Nowadays, children rely too much on the technology, like computers, smartphone, video games for fun and entertainment; playing simpler toys or playing outside with friends would be better for children's development.
There are some moot points about children's games. The question of which kind of games would be better for children's development has aroused as the subject of controversy among academic persons. Everyone has their own zeitgeist. When it comes to my position, I strongly subscribe to the point that new games and technology are better for children's advancement. I have some reasons two of which will be explicated hereunder.
The first reason worth discussing is that due to technology improvement there are various kinds of games, which are very entertaining and funny for children. In regard to this temptation to these video games, there are many corporations which work on these games to release best one for kids consequently, some kind of these companies introduce some video games with beneficial aspects for kids. As a case in the point I vividly remember, two days ago I went to the computer games market to buy a cd player for my pc. In that place, I saw some new video games which Nvidia company introduced for children. One of those games was very instructive. I found out that the game instructed English grammar with a very attractive way which is very lucrative for kids. My personal example competently corroborates this idea that new technology and video games have new ways to learn new things to our juveniles with very advantages.
By the same token, another paramount reason to be mentioned is that new video games in comparison with simple toys are very attractive and have too much excitement for kids which they prefer to play with these new games instead of simple toys. In order to easy accessible of this games children can download these games with some clicks on internet therefore the variety of these kinds of games ameliorate the ability of choice in young people because of children in this age rely on their parents and cannot decide very well in everything choosing between this various games boost their choosing ability. My personal experience demonstrates this reality. When I was a child I had some simple and tawdry toys which I played with those for five years. These game had not any positive corollary for me on the contrary, my brother who born in this era has many video games which are very various and fortify my brother ability. My personal example shed some light to the point that new video games are very useful for kids rather than old toys.
To wrap it up, according to the aforementioned reasons new video games are better for children advancement these kinds of games not only are instructive but also boost the choice ability in our juveniles.
- do you agree or disagree with the following statement?young persons who are under 12 years old should have different teachers like 12-18 years old students. 71
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- Do you agree or disagree with the following statement? Most people can solve important problems in their lives by themselves or with the help of their families. Help from the government is unnecessary. 90
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- Top 44 3
Grammar and spelling errors:
Line 2, column 266, Rule ID: THE_SUPERLATIVE[4]
Message: A determiner is probably missing here: 'release the best'.
Suggestion: release the best
...rporations which work on these games to release best one for kids consequently, some kind of...
^^^^^^^^^^^^
Line 3, column 275, Rule ID: THIS_NNS[1]
Message: Did you mean 'these'?
Suggestion: these
...le toys. In order to easy accessible of this games children can download these games...
^^^^
Transition Words or Phrases used:
also, but, consequently, first, if, so, therefore, well, kind of, in regard to, on the contrary, by the same token
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 18.0 15.1003584229 119% => OK
Auxiliary verbs: 4.0 9.8082437276 41% => OK
Conjunction : 8.0 13.8261648746 58% => More conjunction wanted.
Relative clauses : 19.0 11.0286738351 172% => OK
Pronoun: 49.0 43.0788530466 114% => OK
Preposition: 56.0 52.1666666667 107% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2158.0 1977.66487455 109% => OK
No of words: 445.0 407.700716846 109% => OK
Chars per words: 4.84943820225 4.8611393121 100% => OK
Fourth root words length: 4.59293186426 4.48103885553 102% => OK
Word Length SD: 2.58880891035 2.67179642975 97% => OK
Unique words: 208.0 212.727598566 98% => OK
Unique words percentage: 0.467415730337 0.524837075471 89% => More unique words wanted or less content wanted.
syllable_count: 699.3 618.680645161 113% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 0.0 1.86738351254 0% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 19.0 20.6003584229 92% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 81.197171191 48.9658058833 166% => OK
Chars per sentence: 113.578947368 100.406767564 113% => OK
Words per sentence: 23.4210526316 20.6045352989 114% => OK
Discourse Markers: 6.0 5.45110844103 110% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.282098317863 0.236089414692 119% => OK
Sentence topic coherence: 0.103688137202 0.076458572812 136% => OK
Sentence topic coherence SD: 0.0643226775942 0.0737576698707 87% => OK
Paragraph topic coherence: 0.200768292811 0.150856017488 133% => OK
Paragraph topic coherence SD: 0.0265687153765 0.0645574589148 41% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.1 11.7677419355 111% => OK
flesch_reading_ease: 48.13 58.1214874552 83% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.3 10.1575268817 121% => OK
coleman_liau_index: 11.15 10.9000537634 102% => OK
dale_chall_readability_score: 7.69 8.01818996416 96% => OK
difficult_words: 82.0 86.8835125448 94% => OK
linsear_write_formula: 7.5 10.002688172 75% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.