In these days, many types of video games have been introduced. which are both helpful and also helpless at the same time. I personally believe that outdoor or indoor games are very much beneficial to improve our day to day life than video games. I would explore about these in the following paragraphs.
To begin with, games are very much useful to maintain a good health. Playing any kind of active games such as football, cricket etc. will make us stay energetic and fit all the time. I remember my father who used to play shuttle daily.This helped him to stay strong and live longer without any diseases. I would pick him as an example today and would try to elaborate the benefits of games. About ten years ago, my father used to practice shuttle and sometimes he used to wake me up early in the mornings to join him. Initially, I did not had much interest in that game, but when I observed myself to be more active on those days than regular days, I understood that playing game keeps us fit both mentally and physically. As a result, I was able to manage all my professional responsibilities very easily without any stress. I also believe that playing games would reduce anxiety levels in humans and thus helps them to take proper decisions at right times. I would again refer to my father o describe this scenario. In my childhood, we had some financial issues and even then, he was never disappointed. Somehow, he has managed to secure another part time job through which, he was able to sort out everything well, without taking any stress. Had not he been there for me, I would not have been like this today. Thanks to my father.
To add more to this, games will build analytical skills and improve our concentration levels. While playing carroms, our entire concentration would be hi the coin towards the hole. Doing the same thing for most of the time would increase the levels of focus, which further improves our concentration levels. During this play, we also use different techniques through which we can reach the goal faster. This further improves our intelligence and keeps our mind sharp. Furthermore, we should not see for winning or losing the game,rather we should look for our participation. This is how we will be taught through games.
In sum of all my above mentioned reasons, I would like to say that our lives have some significant impacts due to games. Hence,spending time on games would assist us in our well being.Playing for certain amount of time is always preferred and also exceeding the limit would be harmful.
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Grammar and spelling errors:
Line 1, column 29, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
In these days, many types of video games have been introduced. which ...
^^
Line 1, column 65, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Which
...s of video games have been introduced. which are both helpful and also helpless at t...
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Line 3, column 236, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: This
...y father who used to play shuttle daily.This helped him to stay strong and live long...
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Line 3, column 540, Rule ID: DID_BASEFORM[1]
Message: The verb 'did' requires the base form of the verb: 'have'
Suggestion: have
...nings to join him. Initially, I did not had much interest in that game, but when I ...
^^^
Line 3, column 1149, Rule ID: EN_COMPOUNDS
Message: This word is normally spelled with hyphen.
Suggestion: part-time
...mehow, he has managed to secure another part time job through which, he was able to sort ...
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Line 5, column 530, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , rather
...d not see for winning or losing the game,rather we should look for our participation. T...
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Line 7, column 127, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , spending
... significant impacts due to games. Hence,spending time on games would assist us in our we...
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Line 7, column 185, Rule ID: SENTENCE_WHITESPACE
Message: Add a space between sentences
Suggestion: Playing
...games would assist us in our well being.Playing for certain amount of time is always pr...
^^^^^^^
Transition Words or Phrases used:
also, but, furthermore, hence, if, look, so, then, thus, well, while, kind of, such as, as a result, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 11.0 11.0286738351 100% => OK
Pronoun: 64.0 43.0788530466 149% => Less pronouns wanted
Preposition: 55.0 52.1666666667 105% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2110.0 1977.66487455 107% => OK
No of words: 448.0 407.700716846 110% => OK
Chars per words: 4.70982142857 4.8611393121 97% => OK
Fourth root words length: 4.60065326758 4.48103885553 103% => OK
Word Length SD: 2.58589679703 2.67179642975 97% => OK
Unique words: 244.0 212.727598566 115% => OK
Unique words percentage: 0.544642857143 0.524837075471 104% => OK
syllable_count: 658.8 618.680645161 106% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 22.0 9.59856630824 229% => Less pronouns wanted as sentence beginning.
Article: 0.0 3.08781362007 0% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 8.0 4.94265232975 162% => OK
Performance on sentences:
How many sentences: 27.0 20.6003584229 131% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 40.0014745956 48.9658058833 82% => OK
Chars per sentence: 78.1481481481 100.406767564 78% => OK
Words per sentence: 16.5925925926 20.6045352989 81% => OK
Discourse Markers: 4.22222222222 5.45110844103 77% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 8.0 5.5376344086 144% => OK
Sentences with positive sentiment : 20.0 11.8709677419 168% => OK
Sentences with negative sentiment : 3.0 3.85842293907 78% => OK
Sentences with neutral sentiment: 4.0 4.88709677419 82% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.132248015764 0.236089414692 56% => OK
Sentence topic coherence: 0.0378424038035 0.076458572812 49% => OK
Sentence topic coherence SD: 0.0368432154323 0.0737576698707 50% => Sentences are similar to each other.
Paragraph topic coherence: 0.0783035314612 0.150856017488 52% => OK
Paragraph topic coherence SD: 0.0283657721527 0.0645574589148 44% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 9.0 11.7677419355 76% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 9.74 10.9000537634 89% => OK
dale_chall_readability_score: 7.53 8.01818996416 94% => OK
difficult_words: 88.0 86.8835125448 101% => OK
linsear_write_formula: 5.5 10.002688172 55% => Linsear_write_formula is low.
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.