At some schools, some lessons for young students (ages 5-8) include video games as a way to increase students’ interest in learning. Some people believe this is a very effective way for young students to learn, while others believe it is too distracting and wastes time. Which view do you agree with and why?
By and large, the contemporary age is no strange to the notion of education and its importance in our life. Without a detailed plan for education affairs, it depends on chance or exceptional talents of students that they can make remarkable improvements. In this regard, while some people are of the opinion that playing video games can be counted as a distraction for students, my personal viewpoint tends to align with the opinion that these video games can help students develop their essential talents. I have some reasons for this, two of them will be explicated hereunder.
To begin with, when students play different video games in the academic environment, they can get to with the sense of competition. As a matter of fact, education without competition is similar to life without progress, a static situation where the cream does not rise to the top because there would be no desires and no goals to march to different drum beats and to take something that has even been taken before. Competition can teach us to dig deep and find resources we never knew we had, providing us with the opportunity to explore new ways to succeed. The pressure to win or succeed, brought about by competition, can inspire more imagination and inspires us to come up with various solutions. Should students play video games in the classroom, they can develop their abilities in competing with others. To get at the details of this, my own experience is an outstanding example. Buying a PlayStation for me and my brother, my father wanted to encourage us to develop our abilities in the life. In fact, my father claimed that each of us who gets the higher mark at the end of the week can use PlayStation for five hours more than the other one. Encouraged to play more, my brother and I started to compete with each other, and our marks in turn raised.
Apart from the above-mentioned reason, I am convinced that by playing video games in classrooms, students can be entertained in such a manner that benefits them in terms of lowering stress level. To clarify, between works, relationships, academic efforts, maintaining friendships, community involvements, and personal fulfillment, it is a wonder that most of us can even find time to catch our breath, and when the situation gets worse and the stress of it impacts all aspects of our life, the body responses to this stress with different reactions. When the situation gets worse, one of the best treatments is to get a worthy distraction. In fact, one of the ideal distraction we can get is entertainment because when we are entertained, the brain thinks of other things and releases endorphins, the hormones which are responsible for feeling good. Students, nowadays, feel stress out inside and outside academic environment, so it can be worthwhile to get an entertainment, and playing video games can be a pleasant entertainment for students, notably the ones who are in the 7 to 13 age bracket.
All in all, for the reasons mentioned above and a whole array of others I strongly hold that to play such video games, is far more expedient for students. In spite of that, both playing such games and traditional viewpoint of education about using technologies offer various pros and cons. To pick one over another would be a personal inclination based on the one’s demands, ambitions, and desires.
Post date | Users | Rates | Link to Content |
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2018-09-27 | ali rouhani | 70 | view |
2018-09-22 | sahar sadeghi | 68 | view |
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Grammar and spelling errors:
Line 5, column 1091, Rule ID: CD_NN[1]
Message: Possible agreement error. The noun 'bracket' seems to be countable, so consider using: 'brackets'.
Suggestion: brackets
...bly the ones who are in the 7 to 13 age bracket. All in all, for the reasons mentio...
^^^^^^^
Transition Words or Phrases used:
if, so, while, apart from, in fact, as a matter of fact, by and large, in spite of, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 19.0 15.1003584229 126% => OK
Auxiliary verbs: 17.0 9.8082437276 173% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 18.0 11.0286738351 163% => OK
Pronoun: 53.0 43.0788530466 123% => Less pronouns wanted
Preposition: 90.0 52.1666666667 173% => OK
Nominalization: 26.0 8.0752688172 322% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2785.0 1977.66487455 141% => OK
No of words: 570.0 407.700716846 140% => Less content wanted.
Chars per words: 4.88596491228 4.8611393121 101% => OK
Fourth root words length: 4.88617158649 4.48103885553 109% => OK
Word Length SD: 2.88024068366 2.67179642975 108% => OK
Unique words: 286.0 212.727598566 134% => OK
Unique words percentage: 0.501754385965 0.524837075471 96% => OK
syllable_count: 854.1 618.680645161 138% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 6.0 3.08781362007 194% => OK
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 5.0 1.86738351254 268% => Less conjunction wanted as sentence beginning.
Preposition: 12.0 4.94265232975 243% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 21.0 20.6003584229 102% => OK
Sentence length: 27.0 20.1344086022 134% => The Avg. Sentence Length is relatively long.
Sentence length SD: 71.3626680099 48.9658058833 146% => OK
Chars per sentence: 132.619047619 100.406767564 132% => OK
Words per sentence: 27.1428571429 20.6045352989 132% => OK
Discourse Markers: 4.61904761905 5.45110844103 85% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 14.0 11.8709677419 118% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 3.0 4.88709677419 61% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.175438335386 0.236089414692 74% => OK
Sentence topic coherence: 0.0570817180949 0.076458572812 75% => OK
Sentence topic coherence SD: 0.0538048681997 0.0737576698707 73% => OK
Paragraph topic coherence: 0.123565971166 0.150856017488 82% => OK
Paragraph topic coherence SD: 0.0726370860244 0.0645574589148 113% => OK
Essay readability:
automated_readability_index: 15.2 11.7677419355 129% => OK
flesch_reading_ease: 52.53 58.1214874552 90% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.6 10.1575268817 124% => OK
coleman_liau_index: 11.38 10.9000537634 104% => OK
dale_chall_readability_score: 8.49 8.01818996416 106% => OK
difficult_words: 127.0 86.8835125448 146% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 12.8 10.0537634409 127% => OK
text_standard: 13.0 10.247311828 127% => OK
What are above readability scores?
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Write the essay in 30 minutes.
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.