TPO9 Technology has made children less creative than they were in the past.
Today life is very different from that of the past and with the galloping rate of science and technology, no one can turn a blind eye to the significance and numerous effects of various technologies on children lives. Some are inclined toward the opinion that technology has made children less creative than they were in the past, on the other extreme of the rope, some believe that technology such as new iPhone and laptops has made children more creative. Although both sides take their own positions, I deeply believe that the latter group takes more weight. In the following paragraph, I will explain my reasons.
First and foremost, with the advent and advancement of technology especially in different computer games, unbelievable positive influences on the children creativity have been observed that have inspired the children’s intelligence tremendously. For example, Ubisoft and Sega Companies have designed attractive and creative computer games which encourage children to encounter new problems and experience unprecedented challenges. During the game, children should think and act creatively in order to find the shortest and safest way to escape an unknown maze and house. Actually, the most important goal of these games is not only attracting children to new technologies such as X-box and smartphones but also increasing children's creativeness and improving their performances especially their problem analyzing and solving skills.
Second, different technologies help children realize their creative ideas and imaginations. For instance, if they have a novel idea, they can search on the internet about it easily and explore various websites to make their ideas come true. In contrast, children who lived in past did not access to any practical technology such as computer and internet. They should go to a library and spend hours to find information. For example, children imagined to go to space and wanted to know about that, but they could not find various information and actually could not realize their imagination. However today with the galloping rate of technology and propagating World Wide Web, children can easily get access various online books and papers in a short amount of time. They can watch various online pictures and find ultimate information about space. Consequently, they can enlarge their views and expand their horizons, imaginations, and creative ideas.
To put everything in a nutshell, a broad look over the main points and discussions reveals the fact that myriad inventions and technologies can improve children's intelligence and develop their creative ideas. Children can realize their imagination and try to turn them into reality.
- 14- Do you agree or disagree with the following statement? People benefit more from traveling in their own country than from traveling to foreign countries. Use specific reasons and examples to support your answer 90
- TPO11Some people say that the internet provides people with a lot of valuable information. Others think access to so much information creates problems. 73
- TPO3Do you agree or disagree with the following statement?It is more important to keep your old friends than it is to make new friends. 76
- TPO2Always telling the truth is the most important consideration in any relationship between people. Agree or disagree? 90
- Do you agree or disagree with the following statement? In order to be well-informed, a person must get information from many different news resources. Use specific reasons and examples to support your answer. 90
Grammar and spelling errors:
Line 3, column 839, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...r problem analyzing and solving skills. Second, different technologies help chil...
^^^^^
Line 5, column 443, Rule ID: ADMIT_ENJOY_VB[1]
Message: This verb is used with the gerund form: 'imagined going', 'imagined gonna'.
Suggestion: imagined going; imagined gonna
...find information. For example, children imagined to go to space and wanted to know about that,...
^^^^^^^^^^^^^^
Transition Words or Phrases used:
actually, also, but, consequently, first, however, if, look, second, so, for example, for instance, in contrast, such as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 15.1003584229 33% => More to be verbs wanted.
Auxiliary verbs: 12.0 9.8082437276 122% => OK
Conjunction : 32.0 13.8261648746 231% => Less conjunction wanted
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 30.0 43.0788530466 70% => OK
Preposition: 48.0 52.1666666667 92% => OK
Nominalization: 12.0 8.0752688172 149% => OK
Performance on vocabulary words:
No of characters: 2284.0 1977.66487455 115% => OK
No of words: 419.0 407.700716846 103% => OK
Chars per words: 5.45107398568 4.8611393121 112% => OK
Fourth root words length: 4.52432199235 4.48103885553 101% => OK
Word Length SD: 2.89593135207 2.67179642975 108% => OK
Unique words: 231.0 212.727598566 109% => OK
Unique words percentage: 0.551312649165 0.524837075471 105% => OK
syllable_count: 706.5 618.680645161 114% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 2.0 1.86738351254 107% => OK
Preposition: 6.0 4.94265232975 121% => OK
Performance on sentences:
How many sentences: 18.0 20.6003584229 87% => OK
Sentence length: 23.0 20.1344086022 114% => OK
Sentence length SD: 65.3317507367 48.9658058833 133% => OK
Chars per sentence: 126.888888889 100.406767564 126% => OK
Words per sentence: 23.2777777778 20.6045352989 113% => OK
Discourse Markers: 6.66666666667 5.45110844103 122% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.364189351261 0.236089414692 154% => OK
Sentence topic coherence: 0.109235670628 0.076458572812 143% => OK
Sentence topic coherence SD: 0.106204512611 0.0737576698707 144% => OK
Paragraph topic coherence: 0.215493295719 0.150856017488 143% => OK
Paragraph topic coherence SD: 0.0894960449783 0.0645574589148 139% => OK
Essay readability:
automated_readability_index: 15.9 11.7677419355 135% => OK
flesch_reading_ease: 39.67 58.1214874552 68% => OK
smog_index: 11.2 6.10430107527 183% => OK
flesch_kincaid_grade: 13.4 10.1575268817 132% => OK
coleman_liau_index: 14.63 10.9000537634 134% => OK
dale_chall_readability_score: 8.96 8.01818996416 112% => OK
difficult_words: 111.0 86.8835125448 128% => OK
linsear_write_formula: 14.0 10.002688172 140% => OK
gunning_fog: 11.2 10.0537634409 111% => OK
text_standard: 14.0 10.247311828 137% => OK
What are above readability scores?
---------------------
Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 85.0 out of 100
Scores by essay e-grader: 25.5 Out of 30
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.