Young students should be allowed to play video games.
With the development of the Internet these days, various industries have developed along with it, and people have created new things to enjoy. One of them is a game, so, young people start playing a lot of games, which cause that there are people who are addicted to it. Therefore, there is a political debate over whether to regulate the game. Some people think that young students should be inhibited from video or online games. However, young students should be permitted to play video games because it is helpful for the economies of countries, relationships, and the stabilization of people’s minds.
First of all, it is conducive to the economies of countries by developing the game industries. Nowadays since many people play video or internet games, game industries have been progressing. In particular, like my country where it does not have a lot of resources, the fastest way is the IT market. However, for introducing the industry, people have to start their businesses related to the fields. For this, people must have some ideas, which are created by experiences to play many games. According to a person who had earned twenty million dollars by founding a game company, he could broaden ways of thinking related to games by playing them a lot. Also, he argued that challenging in the game areas can give positive influences on not only the industry but also others.
The more important reason is that the game gives people hands to socialize with their friends. With the development of modern technology, it has become one of the most popular means among young people. They can spend time and have fun together while playing video games and talk about it afterward, which improves the conversation. Thus, they can easily get along with each other. According to a study done by KIE, video games succor to increase sociality. This is because since, nowadays, the main element of the story topics among teenagers and 20s is game-related stories, people can interact with others easier thanks to the games.
The most crucial role to play a videogame is for people to relieve their stress. This is because people are under a lot of stress and pressure due to this competitive society. By playing the games, people can forget about their works, and be refreshed psychologically, which assist them to work more efficiently. For example, in my case, my job is an engineer who works very long hours. After work, I am usually very stressed and tired from his heavy workload. I typically play games before he goes to bed because it allows me to forget about his daily stress. I am relaxed after playing the games and feel refreshed, which benefits him to work more efficiently the next day.
In conclusion, people should be given consented to play games. This is because it is able for games to burgeon the economies by daring in the game fields based on experiences to play them. Also, people can widen or be firm their relationships, increasing interactions. The most significant effect is to remove their stress by unlearning about their works and enjoying the moment. In short, games have many advantages.
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Grammar and spelling errors:
Line 3, column 285, Rule ID: DT_PRP[1]
Message: Possible typo. Did you mean 'the' or 'IT'?
Suggestion: the; IT
... a lot of resources, the fastest way is the IT market. However, for introducing the in...
^^^^^^
Line 3, column 292, Rule ID: IT_VBZ[1]
Message: Did you mean 'markets'?
Suggestion: markets
...of resources, the fastest way is the IT market. However, for introducing the industry,...
^^^^^^
Transition Words or Phrases used:
also, but, first, however, if, so, therefore, thus, while, for example, in conclusion, in particular, in short, first of all
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 24.0 15.1003584229 159% => OK
Auxiliary verbs: 11.0 9.8082437276 112% => OK
Conjunction : 14.0 13.8261648746 101% => OK
Relative clauses : 13.0 11.0286738351 118% => OK
Pronoun: 46.0 43.0788530466 107% => OK
Preposition: 77.0 52.1666666667 148% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 2608.0 1977.66487455 132% => OK
No of words: 528.0 407.700716846 130% => OK
Chars per words: 4.93939393939 4.8611393121 102% => OK
Fourth root words length: 4.79356345386 4.48103885553 107% => OK
Word Length SD: 2.65292170485 2.67179642975 99% => OK
Unique words: 261.0 212.727598566 123% => OK
Unique words percentage: 0.494318181818 0.524837075471 94% => More unique words wanted or less content wanted.
syllable_count: 811.8 618.680645161 131% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 13.0 9.59856630824 135% => OK
Article: 5.0 3.08781362007 162% => OK
Subordination: 1.0 3.51792114695 28% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 11.0 4.94265232975 223% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 30.0 20.6003584229 146% => OK
Sentence length: 17.0 20.1344086022 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 33.4135035909 48.9658058833 68% => OK
Chars per sentence: 86.9333333333 100.406767564 87% => OK
Words per sentence: 17.6 20.6045352989 85% => OK
Discourse Markers: 4.13333333333 5.45110844103 76% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 21.0 11.8709677419 177% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.342567307915 0.236089414692 145% => OK
Sentence topic coherence: 0.0954818706771 0.076458572812 125% => OK
Sentence topic coherence SD: 0.101469534783 0.0737576698707 138% => OK
Paragraph topic coherence: 0.206458216641 0.150856017488 137% => OK
Paragraph topic coherence SD: 0.0873602310094 0.0645574589148 135% => OK
Essay readability:
automated_readability_index: 10.6 11.7677419355 90% => Automated_readability_index is low.
flesch_reading_ease: 62.68 58.1214874552 108% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.7 10.1575268817 86% => OK
coleman_liau_index: 11.08 10.9000537634 102% => OK
dale_chall_readability_score: 8.01 8.01818996416 100% => OK
difficult_words: 118.0 86.8835125448 136% => OK
linsear_write_formula: 11.5 10.002688172 115% => OK
gunning_fog: 8.8 10.0537634409 88% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
---------------------
Rates: 73.3333333333 out of 100
Scores by essay e-grader: 22.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.