Which of the following do you think would be the most effective way that a teacher can use to make students more interested in classes?
• Using more technological ways
• Asking students to work in groups or teams
• Explaining how the lessons have a connection to real-world
Education has always been one of the primary pillars of the society on which the prosperity of the nation is built. One of the main challenges teachers have been facing forever is finding efficient ways to motivate students to study. In this regard, some people hold the notion that students learn more passionately when working in groups. Another group possesses an alternative perspective that elaborating on the contribution of science to the real world can help incentivize students. In addition, a third group believes that using more state-of-the-art equipment can be more beneficial. As far as I am concerned, especially with the prevalence of technology in our daily life, using high-tech devices can be of more assistance in education.
To commence with, students always complain about the lessons having no use in the real world. As a result, subjects like chemistry and physics always seem tedious and monotonous. Furthermore, lab pieces of equipment are expensive and need to be supplanted regularly, which again adds up to the cost. Also, the dangers of using toxic and flammable materials are not negligible. However, the advent of computers and technologies, like virtual reality devices, have made it possible to demonstrate the actual world application of different subjects. Students can conduct experiments and gain real-life experience in applying science without being in danger or facing financial restrictions. For example, these virtual realities are used to teach the concept of air friction and aerodynamics by designing airplanes and flying them. Also, It is a widely held belief that experiencing is more valuable than just hearing about something. Thus, state-of-the-art devices can provide better means of experience for students and make them eager to study.
Furthermore, the use of technological aids, like simple and cute animations and games, can help students develop an interest in studying. Since this new generation is already bound by technology and computers, it is hard to expect them to be into studying by providing just some plain textbooks and explaining them boringly. In contrast, new animations and educational games designed to teach students can incentivize them to follow the lessons more passionately. A survey conducted by the university in my country has revealed that students learn the concept of the lessons better through games and animations by 70% compared to the students taught in conventional classrooms using traditional textbooks.
To recapitulate, although some might argue that the expenses of acquiring high-tech devices for schools are high, these expenses, compared to purchasing and refilling lab equipments, are more sensible. In other words, buying computers and VR devices is just a one-time investment that can last for a long time. Hence, the real-life application of the subjects can be demonstrated to students by enlisting new technology, and students can get to have more hands-on experience. Moreover, the use of games and animation can change the classroom atmosphere and help students follow the lessons more passionately. Nowadays, were it for the advent of high-tech devices, generally, our lives would be really monotonous, to say nothing of technology's application in education.
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- Which of the following do you think would be the most effective way that a teacher can use to make students more interested in classes Using more technological ways Asking students to work in groups or teams Explaining how the lessons have a connection to 90
Grammar and spelling errors:
Line 7, column 620, Rule ID: WERE_VBB[1]
Message: Did you mean 'where' or 'we'?
Suggestion: where; we
...he lessons more passionately. Nowadays, were it for the advent of high-tech devices,...
^^^^
Transition Words or Phrases used:
also, but, furthermore, hence, however, if, moreover, really, so, third, thus, for example, in addition, in contrast, as a result, in other words
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 22.0 15.1003584229 146% => OK
Auxiliary verbs: 14.0 9.8082437276 143% => OK
Conjunction : 21.0 13.8261648746 152% => OK
Relative clauses : 10.0 11.0286738351 91% => OK
Pronoun: 24.0 43.0788530466 56% => OK
Preposition: 76.0 52.1666666667 146% => OK
Nominalization: 22.0 8.0752688172 272% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 2770.0 1977.66487455 140% => OK
No of words: 506.0 407.700716846 124% => OK
Chars per words: 5.4743083004 4.8611393121 113% => OK
Fourth root words length: 4.7428307748 4.48103885553 106% => OK
Word Length SD: 3.08421482251 2.67179642975 115% => OK
Unique words: 266.0 212.727598566 125% => OK
Unique words percentage: 0.525691699605 0.524837075471 100% => OK
syllable_count: 858.6 618.680645161 139% => OK
avg_syllables_per_word: 1.7 1.51630824373 112% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 9.59856630824 52% => OK
Article: 7.0 3.08781362007 227% => Less articles wanted as sentence beginning.
Subordination: 4.0 3.51792114695 114% => OK
Conjunction: 1.0 1.86738351254 54% => OK
Preposition: 10.0 4.94265232975 202% => Less preposition wanted as sentence beginnings.
Performance on sentences:
How many sentences: 24.0 20.6003584229 117% => OK
Sentence length: 21.0 20.1344086022 104% => OK
Sentence length SD: 37.8747937288 48.9658058833 77% => OK
Chars per sentence: 115.416666667 100.406767564 115% => OK
Words per sentence: 21.0833333333 20.6045352989 102% => OK
Discourse Markers: 6.04166666667 5.45110844103 111% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 1.0 5.5376344086 18% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 4.0 3.85842293907 104% => OK
Sentences with neutral sentiment: 7.0 4.88709677419 143% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.362122743577 0.236089414692 153% => OK
Sentence topic coherence: 0.0978170466217 0.076458572812 128% => OK
Sentence topic coherence SD: 0.0701137548102 0.0737576698707 95% => OK
Paragraph topic coherence: 0.228275939914 0.150856017488 151% => OK
Paragraph topic coherence SD: 0.0454048027489 0.0645574589148 70% => OK
Essay readability:
automated_readability_index: 14.9 11.7677419355 127% => OK
flesch_reading_ease: 41.7 58.1214874552 72% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 12.7 10.1575268817 125% => OK
coleman_liau_index: 14.45 10.9000537634 133% => OK
dale_chall_readability_score: 9.08 8.01818996416 113% => OK
difficult_words: 141.0 86.8835125448 162% => OK
linsear_write_formula: 9.0 10.002688172 90% => OK
gunning_fog: 10.4 10.0537634409 103% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 90.0 out of 100
Scores by essay e-grader: 27.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.