Do you agree or disagree with the following statement? Playing a game is fun only when you win. Use specific reasons and examples to support your answer.
Nowadays playing games is becoming more and more popular and various. Whereas some people believe that a victory is a key to obtain fun in a game, I am quite sure that it is not true since there are a lot of minor effects that can also affect on gaining joy in a game such as becoming less nervous and stress, possibilities to have a conversation with people, developing valuable skills and opportunities to become much more better than now.
First of all, even though a person loses in a game, he also can get pleasure from this entertainment. It is proved by scientists that games help people to become less nervous and stressed since we not only play a game, but also allocate our aggressive outside . That is why a victory is not a key of getting fun in a game.
Secondly, there are a lot of people who obtain joy not from a game, but from its process. While one plays, he also communicates with people, keeps fit, develops useful skills such as patient, persistence and tactical awareness. Thus, a process of a game is more essential than a victory in having fun of an entertainment.
The last, but not the least, people can get much more fun and pleasure if they lose in a game. Defeats usually motivate people to be better, to work harder, give energy not to give up, and then it will be a day when ones who often or always lose become champions as they will win not only someone in the game, but also themselves, becoming better, and consequently, they will obtain much more fun for their patient and sense of purpose.
To sum up, having fun in a game is not depend on a victory as there are so much other factors that may foster to a person’s merrymaking.
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2020-07-02 | hesam_75 | 70 | view |
2019-03-31 | nicktyranov | 87 | view |
2018-06-10 | mobinaHosseini | 88 | view |
2015-05-26 | sophiacct | 64 | view |
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Grammar and spelling errors:
Line 1, column 237, Rule ID: AFFECT_EFFECT[1]
Message: Did you mean 'effect'?
Suggestion: effect
...re a lot of minor effects that can also affect on gaining joy in a game such as becoming ...
^^^^^^^^^
Line 1, column 421, Rule ID: MOST_COMPARATIVE[2]
Message: Use only 'better' (without 'more') when you use the comparative.
Suggestion: better
...skills and opportunities to become much more better than now. First of all, even though ...
^^^^^^^^^^^
Line 3, column 68, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
... person loses in a game, he also can get pleasure from this entertainment. It is ...
^^
Line 3, column 261, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...but also allocate our aggressive outside . That is why a victory is not a key of g...
^^
Line 5, column 175, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...eople, keeps fit, develops useful skills such as patient, persistence and tactica...
^^
Line 9, column 40, Rule ID: BEEN_PART_AGREEMENT[2]
Message: Consider using a past participle here: 'depended'.
Suggestion: depended
... To sum up, having fun in a game is not depend on a victory as there are so much other...
^^^^^^
Transition Words or Phrases used:
also, but, consequently, first, if, may, second, secondly, so, then, thus, whereas, while, such as, first of all, to sum up
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 13.0 15.1003584229 86% => OK
Auxiliary verbs: 7.0 9.8082437276 71% => OK
Conjunction : 15.0 13.8261648746 108% => OK
Relative clauses : 9.0 11.0286738351 82% => OK
Pronoun: 21.0 43.0788530466 49% => OK
Preposition: 37.0 52.1666666667 71% => OK
Nominalization: 4.0 8.0752688172 50% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1375.0 1977.66487455 70% => OK
No of words: 308.0 407.700716846 76% => More content wanted.
Chars per words: 4.46428571429 4.8611393121 92% => OK
Fourth root words length: 4.18926351222 4.48103885553 93% => OK
Word Length SD: 2.6017284042 2.67179642975 97% => OK
Unique words: 155.0 212.727598566 73% => More unique words wanted.
Unique words percentage: 0.503246753247 0.524837075471 96% => OK
syllable_count: 448.2 618.680645161 72% => OK
avg_syllables_per_word: 1.5 1.51630824373 99% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 6.0 9.59856630824 63% => OK
Article: 2.0 3.08781362007 65% => OK
Subordination: 2.0 3.51792114695 57% => OK
Conjunction: 6.0 1.86738351254 321% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 4.94265232975 40% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 11.0 20.6003584229 53% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 28.0 20.1344086022 139% => The Avg. Sentence Length is relatively long.
Sentence length SD: 101.217383278 48.9658058833 207% => The lengths of sentences changed so frequently.
Chars per sentence: 125.0 100.406767564 124% => OK
Words per sentence: 28.0 20.6045352989 136% => OK
Discourse Markers: 11.1818181818 5.45110844103 205% => Less transition words/phrases wanted.
Paragraphs: 5.0 4.53405017921 110% => OK
Language errors: 6.0 5.5376344086 108% => OK
Sentences with positive sentiment : 10.0 11.8709677419 84% => OK
Sentences with negative sentiment : 1.0 3.85842293907 26% => More negative sentences wanted.
Sentences with neutral sentiment: 0.0 4.88709677419 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.139952374105 0.236089414692 59% => OK
Sentence topic coherence: 0.0644253802841 0.076458572812 84% => OK
Sentence topic coherence SD: 0.0220538543121 0.0737576698707 30% => Sentences are similar to each other.
Paragraph topic coherence: 0.0843949912119 0.150856017488 56% => OK
Paragraph topic coherence SD: 0.018189189622 0.0645574589148 28% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.6 11.7677419355 116% => OK
flesch_reading_ease: 51.52 58.1214874552 89% => OK
smog_index: 8.8 6.10430107527 144% => OK
flesch_kincaid_grade: 13.0 10.1575268817 128% => OK
coleman_liau_index: 8.88 10.9000537634 81% => OK
dale_chall_readability_score: 7.59 8.01818996416 95% => OK
difficult_words: 50.0 86.8835125448 58% => More difficult words wanted.
linsear_write_formula: 18.5 10.002688172 185% => OK
gunning_fog: 13.2 10.0537634409 131% => OK
text_standard: 9.0 10.247311828 88% => OK
What are above readability scores?
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We are expecting: No. of Words: 350 while No. of Different Words: 200
Rates: 60.0 out of 100
Scores by essay e-grader: 18.0 Out of 30
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.