The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
Summarise the information by selecting and reporting the main features and make comparisons where relevant.
The bar graph compares the amount of income to a variety of digital games namely – mobile phone games, online games, console games and handheld games during over a half of decade, from 2000 to 2006. The figure is measured by billions of dollars.
Overall, while only the global sale of console games decreased entirely over the time period given, the others inclined monotonously.
In 2000, approximately 6 billions of dollars were injected to the Industry of console games, and it was the second highest figure in the first year. however, it went down steadily and lost the battle of saling in the final year with around 3 billions of dollars in 2006.
handheld games didn’t only gradually progress by a third over a 7-year period, but it also won the battle of budget they gained every year. online games and mobile games didn’t exist in the early years, however, they developed remarkably in the subsequent years. Although Cyber games only appeared with a 1-billion-of-dollars income in 2001 and ended being the second place with 8 billions of dollars. also, the existant of mobile phone games started from the third year with merely 2 billion; it then increased significantly and reached to under 7 billion in the final year.
Post date | Users | Rates | Link to Content |
---|---|---|---|
2019-12-10 | Nguyễn Quân | 73 | view |
2019-06-02 | chickenbound | 78 | view |
- Many museum and historical sites are mainly visited by tourists but not local people why is this the case and what can be done to attract more local people to visit places? 73
- Some people think that museums should be enjoyable places to entertain people, while others believe that the purpose of museums is to educate. Discuss both views and give your own opinion. 56
- The bar chart shows components of GDP in the UK from 1992 to 2000.Summarize the information by selecting and reporting the main features and make comparisons where relevant. 73
- The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.Summarise the information by selecting and reporting the main features and make comparisons where relevant. 73
Grammar and spelling errors:
Line 9, column 24, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '6 billion'.
Suggestion: 6 billion
...notonously. In 2000, approximately 6 billions of dollars were injected to the Industry o...
^^^^^^^^^^^^^
Line 9, column 150, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: However
...econd highest figure in the first year. however, it went down steadily and lost the bat...
^^^^^^^
Line 9, column 241, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '3 billion'.
Suggestion: 3 billion
...of saling in the final year with around 3 billions of dollars in 2006. handheld games di...
^^^^^^^^^^^^^
Line 13, column 1, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Handheld
...und 3 billions of dollars in 2006. handheld games didn't only gradually progre...
^^^^^^^^
Line 13, column 146, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Online
...attle of budget they gained every year. online games and mobile games didn't exis...
^^^^^^
Line 13, column 390, Rule ID: CD_DOZENS_OF[1]
Message: Use a singular form of the numeral here: '8 billion'.
Suggestion: 8 billion
...1 and ended being the second place with 8 billions of dollars. also, the existant of mobile p...
^^^^^^^^^^^^^
Line 13, column 413, Rule ID: UPPERCASE_SENTENCE_START
Message: This sentence does not start with an uppercase letter
Suggestion: Also
...econd place with 8 billions of dollars. also, the existant of mobile phone games sta...
^^^^
Transition Words or Phrases used:
also, but, first, however, if, second, so, then, third, while
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 4.0 7.0 57% => More to be verbs wanted.
Auxiliary verbs: 0.0 1.00243902439 0% => OK
Conjunction : 7.0 6.8 103% => OK
Relative clauses : 0.0 3.15609756098 0% => OK
Pronoun: 6.0 5.60731707317 107% => OK
Preposition: 40.0 33.7804878049 118% => OK
Nominalization: 0.0 3.97073170732 0% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1048.0 965.302439024 109% => OK
No of words: 209.0 196.424390244 106% => OK
Chars per words: 5.01435406699 4.92477711251 102% => OK
Fourth root words length: 3.80221413058 3.73543355544 102% => OK
Word Length SD: 2.65561015342 2.65546596893 100% => OK
Unique words: 115.0 106.607317073 108% => OK
Unique words percentage: 0.55023923445 0.547539520022 100% => OK
syllable_count: 324.0 283.868780488 114% => OK
avg_syllables_per_word: 1.6 1.45097560976 110% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 1.53170731707 196% => OK
Article: 4.0 4.33902439024 92% => OK
Subordination: 2.0 1.07073170732 187% => OK
Conjunction: 2.0 0.482926829268 414% => Less conjunction wanted as sentence beginning.
Preposition: 2.0 3.36585365854 59% => More preposition wanted as sentence beginning.
Performance on sentences:
How many sentences: 9.0 8.94146341463 101% => OK
Sentence length: 23.0 22.4926829268 102% => OK
Sentence length SD: 39.5642936666 43.030603864 92% => OK
Chars per sentence: 116.444444444 112.824112599 103% => OK
Words per sentence: 23.2222222222 22.9334400587 101% => OK
Discourse Markers: 6.77777777778 5.23603664747 129% => OK
Paragraphs: 4.0 3.83414634146 104% => OK
Language errors: 7.0 1.69756097561 412% => Less language errors wanted.
Sentences with positive sentiment : 2.0 3.70975609756 54% => More positive sentences wanted.
Sentences with negative sentiment : 1.0 1.13902439024 88% => OK
Sentences with neutral sentiment: 6.0 4.09268292683 147% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.192707192457 0.215688989381 89% => OK
Sentence topic coherence: 0.0851645415832 0.103423049105 82% => OK
Sentence topic coherence SD: 0.0417357284194 0.0843802449381 49% => Sentences are similar to each other.
Paragraph topic coherence: 0.126830374126 0.15604864568 81% => OK
Paragraph topic coherence SD: 0.0393841859763 0.0819641961636 48% => Paragraphs are similar to each other. Some content may get duplicated or it is not exactly right on the topic.
Essay readability:
automated_readability_index: 13.8 13.2329268293 104% => OK
flesch_reading_ease: 48.13 61.2550243902 79% => OK
smog_index: 3.1 6.51609756098 48% => Smog_index is low.
flesch_kincaid_grade: 12.3 10.3012195122 119% => OK
coleman_liau_index: 12.07 11.4140731707 106% => OK
dale_chall_readability_score: 9.01 8.06136585366 112% => OK
difficult_words: 56.0 40.7170731707 138% => OK
linsear_write_formula: 10.5 11.4329268293 92% => OK
gunning_fog: 11.2 10.9970731707 102% => OK
text_standard: 11.0 11.0658536585 99% => OK
What are above readability scores?
---------------------
Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
---------------------
Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.