The following charts illustrate electronic gaming trends in South Korea in 2006. The first outlines the gamer age groups and gender demographics. The second indicates game type preference.
A glance at the given bar charts reveals the drifts as to electronic games in South Korea in 2006. The first graph elucidates how old Korean gamers were and their genders, while the second one gives a breakdown for which type of games they rated as their preferred games.
Overall, the maximum number of both male and female electronic gamers was from 20 to 29 years old. And role-playing games were the most popular favorite among Korean gamers.
As can be seen from the first chart, there was approximately a third of gamers at the 20-29 age group who was male and just one in ten Korean gamers in this category was female. Regarding the male gender, the second-largest number of gamers was at the age of 13-19, obtaining nearly 8% and 10% difference with the age group under 12 and above 30 respectively. As to the female category, the figure of gamers in the first position was 2% higher than the second position which went for the 13-19 age group and doubled the number of persons under 12 years old. There was merely a tiny proportion of individuals above 30 years old playing electronic games in Korean at the time given.
As shown in the second graph, the percentage of gamers choosing role-playing games to be their preferred ones accounted for one half of the total number. Action games were voted the favored games by 20% of gamers, obtaining a minor difference with strategy games. The number of gamers rating simulation games as their desirable games took up a small volume and a very tiny proportion of individuals opining that they preferred other kinds of games.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2020-07-22 | dhpt12082003 | 67 | view |
- The chart below show the number of working hoirs per week in industrial sector in four European countries in 2002 Summarize the information by selecting and reporting the main features and make comparisons with relevant 67
- The plans below show the changes of the particular area from 1965 to the present day and the plans also give a description of the proposed changes in future 73
- The following charts illustrate electronic gaming trends in South Korea in 2006 The first outlines the gamer age groups and gender demographics The second indicates game type preference 67
- Nowadays movies and computer games containing violence are very popular Some people believe that they have negative effect on the society and should be banned others however believe that it is harmless entertainment Discuss both views and give your own op 73
- Plastic shopping bags contribute to the pollution of land and sea some think they should be banned Do you agree or disagree 78
Transition Words or Phrases used:
first, if, regarding, second, so, third, while, as to
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 12.0 7.0 171% => OK
Auxiliary verbs: 1.0 1.00243902439 100% => OK
Conjunction : 8.0 6.8 118% => OK
Relative clauses : 4.0 3.15609756098 127% => OK
Pronoun: 8.0 5.60731707317 143% => Less pronouns wanted
Preposition: 41.0 33.7804878049 121% => OK
Nominalization: 7.0 3.97073170732 176% => OK
Performance on vocabulary words:
No of characters: 1309.0 965.302439024 136% => OK
No of words: 277.0 196.424390244 141% => Less content wanted.
Chars per words: 4.72563176895 4.92477711251 96% => OK
Fourth root words length: 4.07962216107 3.73543355544 109% => OK
Word Length SD: 2.49280527099 2.65546596893 94% => OK
Unique words: 136.0 106.607317073 128% => OK
Unique words percentage: 0.490974729242 0.547539520022 90% => More unique words wanted or less content wanted.
syllable_count: 406.8 283.868780488 143% => OK
avg_syllables_per_word: 1.5 1.45097560976 103% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 0.0 1.53170731707 0% => OK
Article: 7.0 4.33902439024 161% => OK
Subordination: 4.0 1.07073170732 374% => Less adverbial clause wanted.
Conjunction: 1.0 0.482926829268 207% => Less conjunction wanted as sentence beginning.
Preposition: 1.0 3.36585365854 30% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 11.0 8.94146341463 123% => OK
Sentence length: 25.0 22.4926829268 111% => OK
Sentence length SD: 41.0544890893 43.030603864 95% => OK
Chars per sentence: 119.0 112.824112599 105% => OK
Words per sentence: 25.1818181818 22.9334400587 110% => OK
Discourse Markers: 4.81818181818 5.23603664747 92% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 0.0 1.69756097561 0% => OK
Sentences with positive sentiment : 8.0 3.70975609756 216% => Less positive sentences wanted.
Sentences with negative sentiment : 0.0 1.13902439024 0% => More negative sentences wanted.
Sentences with neutral sentiment: 3.0 4.09268292683 73% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.318003057133 0.215688989381 147% => OK
Sentence topic coherence: 0.130542917913 0.103423049105 126% => OK
Sentence topic coherence SD: 0.0552613432467 0.0843802449381 65% => OK
Paragraph topic coherence: 0.200332354429 0.15604864568 128% => OK
Paragraph topic coherence SD: 0.0750156462266 0.0819641961636 92% => OK
Essay readability:
automated_readability_index: 13.4 13.2329268293 101% => OK
flesch_reading_ease: 54.56 61.2550243902 89% => OK
smog_index: 8.8 6.51609756098 135% => OK
flesch_kincaid_grade: 11.9 10.3012195122 116% => OK
coleman_liau_index: 10.45 11.4140731707 92% => OK
dale_chall_readability_score: 7.9 8.06136585366 98% => OK
difficult_words: 53.0 40.7170731707 130% => OK
linsear_write_formula: 11.0 11.4329268293 96% => OK
gunning_fog: 12.0 10.9970731707 109% => OK
text_standard: 12.0 11.0658536585 108% => OK
What are above readability scores?
---------------------
Rates: 67.4157303371 out of 100
Scores by essay e-grader: 6.0 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.