Do you agree or disagree with the following statement? Playing game is fun only when you win. Use specific reasons and examples to support your answer.
Since the dawn of humanity, mankind has always had a thirst for winning over their opponents from the rudimentary parts of life to the sophisticated parts. Personally, I believe that it is fun to play a game; however, you don’t win it. I feel this way for two reasons, which I will explore in the following essay.
First of all, even if you lose a game, you will gain precious achievement -experience - and have pleasure time. Obviously, people can connect with the other person when they are playing games; therefore, they can get a considerable experience of players. Furthermore, you can learn the tricks of the game and improve your knowledge. My personal experience is a compelling example of this. When I was a high school student, chess was my favorite game. So, I asked all my friends and families to play with me, but as I lost every time, I got frustrated . Finally, I decided to stay positive, and instead of becoming depressed, I learned to analyze my mistakes and tried to avoid them next time. As a result, after a lot of hard-working, I rectified my errors, and I could participate in a chess tournament. Conspicuously, I have felt proud of the gold medal that I won in the competition.
Secondly, playing a game is a way of relaxation and improving your health whether you win or lose. Particularly, It is doesn’t matter that you are a winner or loser, the importance is you can have physical and mental activity. Accordingly, you can strengthen your muscles and bones structure by playing physical games. Besides, the mental game will improve your memory and help you think logically. For example, two years ago, my mother forgot information, and it took a long time to remember details. After psychology had examined her, he suggested playing mental games are beneficial for her. Consequently, after ten sessions of play therapy, she gradually regained her health.
In conclusion, playing a game is so enjoyable and the outcome of the game is insignificant. Because one’s can get valuable information; Moreover, playing treats mental and physical problems wonderfully.
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2020-07-02 | hesam_75 | 70 | view |
2019-03-31 | nicktyranov | 87 | view |
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2015-05-26 | sophiacct | 64 | view |
- Do you agree or disagree with the following statement For the successful development of a country it is more important for a government to spend money on the education of very young children five to ten years old than to spend money on universities Use sp 73
- Technology has made children less creative than they were in the past Agree Disagree 90
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- Which one of the following options is a better choice to help you gain confidence when speaking in the classroom the community and the workplace Why Practicing your speech before the presentation Using techniques and methods Learning from other experience 73
- Describe the diagram 78
Grammar and spelling errors:
Line 2, column 454, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...student, chess was my favorite game. So, I asked all my friends and families to p...
^^
Line 2, column 551, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...t as I lost every time, I got frustrated . Finally, I decided to stay positive, an...
^^
Line 3, column 312, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... and bones structure by playing physical games. Besides, the mental game will imp...
^^
Line 4, column 36, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...h. In conclusion, playing a game is so enjoyable and the outcome of the game i...
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Line 4, column 51, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ion, playing a game is so enjoyable and the outcome of the game is insignificant...
^^
Line 4, column 102, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...me of the game is insignificant. Because one’s can get valuable information; Mor...
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Line 4, column 139, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...use one’s can get valuable information; Moreover, playing treats mental and phys...
^^
Transition Words or Phrases used:
accordingly, besides, but, consequently, finally, first, furthermore, however, if, moreover, second, secondly, so, then, therefore, for example, i feel, in conclusion, as a result, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 15.1003584229 79% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 51.0 43.0788530466 118% => OK
Preposition: 32.0 52.1666666667 61% => OK
Nominalization: 10.0 8.0752688172 124% => OK
Performance on vocabulary words:
No of characters: 1744.0 1977.66487455 88% => OK
No of words: 352.0 407.700716846 86% => More content wanted.
Chars per words: 4.95454545455 4.8611393121 102% => OK
Fourth root words length: 4.33147354134 4.48103885553 97% => OK
Word Length SD: 2.9937479407 2.67179642975 112% => OK
Unique words: 212.0 212.727598566 100% => OK
Unique words percentage: 0.602272727273 0.524837075471 115% => OK
syllable_count: 544.5 618.680645161 88% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 18.0 9.59856630824 188% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 8.0 3.51792114695 227% => Less adverbial clause wanted.
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 25.6080698732 48.9658058833 52% => The essay contains lots of sentences with the similar length. More sentence varieties wanted.
Chars per sentence: 83.0476190476 100.406767564 83% => OK
Words per sentence: 16.7619047619 20.6045352989 81% => OK
Discourse Markers: 9.19047619048 5.45110844103 169% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 7.0 5.5376344086 126% => OK
Sentences with positive sentiment : 16.0 11.8709677419 135% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.271750864281 0.236089414692 115% => OK
Sentence topic coherence: 0.0831372406637 0.076458572812 109% => OK
Sentence topic coherence SD: 0.0732586606277 0.0737576698707 99% => OK
Paragraph topic coherence: 0.155943189885 0.150856017488 103% => OK
Paragraph topic coherence SD: 0.044358726213 0.0645574589148 69% => OK
Essay readability:
automated_readability_index: 10.3 11.7677419355 88% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 11.13 10.9000537634 102% => OK
dale_chall_readability_score: 8.38 8.01818996416 105% => OK
difficult_words: 88.0 86.8835125448 101% => OK
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.