Some people say that computer games are bad for children by all means; others believe that these games are contributing to children’s development. Discuss both views and give your own opinion.
Computer games are dominating as the best source of amusement in this high-tech era. Presently, some proportion of masses asserts that computer games tend to corrupt the minds of children. On the flip side, these games are supposed to be lucrative for overall development of a child. Here, I would account for both sides with my own perception.
These are manifold points to shore up former view. First and foremost, these games, now a days are responsible to make children lethargic. For example, kids spend most of their leisure time sitting in front of computer screens, laptops, mobiles and soon while playing thrilling games and therefore they do not indulge in any kind of physical activity. Consequently, a child’s excessive to such games makes him a victim of various health hazards such as obesity, weak visions, eye strain. Adding to it, the general themes of video games are violence, ferocity and destruction of mankind which could be perilous for emotional health of kids. Thus, computer games are detrimental unquestionably. On the contrary, others have contracting views.
Numerous points can be put down to support the latter view. Initially, video games give children’s brain a real work-out. To be specific, they have to explore numerous ideas while crossing difficult stages of games in order to win. Hence they tend to develop high-level thinking which makes them more creative and skillful. What is more, games such as chess, su-do-ku and scrabbles are beyond doubt, fruitful to improve academic performances. A side from that, a child becomes quick decision maker under the influence of strategy games. As a result, computer and video games contribute remarkably in the development of children.
From my notion, both aspects possess their own significance. Undeniably, computer games act as stepping stones in the progression of a child. However, the rampant use of these games may disrupt the lives of kind. It is well renowned axiom, “excess of everything is bad in itself”. So, these games must be played under parental restrictions so that its damaging effects can be curbed.
To recapitulate, these games have their own pros and cons; hence, one must invest time in these games wisely.
Post date | Users | Rates | Link to Content |
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2018-06-26 | manpreet kaurs | 87 | view |
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Grammar and spelling errors:
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...for both sides with my own perception. These are manifold points to shore up fo...
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... view. First and foremost, these games, now a days are responsible to make children lethar...
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...w. First and foremost, these games, now a days are responsible to make children lethar...
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...ntrary, others have contracting views. Numerous points can be put down to suppo...
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...ficult stages of games in order to win. Hence they tend to develop high-level thinkin...
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...rkably in the development of children. From my notion, both aspects possess the...
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...yed under parental restrictions so that its damaging effects can be curbed. ...
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...at its damaging effects can be curbed. To recapitulate, these games have their ...
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Transition Words or Phrases used:
but, consequently, first, hence, however, if, may, so, therefore, thus, well, while, for example, kind of, such as, as a result, on the contrary, what is more
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 16.0 7.0 229% => Less to be verbs wanted.
Auxiliary verbs: 7.0 1.00243902439 698% => Less auxiliary verb wanted.
Conjunction : 8.0 6.8 118% => OK
Relative clauses : 5.0 3.15609756098 158% => OK
Pronoun: 26.0 5.60731707317 464% => Less pronouns wanted
Preposition: 49.0 33.7804878049 145% => OK
Nominalization: 9.0 3.97073170732 227% => Less nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1879.0 965.302439024 195% => OK
No of words: 360.0 196.424390244 183% => Less content wanted.
Chars per words: 5.21944444444 4.92477711251 106% => OK
Fourth root words length: 4.35587717469 3.73543355544 117% => OK
Word Length SD: 2.82929859781 2.65546596893 107% => OK
Unique words: 221.0 106.607317073 207% => Less unique words wanted.
Unique words percentage: 0.613888888889 0.547539520022 112% => OK
syllable_count: 582.3 283.868780488 205% => syllable counts are too long.
avg_syllables_per_word: 1.6 1.45097560976 110% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 8.0 1.53170731707 522% => Less pronouns wanted as sentence beginning.
Interrogative: 1.0 0.114634146341 872% => Less interrogative sentences wanted.
Article: 5.0 4.33902439024 115% => OK
Subordination: 1.0 1.07073170732 93% => OK
Conjunction: 0.0 0.482926829268 0% => OK
Preposition: 5.0 3.36585365854 149% => OK
Performance on sentences:
How many sentences: 24.0 8.94146341463 268% => Too many sentences.
Sentence length: 15.0 22.4926829268 67% => The Avg. Sentence Length is relatively short.
Sentence length SD: 36.4066300052 43.030603864 85% => OK
Chars per sentence: 78.2916666667 112.824112599 69% => OK
Words per sentence: 15.0 22.9334400587 65% => OK
Discourse Markers: 6.58333333333 5.23603664747 126% => OK
Paragraphs: 5.0 3.83414634146 130% => Less paragraphs wanted.
Language errors: 8.0 1.69756097561 471% => Less language errors wanted.
Sentences with positive sentiment : 10.0 3.70975609756 270% => Less positive sentences wanted.
Sentences with negative sentiment : 4.0 1.13902439024 351% => Less negative sentences wanted.
Sentences with neutral sentiment: 10.0 4.09268292683 244% => Less facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.354867692379 0.215688989381 165% => OK
Sentence topic coherence: 0.097935067496 0.103423049105 95% => OK
Sentence topic coherence SD: 0.0627546758867 0.0843802449381 74% => OK
Paragraph topic coherence: 0.205329466336 0.15604864568 132% => OK
Paragraph topic coherence SD: 0.0302660968486 0.0819641961636 37% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 10.7 13.2329268293 81% => Automated_readability_index is low.
flesch_reading_ease: 56.25 61.2550243902 92% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 9.1 10.3012195122 88% => OK
coleman_liau_index: 12.4 11.4140731707 109% => OK
dale_chall_readability_score: 9.21 8.06136585366 114% => OK
difficult_words: 110.0 40.7170731707 270% => Less difficult words wanted.
linsear_write_formula: 6.5 11.4329268293 57% => Linsear_write_formula is low.
gunning_fog: 8.0 10.9970731707 73% => OK
text_standard: 10.0 11.0658536585 90% => OK
What are above readability scores?
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Maximum four paragraphs wanted.
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.