children today play violent games. this must be the reason for the increase in violence and crime in most major cities of the worlds. what is your opinion in this?
Nowadays, children, more play computer games on phone or TV and in most of these games aggression and violence are important factors to attract children. In contrast before the invention of the computer, children have played outdoor in large groups together which lead to they become more social and competitive.
In fact, many parents are worried about the effects of these games on their children's behaviour that replaces old games. Also recently researches about this violence on children's future behaviour show these computer games lead to more aggression and violence but there isn't a meaningful correlation between these games and engage crime in future.
Inattention to this subject which children who begin to play these games are age down. They need to kill people, destruction other people's property, cursing and raise the sound to scare, fighting together to hurt each other and hurt to animals to win the game.
These factors lead to children replication with this behaviour and record this belief in their mind which if you want to become winner, must be aggression and violence person and, it appears in their conscious and unconscious behaviour. It can destroy their childish life and it may be caused by while they meet with blood and bloodshed become indifferent even enjoy it or encourage do itself. In addition, it can addict children to their own such that player don't understand passing time even it can lead to appears introversion in the player's personality.
Accordingly, affect aggression in video violent games on player particularly in children and adolescent is an acceptable subject. Except for some limited researches that emphasized on lack of affecting these games. Most of them confirm the emphasis of these games on perception, sensation and violence behaviour
Post date | Users | Rates | Link to Content |
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2019-06-01 | samane 123 | 73 | view |
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Grammar and spelling errors:
Line 1, column 82, Rule ID: POSSESIVE_APOSTROPHE[1]
Message: Possible typo: apostrophe is missing. Did you mean 'games'' or 'game's'?
Suggestion: games'; game's
...mes on phone or TV and in most of these games aggression and violence are important f...
^^^^^
Line 1, column 159, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[2]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: contrast,
...ortant factors to attract children. In contrast before the invention of the computer, c...
^^^^^^^^
Line 2, column 123, Rule ID: SENT_START_CONJUNCTIVE_LINKING_ADVERB_COMMA[1]
Message: Did you forget a comma after a conjunctive/linking adverb?
Suggestion: Also,
...ens behaviour that replaces old games. Also recently researches about this violence...
^^^^
Line 2, column 271, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: isn't
... more aggression and violence but there isnt a meaningful correlation between these ...
^^^^
Line 2, column 338, Rule ID: IN_PAST[1]
Message: Did you mean: 'in the future'?
Suggestion: in the future
...on between these games and engage crime in future. Inattention to this subject which ch...
^^^^^^^^^
Line 3, column 187, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...y, cursing and raise the sound to scare, fighting together to hurt each other and...
^^
Line 3, column 263, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...er and hurt to animals to win the game. These factors lead to children replicati...
^^^
Line 4, column 107, Rule ID: IF_IS[2]
Message: Did you mean 'is'?
Suggestion: is
... record this belief in their mind which if you want to become winner, must be aggr...
^^
Line 4, column 463, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
... children to their own such that player dont understand passing time even it can lea...
^^^^
Line 4, column 512, Rule ID: TO_NON_BASE[1]
Message: The verb after "to" should be in the base form: 'appear'.
Suggestion: appear
...rstand passing time even it can lead to appears introversion in the players personality...
^^^^^^^
Line 4, column 540, Rule ID: POSSESIVE_APOSTROPHE[2]
Message: Possible typo: apostrophe is missing. Did you mean 'players'' or 'player's'?
Suggestion: players'; player's
...can lead to appears introversion in the players personality. Accordingly, affect aggr...
^^^^^^^
Line 5, column 279, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...e emphasis of these games on perception, sensation and violence behaviour
^^
Transition Words or Phrases used:
accordingly, also, but, if, may, so, while, except for, in addition, in contrast, in fact
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 18.0 10.4138276553 173% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 32.0 24.0651302605 133% => Less pronouns wanted
Preposition: 48.0 41.998997996 114% => OK
Nominalization: 13.0 8.3376753507 156% => OK
Performance on vocabulary words:
No of characters: 1511.0 1615.20841683 94% => OK
No of words: 288.0 315.596192385 91% => More content wanted.
Chars per words: 5.24652777778 5.12529762239 102% => OK
Fourth root words length: 4.11953428781 4.20363070211 98% => OK
Word Length SD: 2.6856219213 2.80592935109 96% => OK
Unique words: 162.0 176.041082164 92% => More unique words wanted.
Unique words percentage: 0.5625 0.561755894193 100% => OK
syllable_count: 459.0 506.74238477 91% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 0.0 2.10420841683 0% => More adverbial clause wanted.
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 12.0 16.0721442886 75% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 24.0 20.2975951904 118% => OK
Sentence length SD: 46.9458168767 49.4020404114 95% => OK
Chars per sentence: 125.916666667 106.682146367 118% => OK
Words per sentence: 24.0 20.7667163134 116% => OK
Discourse Markers: 7.41666666667 7.06120827912 105% => OK
Paragraphs: 5.0 4.38176352705 114% => OK
Language errors: 12.0 5.01903807615 239% => Less language errors wanted.
Sentences with positive sentiment : 2.0 8.67935871743 23% => More positive sentences wanted.
Sentences with negative sentiment : 8.0 3.9879759519 201% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.196498605827 0.244688304435 80% => OK
Sentence topic coherence: 0.0775531904128 0.084324248473 92% => OK
Sentence topic coherence SD: 0.0504222656713 0.0667982634062 75% => OK
Paragraph topic coherence: 0.110252125145 0.151304729494 73% => OK
Paragraph topic coherence SD: 0.0187553731007 0.056905535591 33% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 15.3 13.0946893788 117% => OK
flesch_reading_ease: 47.12 50.2224549098 94% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 12.7 11.3001002004 112% => OK
coleman_liau_index: 13.47 12.4159519038 108% => OK
dale_chall_readability_score: 8.77 8.58950901804 102% => OK
difficult_words: 72.0 78.4519038076 92% => OK
linsear_write_formula: 13.0 9.78957915832 133% => OK
gunning_fog: 11.6 10.1190380762 115% => OK
text_standard: 13.0 10.7795591182 121% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.