Some people believe that when busy parents do not have a lot of time to spend with their children the best use of that time is to have fun playing games or sports Others believe that it is best to use that time doing things together that are related to sc

Essay topics:

Some people believe that when busy parents do not have a lot of time to spend with their children, the best use of that time is to have fun playing games or sports. Others believe that it is best to use that time doing things together that are related to schoolwork. Which of the two approaches do you prefer? Use specific reasons and examples to support your answer.

It stands to reason that time management is approximately difficult for parents in this hectic modern life, so they have some challenges to handle required time with their children. In this regard, some contention arises as to in which approach parents can assign their time to their young adults. One common view is that they can allocate their time to have fun playing games or sports. However, the others believe that it is better for parents to help their children in doing some school assignments. I concur with the former point of view because not only does it lead to a great release of children’s tensions but also astonishingly boost their self-confidence.
The first point which deserves some words here is that this assigned time to children by parents can actually deplete children's excitement and make them positively energized. Foremost, children have a lot of stress in school and when do fun playing games or sports with their parents after school, they potentially will relieve their tensions. Furthermore, they acquire a lot of energy to do their homework and also become ready for starting a new day tomorrow. As an example, consider parents who are working every day and have a little time to spend with their son, so their son is so alone and silent and suffer from parent’s loneliness. According to his doctor, they decide to assign a little free time to play a marvelously fast car driving game with him, which their son likes a lot. After a while, their son will be a very happy and energetic boy instead of being bored and calm one because of doing that amusement with his parents because his tensions actually have been released by doing that exciting game and help him to be a healthy boy in family and school.
The second reason that should be mentioned here is that the time spending with their young adults leads to a remarkable augmentation in children's self-confidence. When children receive their parents’ affection and notice in fun playing games or sports after school-time, they will flourish and be more confident person in their lives. Besides, they learn how to cooperate in a shared activity and become a responsible person in their lives. All of these impressively give them a sense of confidence, which is actually helpful for their personality. As an illustration, suppose a family which has a nice girl who has a lot of abilities in volleyball, but their parents do not pay attention to her. Referring to her sport teacher, parents determine to play volleyball with her every day, so she receives a lot of notice and care from parents, which is wonderfully affect her surprisingly awesome talent in volleyball. Thus, she learns responsibility as a team member and actually experiences confidence in her relationship, which can perfectly boost her self-confidence.
In conclusion, when parents allocate their free time to children and play a game or sport with each other, children's negative energy potentially will diminish and their self-confidence surprisingly increase. It is highly recommended that governments consider some useful policies to decrease work time for parents who both works. It can actually lead to an enhancement in development of children’s social skills.

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Comments

Grammar and spelling errors:
Line 3, column 862, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'affected'.
Suggestion: affected
...care from parents, which is wonderfully affect her surprisingly awesome talent in voll...
^^^^^^

Transition Words or Phrases used:
actually, also, besides, but, first, furthermore, however, if, second, so, thus, while, as to, in conclusion

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 16.0 15.1003584229 106% => OK
Auxiliary verbs: 10.0 9.8082437276 102% => OK
Conjunction : 23.0 13.8261648746 166% => OK
Relative clauses : 22.0 11.0286738351 199% => OK
Pronoun: 62.0 43.0788530466 144% => Less pronouns wanted
Preposition: 65.0 52.1666666667 125% => OK
Nominalization: 16.0 8.0752688172 198% => OK

Performance on vocabulary words:
No of characters: 2701.0 1977.66487455 137% => OK
No of words: 534.0 407.700716846 131% => OK
Chars per words: 5.05805243446 4.8611393121 104% => OK
Fourth root words length: 4.80712388197 4.48103885553 107% => OK
Word Length SD: 2.90292676904 2.67179642975 109% => OK
Unique words: 251.0 212.727598566 118% => OK
Unique words percentage: 0.470037453184 0.524837075471 90% => More unique words wanted or less content wanted.
syllable_count: 828.9 618.680645161 134% => OK
avg_syllables_per_word: 1.6 1.51630824373 106% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 5.0 3.51792114695 142% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 25.0 20.1344086022 124% => The Avg. Sentence Length is relatively long.
Sentence length SD: 46.1223356008 48.9658058833 94% => OK
Chars per sentence: 128.619047619 100.406767564 128% => OK
Words per sentence: 25.4285714286 20.6045352989 123% => OK
Discourse Markers: 5.14285714286 5.45110844103 94% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 17.0 11.8709677419 143% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 2.0 4.88709677419 41% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.388517266247 0.236089414692 165% => OK
Sentence topic coherence: 0.13297469214 0.076458572812 174% => OK
Sentence topic coherence SD: 0.0820074406609 0.0737576698707 111% => OK
Paragraph topic coherence: 0.273921698721 0.150856017488 182% => OK
Paragraph topic coherence SD: 0.0613474193934 0.0645574589148 95% => OK

Essay readability:
automated_readability_index: 15.1 11.7677419355 128% => OK
flesch_reading_ease: 46.1 58.1214874552 79% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.0 10.1575268817 128% => OK
coleman_liau_index: 12.36 10.9000537634 113% => OK
dale_chall_readability_score: 8.28 8.01818996416 103% => OK
difficult_words: 115.0 86.8835125448 132% => OK
linsear_write_formula: 10.5 10.002688172 105% => OK
gunning_fog: 12.0 10.0537634409 119% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?

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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:

para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.

So how to find out those reasons. There is a formula:

reasons == advantages or

reasons == disadvantages

for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.

or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.


Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.