills. In other words,
certain computer games could actually help children develop the analytical skills needed for
their education. From my personal experiences, I observed that some of my progressive
teachers would allow students to play a few selective computer games, and these games
were related to something we had learned in the previous lecture. Some of these games
required us to use various cognitive skills while solving a puzzle, riddle or problem in order
to move to the next level. It made learning more interesting and engaging. This was because
the activity was more conducive to education and enabled us to use multiple perspectives
and have fun. Soon I realized that these types of computer games could be useful brain
exercises. This clearly depicts that not all games are a waste of time. Another major consideration is that there are many video games that can teach children
academic subjects like history or literature. These games are not only entertaining but also
very educational. To illustrate this, one should look no further than a video game called
Oregon Trail. The game is set during the time when many pioneers decided to head west.
The path was well known to be arduous and dangerous, and the game replicates the
obstacles the pioneers had to face as they moved westward. If children played this game,
they could experience going through the Oregon Trail as if they were really there surpassing
perils constantly. Consequently, they would learn exactly what people in the past went
through, and they may be able to remember the historical event better. It could even draw
further interests on the topic that otherwise might be quite boring. Therefore, we can
assume that computer games have a lot more to offer educationally.
In summary, there are numerous reasons to believe that playing certain types of computer
games can have a positive impact on children. This will allow them
- Do you agree or disagree with the following statement Although science and technology will continue to improve the most significant improvements for the quality of people s lives have already taken place 90
- Some people believe that parents should pay their children a small amount of money to do jobs around the home such as washing the dishes or taking out the garbage while other people believe that parents should not pay their children to do these tasks Whic 73
- Do you agree or disagree with the following statement Playing computer games is not beneficial for a child s learning 90
- Which of the following ways is the best for early education of children aged 3 to 6 Preparing written books for them to read Reading loudly to them Communicating with them 70
- Do you agree or disagree with the following statement Primary school students aged 5 10 should do no more than 30 minutes of homework every night because they already get enough instructions in regular classes at school 70
Transition Words or Phrases used:
actually, also, but, consequently, however, if, look, may, really, so, therefore, well, while, in general, in summary, in other words, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 21.0 15.1003584229 139% => OK
Auxiliary verbs: 18.0 9.8082437276 184% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 45.0 43.0788530466 104% => OK
Preposition: 39.0 52.1666666667 75% => OK
Nominalization: 7.0 8.0752688172 87% => OK
Performance on vocabulary words:
No of characters: 2167.0 1977.66487455 110% => OK
No of words: 414.0 407.700716846 102% => OK
Chars per words: 5.23429951691 4.8611393121 108% => OK
Fourth root words length: 4.51076378781 4.48103885553 101% => OK
Word Length SD: 2.75599207368 2.67179642975 103% => OK
Unique words: 226.0 212.727598566 106% => OK
Unique words percentage: 0.545893719807 0.524837075471 104% => OK
syllable_count: 676.8 618.680645161 109% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 14.0 9.59856630824 146% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 7.0 4.94265232975 142% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 18.0 20.1344086022 89% => OK
Sentence length SD: 43.8772131051 48.9658058833 90% => OK
Chars per sentence: 94.2173913043 100.406767564 94% => OK
Words per sentence: 18.0 20.6045352989 87% => OK
Discourse Markers: 6.4347826087 5.45110844103 118% => OK
Paragraphs: 27.0 4.53405017921 595% => Less paragraphs wanted.
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 12.0 11.8709677419 101% => OK
Sentences with negative sentiment : 7.0 3.85842293907 181% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.218068886755 0.236089414692 92% => OK
Sentence topic coherence: 0.0693293616787 0.076458572812 91% => OK
Sentence topic coherence SD: 0.0453542662907 0.0737576698707 61% => OK
Paragraph topic coherence: 0.0663575362505 0.150856017488 44% => OK
Paragraph topic coherence SD: 0.050374979181 0.0645574589148 78% => OK
Essay readability:
automated_readability_index: 12.2 11.7677419355 104% => OK
flesch_reading_ease: 53.21 58.1214874552 92% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 10.3 10.1575268817 101% => OK
coleman_liau_index: 12.76 10.9000537634 117% => OK
dale_chall_readability_score: 8.08 8.01818996416 101% => OK
difficult_words: 93.0 86.8835125448 107% => OK
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.2 10.0537634409 92% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.