The bar graph gives information about the different types of digital game’s sales in the period of 6 years from 2000 to 2006. Digital games consist of Mobile phone, online, console and handheld games.
Overall it can be seen that there was considerable growth in the sales of mobile, handheld and online games compared to other games from 2000 to 2006. While the sale of console game has got decreased in the same period.
The sales of console game in 2000 was near to 6 billion and gradually decreased to around 3 billion in 6 years. The sale of online game has started in 2001 and rose gradually till 2005 and it was near to 6 billion and thereafter it surged to about 8 billion. Selling of mobile games has started in 2002 and it has grown to over 6 billion in the year 2006. Handheld games started in 2000 by near to 12 billion sales and increased to around 14 billion in 2002. Then it was almost constant for 4 years and rose in 2006 considerably.
- Task 2: Nowadays the way many people interact with each other has changed because of technology. In what ways has has technology affected the types of relationships people make? Has this become a positive or negativedevelopment?Give reasons for your answ 61
- Recent years, the number of crimes committed by young people in major cities throughout the world has been increasing. Why this has happened and how to deal with this problem? 56
- The chart bellow shows the percentage of people who ate five portions of fruit and vegetables per day in the UK from 2001 to 2008. 56
- Some experts believe that it is better for children to begin learning a foreign language at primary school rather than secondary school. Do the advantages of this outweigh the disadvantages? 56
- The chart below shows the number of men and women in further education in Britain in three periods and whether they were studying fulltime or part-time.Summarise the information by selecting and reporting the main features, and make comparisons where rele 67
Grammar and spelling errors:
Line 3, column 152, Rule ID: SENTENCE_FRAGMENT[1]
Message: “While” at the beginning of a sentence requires a 2nd clause. Maybe a comma, question or exclamation mark is missing, or the sentence is incomplete and should be joined with the following sentence.
...pared to other games from 2000 to 2006. While the sale of console game has got decrea...
^^^^^
Transition Words or Phrases used:
if, so, then, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 5.0 7.0 71% => OK
Auxiliary verbs: 1.0 1.00243902439 100% => OK
Conjunction : 9.0 6.8 132% => OK
Relative clauses : 1.0 3.15609756098 32% => OK
Pronoun: 6.0 5.60731707317 107% => OK
Preposition: 38.0 33.7804878049 112% => OK
Nominalization: 1.0 3.97073170732 25% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 789.0 965.302439024 82% => OK
No of words: 177.0 196.424390244 90% => More content wanted.
Chars per words: 4.45762711864 4.92477711251 91% => OK
Fourth root words length: 3.64748333727 3.73543355544 98% => OK
Word Length SD: 2.38464932339 2.65546596893 90% => OK
Unique words: 83.0 106.607317073 78% => More unique words wanted.
Unique words percentage: 0.468926553672 0.547539520022 86% => More unique words wanted or less content wanted.
syllable_count: 231.3 283.868780488 81% => OK
avg_syllables_per_word: 1.3 1.45097560976 90% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 1.53170731707 0% => OK
Article: 3.0 4.33902439024 69% => OK
Subordination: 1.0 1.07073170732 93% => OK
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 0.0 3.36585365854 0% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 19.0 22.4926829268 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 29.8357644364 43.030603864 69% => OK
Chars per sentence: 87.6666666667 112.824112599 78% => OK
Words per sentence: 19.6666666667 22.9334400587 86% => OK
Discourse Markers: 2.11111111111 5.23603664747 40% => More transition words/phrases wanted.
Paragraphs: 3.0 3.83414634146 78% => More paragraphs wanted.
Language errors: 1.0 1.69756097561 59% => OK
Sentences with positive sentiment : 2.0 3.70975609756 54% => More positive sentences wanted.
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 7.0 4.09268292683 171% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.389738675759 0.215688989381 181% => OK
Sentence topic coherence: 0.177744132738 0.103423049105 172% => OK
Sentence topic coherence SD: 0.105010530094 0.0843802449381 124% => OK
Paragraph topic coherence: 0.279979460142 0.15604864568 179% => OK
Paragraph topic coherence SD: 0.0794917083292 0.0819641961636 97% => OK
Essay readability:
automated_readability_index: 9.4 13.2329268293 71% => Automated_readability_index is low.
flesch_reading_ease: 77.57 61.2550243902 127% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 7.2 10.3012195122 70% => OK
coleman_liau_index: 8.59 11.4140731707 75% => OK
dale_chall_readability_score: 7.7 8.06136585366 96% => OK
difficult_words: 35.0 40.7170731707 86% => OK
linsear_write_formula: 7.5 11.4329268293 66% => OK
gunning_fog: 9.6 10.9970731707 87% => OK
text_standard: 8.0 11.0658536585 72% => OK
What are above readability scores?
---------------------
Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.