Some schools now use video games in their classes to help young students students aged between 5 and 8 increase their interest in studying but some worry that this can only distract students attention from their studies What is your opinion and why

Essay topics:

Some schools now use video games in their classes to help young students (students aged between 5 and 8) increase their interest in studying, but some worry that this can only distract students’ attention from their studies. What is your opinion and why?

Nowadays, education is still the most earnest concern among all countries. Diversified motions and teaching methods have been proposed and implemented, among which using video games in class is a hotly-discussed one. Some people contend that this teaching method may trigger distraction. Personally speaking, I hardly concur with this idea and believe it is a good way to facilitate education for young students.

To begin with, teaching courses through video games can help students assimilate knowledge with ease and more efficiently. The tactfully-designed video games not only help visualize the abstract learning materials but also inspire the young students' enthusiasm, thus these students can become more interested in some dull equations and hypotheses listed in the textbook. As a renowned saying goes, interest is the best teacher. If the video games can grasp young students' attention and let them become indulged in the wonderland created by these education-oriented video games, they will be encouraged to do some in-depth research, and the knowledge they learn from the video games will literally constitute a steppingstone for their development and study in the future. For example, I cannot comprehend the interactions of various chemical particles. Some video games vividly demonstrate the interaction effects, deepening my understanding and making me fall in love with this amazing subject.

Moreover, young students require some emotional support, and video games to some extent can satisfy their needs. The competition is becoming more and more fierce, and students have endured too much pressure from their parents and teachers. The reward system of video games can provide students with some immediate and valuable compliments, which can significantly boost their satisfaction and improve their self-confidence. For example, I was afraid of studying math when I was in primary school because I always get negative feedback from conventional indoor education and exams. Owing to the intriguing effects and designs of some math video games, I can master some difficult knowledge and skills readily. Encouraged by the funny feedback and support, I finally gain confidence in my weakest subject and even get the best score in the final exam.

Admittedly, some parents and teachers express their concerns that video games can easily tie the students in front of the chairs and make them become obsessed with the eye-catching effects of the games, wasting a lot of time and energy that can be used on other valuable activities. It does not mean we should ignore the benefits of video games and the side effects can be compensated by appropriate means. Besides, it is teachers' and parents' responsibility to control the time of the students and supervise the usage of video games and related equipment.

In a nutshell, video games can greatly benefit education if we utilize them in a fine way. Every single day in the school is supposed to be made full use of, and this innovative teaching method will definitely be conducive for the young students' study and development.

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Comments

Grammar and spelling errors:
Line 3, column 242, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'students'' or 'student's'?
Suggestion: students'; student's
...ng materials but also inspire the young students enthusiasm, thus these students can bec...
^^^^^^^^
Line 3, column 464, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'students'' or 'student's'?
Suggestion: students'; student's
...her. If the video games can grasp young students attention and let them become indulged ...
^^^^^^^^
Line 9, column 77, Rule ID: IN_A_X_MANNER[1]
Message: Consider replacing "in a fine way" with adverb for "fine"; eg, "in a hasty manner" with "hastily".
...ly benefit education if we utilize them in a fine way. Every single day in the school is supp...
^^^^^^^^^^^^^
Line 9, column 238, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'students'' or 'student's'?
Suggestion: students'; student's
...l definitely be conducive for the young students study and development.
^^^^^^^^

Transition Words or Phrases used:
also, besides, but, finally, if, may, moreover, so, still, thus, for example, to begin with

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 15.0 15.1003584229 99% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 30.0 13.8261648746 217% => Less conjunction wanted
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 35.0 43.0788530466 81% => OK
Preposition: 47.0 52.1666666667 90% => OK
Nominalization: 15.0 8.0752688172 186% => OK

Performance on vocabulary words:
No of characters: 2611.0 1977.66487455 132% => OK
No of words: 488.0 407.700716846 120% => OK
Chars per words: 5.35040983607 4.8611393121 110% => OK
Fourth root words length: 4.70007681154 4.48103885553 105% => OK
Word Length SD: 2.93710310978 2.67179642975 110% => OK
Unique words: 255.0 212.727598566 120% => OK
Unique words percentage: 0.522540983607 0.524837075471 100% => OK
syllable_count: 814.5 618.680645161 132% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 9.59856630824 83% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.94265232975 81% => OK

Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 68.896484842 48.9658058833 141% => OK
Chars per sentence: 124.333333333 100.406767564 124% => OK
Words per sentence: 23.2380952381 20.6045352989 113% => OK
Discourse Markers: 4.33333333333 5.45110844103 79% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 4.0 5.5376344086 72% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.418206410251 0.236089414692 177% => OK
Sentence topic coherence: 0.118881553895 0.076458572812 155% => OK
Sentence topic coherence SD: 0.0944470360002 0.0737576698707 128% => OK
Paragraph topic coherence: 0.229256778607 0.150856017488 152% => OK
Paragraph topic coherence SD: 0.0974142576616 0.0645574589148 151% => OK

Essay readability:
automated_readability_index: 15.4 11.7677419355 131% => OK
flesch_reading_ease: 39.67 58.1214874552 68% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.4 10.1575268817 132% => OK
coleman_liau_index: 14.05 10.9000537634 129% => OK
dale_chall_readability_score: 9.21 8.01818996416 115% => OK
difficult_words: 137.0 86.8835125448 158% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?

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Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.