People usually pass their leisure hours through different entertaining activities. Watching television programs, playing video games or watching movies at theaters are the most common form of entertainment, globally.
It is highly familiar that the movies or television program or video games are entertaining and help eliminate tiredness or boredom. Thereby, the number of video game players or movie audience is on the increase. But we never think of the issue that sometimes we are subconsciously influenced by the movies we watch or the video games we play.
In fact, the young section of the society is mostly vulnerable to the influence and they try to replicate the events they watch on television or in movies. It is important to be noted that the events shown on movies or television programs are made for specific purposes or to make people relaxed. Sometimes there are special effects also applied to make the programs or movies more attractive and most importantly the activities are performed by professional people.
But when a kid watches an action movie, s/ he tries to imitate the action sequences. They try to fight like the heroes did on the movie. One of the most viewed television programs is the wrestling program organized by WWE and it has a global audience. People get enjoyment when they see different wrestling stars are fighting against one another. But when the young people watch the program, they start acting like the wrestlers they have seen performing in the event.
As a result, they receive injuries while sometimes the injuries are so serious that they could claim lives too. Why does it happen? It happens as the young generation is highly influenced by the program. For another instance, video games have different characters engaged in fighting sometimes with evils and sometimes against themselves. But they do exist in the real life and their fighting skills are made outstanding with special effects.
Sometimes kids try to replicate the video game fighters and term themselves with the similar name of the characters they have seen in the video games. They try to fight with their classmates, friends or someone else and consequently either they get injured or they make the people injured for their unskilled fighting attitudes. They start believing themselves as the fighting characters of real life. Moreover, there are some television programs over survival in different unfavorable conditions and the programs are made with proper care, attention and technological applications are also notable. But when the young people see the programs, they start believing that they are living in a jungle and have to eat raw foods which are in fact unhealthy and inappropriate for them. They may fall ill for the foods or serious health hazards may also occur with them.
When the young people watch the horror shows on television, they try to scare people by the ways shown on the program. Accordingly, they plan to frighten their surrounding mates or sometimes parents which are entirely unwanted for all. Shockingly, the people with weak hearts may fall victim of death too.
So, all the parents should provide a guideline to their kids over watching movies, television programs or playing video games lets their children do not get spoilt or develop any unusual behavioral pattern among them. It is only the parents who could save the young generation from being influenced by the programs or video games.
- INTEGRATED ESSAY- SCHOOL ORGANIZATION. 3
- Some people believe that university students should be required to attend classes. Others believe that going to classes should be optional for students. Which point of view do you agree with? Use specific reasons and details to explain your answer. 70
- Do you agree or disagree with the following statement? It is better to use printed material such as books and articles to do research than it is to use the internet. Use specific reasons and examples to support your answer. 70
- The well-being of a society is enhanced when many of its people question authority.Write a response in which you discuss the extent to which you agree or disagree with the statement and explain your reasoning for the position you take. In developing and s 50
- When people succeed it is because of hard work Luck has nothing to do with success Do you agree or disagree with the quotation above Use specific reasons and examples to explain your position 88
Transition Words or Phrases used:
also, but, consequently, if, may, so, for example, for instance, i think, in conclusion, such as, to begin with
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 7.0 15.1003584229 46% => More to be verbs wanted.
Auxiliary verbs: 5.0 9.8082437276 51% => OK
Conjunction : 16.0 13.8261648746 116% => OK
Relative clauses : 7.0 11.0286738351 63% => More relative clauses wanted.
Pronoun: 28.0 43.0788530466 65% => OK
Preposition: 33.0 52.1666666667 63% => OK
Nominalization: 5.0 8.0752688172 62% => OK
Performance on vocabulary words:
No of characters: 1409.0 1977.66487455 71% => OK
No of words: 294.0 407.700716846 72% => More content wanted.
Chars per words: 4.7925170068 4.8611393121 99% => OK
Fourth root words length: 4.14082457966 4.48103885553 92% => OK
Word Length SD: 2.62693617182 2.67179642975 98% => OK
Unique words: 169.0 212.727598566 79% => More unique words wanted.
Unique words percentage: 0.574829931973 0.524837075471 110% => OK
syllable_count: 436.5 618.680645161 71% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 1.0 3.08781362007 32% => OK
Subordination: 3.0 3.51792114695 85% => OK
Conjunction: 4.0 1.86738351254 214% => Less conjunction wanted as sentence beginning.
Preposition: 5.0 4.94265232975 101% => OK
Performance on sentences:
How many sentences: 15.0 20.6003584229 73% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 19.0 20.1344086022 94% => OK
Sentence length SD: 43.085754284 48.9658058833 88% => OK
Chars per sentence: 93.9333333333 100.406767564 94% => OK
Words per sentence: 19.6 20.6045352989 95% => OK
Discourse Markers: 7.4 5.45110844103 136% => OK
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 0.0 5.5376344086 0% => OK
Sentences with positive sentiment : 13.0 11.8709677419 110% => OK
Sentences with negative sentiment : 2.0 3.85842293907 52% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.221183618907 0.236089414692 94% => OK
Sentence topic coherence: 0.0756538933225 0.076458572812 99% => OK
Sentence topic coherence SD: 0.0930811569539 0.0737576698707 126% => OK
Paragraph topic coherence: 0.124997023919 0.150856017488 83% => OK
Paragraph topic coherence SD: 0.0751645442941 0.0645574589148 116% => OK
Essay readability:
automated_readability_index: 10.9 11.7677419355 93% => Automated_readability_index is low.
flesch_reading_ease: 60.65 58.1214874552 104% => OK
smog_index: 3.1 6.10430107527 51% => Smog_index is low.
flesch_kincaid_grade: 9.5 10.1575268817 94% => OK
coleman_liau_index: 10.5 10.9000537634 96% => OK
dale_chall_readability_score: 7.96 8.01818996416 99% => OK
difficult_words: 63.0 86.8835125448 73% => More difficult words wanted.
linsear_write_formula: 8.5 10.002688172 85% => OK
gunning_fog: 9.6 10.0537634409 95% => OK
text_standard: 11.0 10.247311828 107% => OK
What are above readability scores?
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We are expecting: No. of Words: 350 while No. of Different Words: 200
Rates: 70.0 out of 100
Scores by essay e-grader: 21.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.