Some people say young people playing eletronic and computer games learn useful skills but some people say young people are wasting their time . Dicuss and give opinion
There is no room for doubt that people, particularly adolescents, have interest in playing video games. Therefore, some people think it can help fortify useful skills,however,other rejecteded, believing that it is a waste of time. This essay will discuss both views and give an opinion.
On the one hand, several reasons could be mentioned why playing games brings about some advantages. Firstly,users, or gamers, can have time to let off steam, get away from daily hustle and encourage their excitement with tons of animated, special effects which can not be seen in real-life. Secondly, from educational perspective, some games include historical or important events happening in the past time, as a result, gamers could have the experience more realistic than just a lesson at school. Moreover, gaming has been proven to enhance personal creativity, critical and logical thinking and problems solving skill which are highly helpful in real life.
On the other hand, gaming is addictive and can have negative impacts on those playing it. Conspicuously, games frequently reward player with a deplora of medals, presents and virtual cash, moreover, there is a ranking billboard which evaluate gamers level. By doing this, it can make people obssessed, stick in front of computer screens and create competitiveness between others. Consequently, there will be a great deal of wasting invaluable time, health and might be money for buying virtual accessories.
In conclusion, both sides have their pres and cons, however, users have to carefully consider playing with an approriate amount of time to keep balance between leisure time and working, relaxing time. To my way of thinking, games is beneficical up to some extends as it gives people leisure time, enhance idividual skills.
Post date | Users | Rates | Link to Content |
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2017-01-25 | thienhang1500 | 84 | view |
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Grammar and spelling errors:
Line 1, column 167, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , however
... think it can help fortify useful skills,however,other rejecteded, believing that it is ...
^^^^^^^^
Line 3, column 108, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , users
...es brings about some advantages. Firstly,users, or gamers, can have time to let off st...
^^^^^^
Line 3, column 399, Rule ID: PAST_TIME[1]
Message: Did you mean 'pastime'?
Suggestion: pastime
...al or important events happening in the past time, as a result, gamers could have the exp...
^^^^^^^^^
Line 5, column 337, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...ssed, stick in front of computer screens and create competitiveness between other...
^^
Transition Words or Phrases used:
consequently, first, firstly, however, if, moreover, second, secondly, so, therefore, in conclusion, as a result, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 11.0 13.1623246493 84% => OK
Auxiliary verbs: 10.0 7.85571142285 127% => OK
Conjunction : 12.0 10.4138276553 115% => OK
Relative clauses : 5.0 7.30460921844 68% => More relative clauses wanted.
Pronoun: 13.0 24.0651302605 54% => OK
Preposition: 34.0 41.998997996 81% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalization wanted.
Performance on vocabulary words:
No of characters: 1509.0 1615.20841683 93% => OK
No of words: 281.0 315.596192385 89% => More content wanted.
Chars per words: 5.37010676157 5.12529762239 105% => OK
Fourth root words length: 4.09427095027 4.20363070211 97% => OK
Word Length SD: 2.90163716431 2.80592935109 103% => OK
Unique words: 187.0 176.041082164 106% => OK
Unique words percentage: 0.665480427046 0.561755894193 118% => OK
syllable_count: 463.5 506.74238477 91% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 2.0 5.43587174349 37% => OK
Interrogative: 0.0 0.384769539078 0% => OK
Article: 0.0 2.52805611222 0% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 13.0 16.0721442886 81% => Need more sentences. Double check the format of sentences, make sure there is a space between two sentences, or have enough periods. And also check the lengths of sentences, maybe they are too long.
Sentence length: 21.0 20.2975951904 103% => OK
Sentence length SD: 44.2837809411 49.4020404114 90% => OK
Chars per sentence: 116.076923077 106.682146367 109% => OK
Words per sentence: 21.6153846154 20.7667163134 104% => OK
Discourse Markers: 10.0769230769 7.06120827912 143% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 4.0 5.01903807615 80% => OK
Sentences with positive sentiment : 12.0 8.67935871743 138% => OK
Sentences with negative sentiment : 0.0 3.9879759519 0% => More negative sentences wanted.
Sentences with neutral sentiment: 1.0 3.4128256513 29% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.243759169215 0.244688304435 100% => OK
Sentence topic coherence: 0.0837255550092 0.084324248473 99% => OK
Sentence topic coherence SD: 0.0708030921341 0.0667982634062 106% => OK
Paragraph topic coherence: 0.153172138213 0.151304729494 101% => OK
Paragraph topic coherence SD: 0.0458019855628 0.056905535591 80% => OK
Essay readability:
automated_readability_index: 14.7 13.0946893788 112% => OK
flesch_reading_ease: 50.16 50.2224549098 100% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.5 11.3001002004 102% => OK
coleman_liau_index: 13.87 12.4159519038 112% => OK
dale_chall_readability_score: 9.57 8.58950901804 111% => OK
difficult_words: 87.0 78.4519038076 111% => OK
linsear_write_formula: 9.0 9.78957915832 92% => OK
gunning_fog: 10.4 10.1190380762 103% => OK
text_standard: 10.0 10.7795591182 93% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.