Even though there is a notion that computer games have mostly negative effects on children, I subscribe to the theory that not only aren't they a way to waste time, but they are a useful way to enhance some characteristics in children as well. My reasons for opposing the mentioned issue are as follows.
First of all, children are full of energy, and a safe place is required for them to free all of their excitement. Therefore, I believe computer games have provided them with a great opportunity to actively fulfill their needs inside a virtual world without noticeable harmful consequences. For example, when I was young, I loved playing horror video games; these games were quite frightening, and I was amused in an energetic environment, where I could survive through a challenging and horrid world. However, it could have been perilous if I had wanted to have such experience in the real world.
Furthermore, most video games enhance some capabilities in children. As a piece of evidence, shooting games encourage children to learn how to focus thoroughly on a particular object. I think the ability to concentrate on a subject for a long time is one of the foremost required skills for students to continue their higher levels of study. Other genres might bring about additional expertise according to their functionalities.
Finally, video games significantly demonstrate the recent advances in technology. The more recent the video game is, the more complicated visual effects and high-end technology are incorporated in them. Accordingly, the children are likely to be curious about the science and technology behind the games, and they might be interested in exhaustively pursuing their study in order to be involved in the latest advances in technology. Numerous study majors are linked in the video game industry which young children might be encouraged to follow, such as computer graphics, software and hardware engineering, mechanical engineering, and so forth.
With all being said, I am supporting the merits of playing video games, and I think the benefits of playing them outweigh its drawbacks for children. However, we should be aware of the consequences caused by excessive exposure to this games, specifically violent ones due to the fact that long term interaction of kids with the virtual world could have severe outcomes for our next generation.
- Car Manufacturers and Fuels 81
- TPO 11: a decline in reading the literature 76
- TPO 13- Private collectors have been selling and buying fossils, the petrified remains of ancient organisms, ever since the eighteenth century. In recent years, however, the sale of fossils, particularly of dinosaurs and other large vertebrates, has grown 85
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- Do you agree or disagree with the following statement?It is more important for students to understand ideas and concepts than it is for them to learn facts.Use specific reasons and examples to support your answer. 78
Grammar and spelling errors:
Line 1, column 133, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: aren't
...I subscribe to the theory that not only arent they a way to waste time, but they are ...
^^^^^
Line 9, column 231, Rule ID: THIS_NNS[1]
Message: Did you mean 'these'?
Suggestion: these
...quences caused by excessive exposure to this games, specifically violent ones due to...
^^^^
Transition Words or Phrases used:
accordingly, but, finally, first, furthermore, however, if, so, therefore, well, for example, i think, such as, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 20.0 15.1003584229 132% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 10.0 13.8261648746 72% => OK
Relative clauses : 6.0 11.0286738351 54% => More relative clauses wanted.
Pronoun: 32.0 43.0788530466 74% => OK
Preposition: 50.0 52.1666666667 96% => OK
Nominalization: 9.0 8.0752688172 111% => OK
Performance on vocabulary words:
No of characters: 2000.0 1977.66487455 101% => OK
No of words: 385.0 407.700716846 94% => More content wanted.
Chars per words: 5.19480519481 4.8611393121 107% => OK
Fourth root words length: 4.4296068528 4.48103885553 99% => OK
Word Length SD: 2.95241852942 2.67179642975 111% => OK
Unique words: 220.0 212.727598566 103% => OK
Unique words percentage: 0.571428571429 0.524837075471 109% => OK
syllable_count: 637.2 618.680645161 103% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 9.0 9.59856630824 94% => OK
Article: 3.0 3.08781362007 97% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 1.0 4.94265232975 20% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 16.0 20.6003584229 78% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.1344086022 119% => OK
Sentence length SD: 62.0165993404 48.9658058833 127% => OK
Chars per sentence: 125.0 100.406767564 124% => OK
Words per sentence: 24.0625 20.6045352989 117% => OK
Discourse Markers: 7.75 5.45110844103 142% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 9.0 11.8709677419 76% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 6.0 4.88709677419 123% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.209252967206 0.236089414692 89% => OK
Sentence topic coherence: 0.0635542667711 0.076458572812 83% => OK
Sentence topic coherence SD: 0.0497838109201 0.0737576698707 67% => OK
Paragraph topic coherence: 0.113607132272 0.150856017488 75% => OK
Paragraph topic coherence SD: 0.0386129100729 0.0645574589148 60% => OK
Essay readability:
automated_readability_index: 15.0 11.7677419355 127% => OK
flesch_reading_ease: 38.66 58.1214874552 67% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.8 10.1575268817 136% => OK
coleman_liau_index: 13.12 10.9000537634 120% => OK
dale_chall_readability_score: 9.46 8.01818996416 118% => OK
difficult_words: 113.0 86.8835125448 130% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 11.6 10.0537634409 115% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
---------------------
Rates: 88.3333333333 out of 100
Scores by essay e-grader: 26.5 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.