The chart below gives information about global sales of game software, CDs and DVD/Video or Video. Write a report for a university lecture describing the information.-Syerapke- (rewrite)

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The chart below gives information about global sales of game software, CDs and DVD/Video or Video. Write a report for a university lecture describing the information.-Syerapke- (rewrite)

The table reveals evidence of global sales software regarding the overall time from 2000 to 2003 in the field of games software, DVD/video and CDs.

Overall, the two categories rose gradually in the overall time, while in the case of CDs sales record a slight decrease towards the end of period.

Turning to the detail, by comparison with DVD/video sales, the games software reached almost doubled from 17-to-31 billion dollars. However, DVD/video sold from 2000 t0 2003 similarly increased with slow motion. Appearing with 13 billion dollars, such trend attached 18 billion dollars sales in 2003.

A more closer, at the backward year 2000, the purchase of global CDs was steadily dropped. Although the peak sales occurs in 2000 with 32 billion dollars, this product experience a slowly decreased to 31 billion dollars between 2001 and 2002. Therefore, the lowest CDs sales marked statistically in 2003 with 30 billion dollars.

Interestingly, there are two kinds of movement in these trends. Some show upward sales, and vice versa.

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The table reveals evidence of global sales software
The table reveals evidence of global sales for software

A more closer,
A more close looking,

Although the peak sales occurs in 2000 with 32 billion dollars, this product experience a slowly decreased to 31 billion dollars
Although the peak sales occurred in 2000 with 32 billion dollars, this product experienced a slow decrease to 31 billion dollars

while in the case of CDs sales record a slight decrease towards the end of period.
while in the case of CDs sales,it recorded a slight decrease towards the end of period.

the games software reached almost doubled from 17-to-31 billion dollars.
the games software almost doubled from 17-to-31 billion dollars.

flaws:
No. of Grammatical Errors: 5 2

Read a good grammar book.

Attribute Value Ideal
Score: 5.0 out of 9
Category: Satisfactory Excellent
No. of Grammatical Errors: 5 2
No. of Spelling Errors: 0 2
No. of Sentences: 10 10
No. of Words: 170 200
No. of Characters: 836 1000
No. of Different Words: 101 100
Fourth Root of Number of Words: 3.611 4.0
Average Word Length: 4.918 4.6
Word Length SD: 2.353 2.4
No. of Words greater than 5 chars: 63 60
No. of Words greater than 6 chars: 48 50
No. of Words greater than 7 chars: 24 40
No. of Words greater than 8 chars: 12 20
Use of Passive Voice (%): 0 0
Avg. Sentence Length: 17 21.0
Sentence Length SD: 6.527 7.5
Use of Discourse Markers (%): 0.4 0.12
Sentence-Text Coherence: 0.412 0.35
Sentence-Para Coherence: 0.725 0.50
Sentence-Sentence Coherence: 0.081 0.07
Number of Paragraphs: 5 4