Currently, we are living in a media centric world, and any form of entertainment can be acer by fingertips through our smartphone. Research claims that people send almost 6 hours a day for entertainment such as watching videos, online chat, and especially for children playing games. Though at the beginning computer games are limited to only computer platform, nowadays children have over 50,000 computer games choices in their smart phone. I am of the opinion that children should not be allowed to play computer games mainly for games impact on children’s health and their parent affordability.
To begin with, children spend average of 4 hours a day in front of their computer of mobile playing games. Most of them skip exercise and have distorted eating habit. As a result, children sometimes suffer from health problem. You can take my brother for example. We allow him to play computer games because he still have great score in his class. However, after several years of his playing games routine. We found out that he has shortsighted eyes that is dangerous considered his age. Moreover, the doctor recommend my brother to start exercise regularly because of his overweight body. Although prohibit children to start playing games is difficult, It is almost impossible to change his routine once he is already playing games every day for several years.
Furthermore, children are incapable of inhibit their needs. More importantly, they are easily tricked by those games that ask for cash. Children are not aware how hard their parent save up money for their education, and some show aggressive behavior when they cannot get what they want. As a result, it becomes tough for parents to keep up with games expense. My friend experience can be a good example here. Few years ago, He spent his parent’s money on games more than $100. Later he found out that his parent has to borrow that money from other. If he knew that, he would ask for money.
In conclusion, games can be hobbies for people to relax from their job. As everything has two sides of coins, playing games since young is one of the dark side of games based on games impact on children’s health and their parent affordability.
- TPO-08 - Integrated Writing Task Toward the end of his life, the Chevalier de Seingalt (1725-1798) wrote a long memoir recounting his life and adventures. The Chevalier was a somewhat controversial figure, but since he met many famous people, including ki 78
- TPO-47 - Independent Writing Task Do you agree or disagree with the following statement?It is important to know about events happening around the world, even if it is unlikely that they will affect your daily life. 70
- TPO-18 - Independent Writing Task Do you agree or disagree with the following statement? Students are more influenced by their teachers than by their friends. Use specific reasons and examples to support your answer. 60
- TPO-21 - Independent Writing Task Do you agree or disagree with the following statement?For success in a future job, the ability to relate well to people is more important than studying hard in school. Use specific reasons and examples to support your ans 76
- TPO-14 - Independent Writing Task Do you agree or disagree with the following statement? People benefit more from traveling in their own country than from traveling to foreign countries.Use specific reasons and examples to support your answer. 73
Grammar and spelling errors:
Line 1, column 29, Rule ID: A_PLURAL[1]
Message: Don't use indefinite articles with plural words. Did you mean 'a medium' or simply 'media'?
Suggestion: a medium; media
Currently, we are living in a media centric world, and any form of entertai...
^^^^^^^
Line 2, column 318, Rule ID: HE_VERB_AGR[3]
Message: The pronoun 'he' must be used with a third-person verb: 'has'.
Suggestion: has
...to play computer games because he still have great score in his class. However, afte...
^^^^
Transition Words or Phrases used:
furthermore, however, if, moreover, so, still, as to, for example, in conclusion, such as, as a result, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 14.0 15.1003584229 93% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 6.0 13.8261648746 43% => More conjunction wanted.
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 47.0 43.0788530466 109% => OK
Preposition: 46.0 52.1666666667 88% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1845.0 1977.66487455 93% => OK
No of words: 373.0 407.700716846 91% => More content wanted.
Chars per words: 4.94638069705 4.8611393121 102% => OK
Fourth root words length: 4.39467950092 4.48103885553 98% => OK
Word Length SD: 2.64545925532 2.67179642975 99% => OK
Unique words: 206.0 212.727598566 97% => OK
Unique words percentage: 0.552278820375 0.524837075471 105% => OK
syllable_count: 560.7 618.680645161 91% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 11.0 9.59856630824 115% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 7.0 3.51792114695 199% => OK
Conjunction: 3.0 1.86738351254 161% => OK
Preposition: 3.0 4.94265232975 61% => OK
Performance on sentences:
How many sentences: 23.0 20.6003584229 112% => OK
Sentence length: 16.0 20.1344086022 79% => The Avg. Sentence Length is relatively short.
Sentence length SD: 44.2861036806 48.9658058833 90% => OK
Chars per sentence: 80.2173913043 100.406767564 80% => OK
Words per sentence: 16.2173913043 20.6045352989 79% => OK
Discourse Markers: 5.08695652174 5.45110844103 93% => OK
Paragraphs: 4.0 4.53405017921 88% => OK
Language errors: 2.0 5.5376344086 36% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 5.0 3.85842293907 130% => OK
Sentences with neutral sentiment: 5.0 4.88709677419 102% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.204739613641 0.236089414692 87% => OK
Sentence topic coherence: 0.0645641719224 0.076458572812 84% => OK
Sentence topic coherence SD: 0.0595698487395 0.0737576698707 81% => OK
Paragraph topic coherence: 0.139851295898 0.150856017488 93% => OK
Paragraph topic coherence SD: 0.0541677535842 0.0645574589148 84% => OK
Essay readability:
automated_readability_index: 10.0 11.7677419355 85% => Automated_readability_index is low.
flesch_reading_ease: 63.7 58.1214874552 110% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 8.4 10.1575268817 83% => OK
coleman_liau_index: 11.13 10.9000537634 102% => OK
dale_chall_readability_score: 7.52 8.01818996416 94% => OK
difficult_words: 73.0 86.8835125448 84% => More difficult words wanted.
linsear_write_formula: 11.0 10.002688172 110% => OK
gunning_fog: 8.4 10.0537634409 84% => OK
text_standard: 8.0 10.247311828 78% => OK
What are above readability scores?
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Better to have 5 paragraphs with 3 arguments. And try always support/against one side but compare two sides, like this:
para 1: introduction
para 2: reason 1. address both of the views presented for reason 1
para 3: reason 2. address both of the views presented for reason 2
para 4: reason 3. address both of the views presented for reason 3
para 5: conclusion.
So how to find out those reasons. There is a formula:
reasons == advantages or
reasons == disadvantages
for example, we can always apply 'save time', 'save/make money', 'find a job', 'make friends', 'get more information' as reasons to all essay/speaking topics.
or we can apply 'waste time', 'waste money', 'no job', 'make bad friends', 'get bad information' as reasons to all essay/speaking topics.
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.