The trend of using computer games by children is increasing. What are its impacts on children's mental and phsycial health? Provide solutions
Presently, an increasing trend of using computer games by adolescents has risen into prominence in my parts of the world. According to many doctors, it is a worrying development, posing devastating repercussions to not only their minds but also to physical wellbeing. I argue children's excessive indulgence in online games could lead to extreme conditions of depressive psychological disorders and other life-threatening diseases, which need to be combated on the war footing level. This essay will provide evidence in support of this position.
It is axiomatic that young individuals 's mental and physical health could be deteriorated tremendously if they are spending most of their time in front of computers playing video games. Firstly, they might have to suffer from dire physical ailments, such as heart attack or diabetes. Due to prolonged sitting, their nervous system can be affected, leading to brain and heart related lethal diseases. A statistic was recently released demonstrating that swelling rates of young diabetics patients are contributed to the addiction of teenagers to play video games in excess. Furthermore, in the context of their psychological condition, aggressive as well as depressive behavior in youngsters is an apparent instance of their deteriorated mental health due to the overuse of computers for games. To cite an example, in more conservative parts of Canada, a spike in youth violence can be seen, which was linked to violent online games by the Organizations like Statics Canada. Thus, the consequences of over-use of computer games on overall health of teenagers are apparently visible.
For countering above grave problems, parents and governmental authorities ought to work together for establishing a healthy and stable community. Although parents find themselves in the dilemma of scarcity of time, they must observe how much time their young ones are spending on games and put a limit on that time. Besides, they could instill motivation among their children to harness their time and energy in productive tasks, for example, outdoor sport activities or voluntary charitable work. Moreover, government would diminish this issue by incorporating the awareness programs about negative impacts of playing computer games in the school curriculum. Hence, parental control and knowledge about harms of online games can save pupils, creating stability in society.
Following this look, even though the excess sitting of youngsters due to their eagerness to play video games tend to have extreme consequences on the mental and physical health, parental supervision and government's strategies can play trivial role to curb these problems. If these measure are not implemented soon, instability in society would increase due to the hike in youth violence and less physically and mentally active teenagers.
Post date | Users | Rates | Link to Content |
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2020-07-31 | balwinderbuttar01 | 84 | view |
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Grammar and spelling errors:
Line 2, column 545, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...de evidence in support of this position. It is axiomatic that young individuals s...
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Line 6, column 338, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...implemented soon, instability in society would increase due to the hike in youth ...
^^
Transition Words or Phrases used:
also, apparently, besides, but, first, firstly, furthermore, hence, if, look, moreover, so, still, thus, well, for example, such as, as well as
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 13.1623246493 106% => OK
Auxiliary verbs: 14.0 7.85571142285 178% => OK
Conjunction : 15.0 10.4138276553 144% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 71.0 41.998997996 169% => OK
Nominalization: 12.0 8.3376753507 144% => OK
Performance on vocabulary words:
No of characters: 2414.0 1615.20841683 149% => OK
No of words: 437.0 315.596192385 138% => Less content wanted.
Chars per words: 5.52402745995 5.12529762239 108% => OK
Fourth root words length: 4.57214883401 4.20363070211 109% => OK
Word Length SD: 3.0115146785 2.80592935109 107% => OK
Unique words: 257.0 176.041082164 146% => OK
Unique words percentage: 0.588100686499 0.561755894193 105% => OK
syllable_count: 753.3 506.74238477 149% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 5.43587174349 147% => OK
Article: 4.0 2.52805611222 158% => OK
Subordination: 3.0 2.10420841683 143% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 4.0 4.76152304609 84% => OK
Performance on sentences:
How many sentences: 17.0 16.0721442886 106% => OK
Sentence length: 25.0 20.2975951904 123% => The Avg. Sentence Length is relatively long.
Sentence length SD: 48.9068035403 49.4020404114 99% => OK
Chars per sentence: 142.0 106.682146367 133% => OK
Words per sentence: 25.7058823529 20.7667163134 124% => OK
Discourse Markers: 8.41176470588 7.06120827912 119% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.197756300714 0.244688304435 81% => OK
Sentence topic coherence: 0.0605259282736 0.084324248473 72% => OK
Sentence topic coherence SD: 0.0562523621266 0.0667982634062 84% => OK
Paragraph topic coherence: 0.11629225097 0.151304729494 77% => OK
Paragraph topic coherence SD: 0.0344146222777 0.056905535591 60% => OK
Essay readability:
automated_readability_index: 17.4 13.0946893788 133% => OK
flesch_reading_ease: 37.64 50.2224549098 75% => OK
smog_index: 11.2 7.44779559118 150% => OK
flesch_kincaid_grade: 14.2 11.3001002004 126% => OK
coleman_liau_index: 15.03 12.4159519038 121% => OK
dale_chall_readability_score: 10.19 8.58950901804 119% => OK
difficult_words: 147.0 78.4519038076 187% => OK
linsear_write_formula: 15.0 9.78957915832 153% => OK
gunning_fog: 12.0 10.1190380762 119% => OK
text_standard: 15.0 10.7795591182 139% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.