For the sake of an intricate, developed, and competitive world, children's tendency to use technology and the virtual world is far more than ever. I cannot entirely agree with modern technology and games. I have several reasons which express why I feel like this.
Firstly, modern equipment leads kids to spend their leisure time in unreal situations and can not learn new skills and abilities novelty. Before using new technology, children spent their free time by physical games that were beneficial for their health; they ran and jumped easily but nowadays, new technologies encourage members of the public to sit somewhere without enough movement, which causes obesity and health problems. My personal example is a compelling example of this. Obesity does not make hereditary in our families, and my sister struggle with this issue owing to spending much time throughout the day with computer games.
Furthermore, these technologies have a negative effect on family relationships and reduce connectedness abilities for the sake of spending much time in a virtual situation. on the other way, physical games boost family bonding since each one of the family members has an effective role in playing. For instance, they can play group games that improve connections and help family members speak, and problems and needs are determined easily. For instance, parents can ask questions throughout the game about school occurrences, and if they need, they assist. as well; each one is confident that they have a reliable family that loves them in every situation.
Moreover, physical games boost positive personality and teach children to continue their endeavors and children motivation to solve their problems in novel methods, plus instruct them in hard work and reaching their aims. Also, they learn about willpower and self-control. For example, during different physical games, children find out that some times should be nimble and sometimes they should be cautious. as well, hide and seek games teach kids that sometimes it is necessary to speak loudly, and sometimes they have to be silent.
In a nutshell, I wholeheartedly disagree with playing games in virtual space and computer games for children owing to serious health problems and decreased relationships between family members, and precluding from positive attributes blossom. I am of the opinion that physical games seriously lead kids to innovation and healthy life and prevent them from mental and physical injuries.
- If parents want their children to succeed in the future which of the following things should they teach them How to be honest How to be helpful How to be patient 70
- Do you agree or disagree with the following statement Students do not respect their teachers as much as they did in the past 70
- Some people prefer to take a position in a company and work for the company Other people think it is better to go into business for themselves Which do you think it is better Give reasons and examples to support your answer 66
- Traveling to a different country can be both exciting and frustrating at the same time What are the most important pieces of advice that you would give visitors coming to your country Give reasons and details to support your response 60
- Some people show their emotions while other people work hard to keep their emotions from showing What are the advantages of each type of behavior Which do you try to do 76
Grammar and spelling errors:
Line 5, column 174, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: On
...nding much time in a virtual situation. on the other way, physical games boost fam...
^^
Line 5, column 558, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: As
...rrences, and if they need, they assist. as well; each one is confident that they h...
^^
Line 6, column 1, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ly that loves them in every situation. Moreover, physical games boost positive ...
^^^^
Line 7, column 410, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: As
... and sometimes they should be cautious. as well, hide and seek games teach kids th...
^^
Transition Words or Phrases used:
also, but, first, firstly, furthermore, if, moreover, so, well, for example, for instance, i feel
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 9.0 15.1003584229 60% => More to be verbs wanted.
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 27.0 13.8261648746 195% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 37.0 43.0788530466 86% => OK
Preposition: 45.0 52.1666666667 86% => OK
Nominalization: 8.0 8.0752688172 99% => OK
Performance on vocabulary words:
No of characters: 2104.0 1977.66487455 106% => OK
No of words: 392.0 407.700716846 96% => OK
Chars per words: 5.36734693878 4.8611393121 110% => OK
Fourth root words length: 4.44960558625 4.48103885553 99% => OK
Word Length SD: 2.70402387308 2.67179642975 101% => OK
Unique words: 221.0 212.727598566 104% => OK
Unique words percentage: 0.563775510204 0.524837075471 107% => OK
syllable_count: 644.4 618.680645161 104% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 10.0 9.59856630824 104% => OK
Article: 0.0 3.08781362007 0% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 63.6034202046 48.9658058833 130% => OK
Chars per sentence: 116.888888889 100.406767564 116% => OK
Words per sentence: 21.7777777778 20.6045352989 106% => OK
Discourse Markers: 5.38888888889 5.45110844103 99% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 11.0 11.8709677419 93% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.235286050925 0.236089414692 100% => OK
Sentence topic coherence: 0.0626959521207 0.076458572812 82% => OK
Sentence topic coherence SD: 0.0610051687768 0.0737576698707 83% => OK
Paragraph topic coherence: 0.121512204534 0.150856017488 81% => OK
Paragraph topic coherence SD: 0.0676092030183 0.0645574589148 105% => OK
Essay readability:
automated_readability_index: 14.8 11.7677419355 126% => OK
flesch_reading_ease: 50.16 58.1214874552 86% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 11.5 10.1575268817 113% => OK
coleman_liau_index: 13.87 10.9000537634 127% => OK
dale_chall_readability_score: 8.87 8.01818996416 111% => OK
difficult_words: 104.0 86.8835125448 120% => OK
linsear_write_formula: 12.0 10.002688172 120% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 12.0 10.247311828 117% => OK
What are above readability scores?
---------------------
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.