The charts below give information about players of electronic games in South Korea in 2003

Essay topics:

The charts below give information about players of electronic games in South Korea in 2003.

The given pie charts provide data about the age, gender, and game preferences of South Korean electronic gamers in 2003.

Overall, Korean gamers preferred playing action games to other types of games as there were more male gamers than female. Furthermore, the player base were mostly teenagers.

Moving into details, while three out of every ten Korean women chose to play video games, their male counterparts' proportion was threefold higher.. Moreover, the vast majority of players were from the under 18 age group, closely followed by the 18-35 group, at 38%. Finally, the 36+ age group held a rather miniscule share of the total figure at 23%

Regarding the best-selling games, with half of the player base, it was action that was the most prefered genre. Next came sports and racing games with 20% and 17% of players, respectively. The final group includes education, role-playing and other games with no big differences among members at a negligible 6%.

Votes
Average: 10 (1 vote)
This essay topic by users
Post date Users Rates Link to Content
2023-11-15 reverjae 84 view
2023-11-15 reverjae 70 view
2023-10-04 -naznh06 view
2021-12-20 JackSk13 100 view
2021-12-20 JackSk13 view
Essays by user JackSk13 :