Many parents complain that computer games have no value to their children’s studies. On the contrary, those online games have produced a lot of negative effects on their mental development. What is your opinion?
The upsurge of online games is extremely undeniable in this technological era. There are more and more children who are keen on playing computer games, which worries their parents a lot due to the bad effects of those online games.
The first severe effect that online games bring to children lives is that they cause addiction. The more time children spend on playing, the more addictive they will be. Therefore, children have no extra time for their study and social relationship. In terms of their schools, the images and contents of the games are stuck in their head almost all the time, so they cannot concentrate well in lessons and also their school performance will be detrimentally affected. Moreover, they do not have much time to do homework, group projects or even extra-curricular activities in order to improve their knowledge and soft skills. Additionally, due to the fact that they spend a great amount of time on playing and socializing with virtual friends, not only the relationships among their real friends but also their family members will be faded significantly. In fact, they tend to live a lonely life and do not want to make friends since they believe that their game characteristics and online acquaintances are enough. Consequently, online game addiction causes great consequences on students’ lives.
In addition to the addition that online games bring to players, they are prone to suffer from several health problems since their habit of sitting and looking at the computer screens for a long period. Their indulgence of online games has resulted in their physical health, especially eyes and back. For example, most online games players have short-sighted eyes and obesity since they are lack of physical activities. From their mental health’s perspective, they are subject to a passive lifestyle. Children are afraid to go out and make friends, participate in group-working activities, or even playing sports. Moreover, they also become more violent and aggressive since they online games consist of numerous fighting, shooting and hitting scenes. As a result, they are believed to easily commit to social crimes if their appetites are not approved.
From all the above-given, computer games not only affect students’ school performance but also their mentality and physical conditions; therefore, parents and schools should observe their children carefully in order to protect them from the tremendous consequences of online games. Besides, authorities should enact legislation to control the quality and content of online games as well.
Post date | Users | Rates | Link to Content |
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2019-02-05 | huathibichngoc.c3.ltt@gmail.com | 73 | view |
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- The diagrams show the cross sections of two tunnels one joining France and Italy and the other joining two Japanese islands 74
Transition Words or Phrases used:
also, besides, but, consequently, first, if, look, moreover, so, therefore, well, for example, in addition, in fact, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 15.0 13.1623246493 114% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 21.0 10.4138276553 202% => Less conjunction wanted
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 37.0 24.0651302605 154% => Less pronouns wanted
Preposition: 53.0 41.998997996 126% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 2190.0 1615.20841683 136% => OK
No of words: 409.0 315.596192385 130% => OK
Chars per words: 5.35452322738 5.12529762239 104% => OK
Fourth root words length: 4.49708221141 4.20363070211 107% => OK
Word Length SD: 2.90393947278 2.80592935109 103% => OK
Unique words: 211.0 176.041082164 120% => OK
Unique words percentage: 0.515892420538 0.561755894193 92% => More unique words wanted or less content wanted.
syllable_count: 672.3 506.74238477 133% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 5.0 2.52805611222 198% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 19.0 16.0721442886 118% => OK
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 58.4613895834 49.4020404114 118% => OK
Chars per sentence: 115.263157895 106.682146367 108% => OK
Words per sentence: 21.5263157895 20.7667163134 104% => OK
Discourse Markers: 6.73684210526 7.06120827912 95% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 7.0 3.9879759519 176% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.331512967372 0.244688304435 135% => OK
Sentence topic coherence: 0.116998882331 0.084324248473 139% => OK
Sentence topic coherence SD: 0.0553997331341 0.0667982634062 83% => OK
Paragraph topic coherence: 0.223941025312 0.151304729494 148% => OK
Paragraph topic coherence SD: 0.00685264128491 0.056905535591 12% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 14.5 13.0946893788 111% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 13.75 12.4159519038 111% => OK
dale_chall_readability_score: 8.54 8.58950901804 99% => OK
difficult_words: 100.0 78.4519038076 127% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 61.797752809 out of 100
Scores by essay e-grader: 5.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.