Nowadays children mostly spend time playing computer games rather than sports. what are the reason for this. it is a negative or positive development.
In this high tech era computer play a gigantic roll in every field. Presently, juveniles love to play computer games instead of sports activities. Here, I would like to account it's negatives along with the reasons.
There are manifold reasons behind this phenomenon. First and foremost, attractive and astonishing features of electronic games allure kids for playing . To illustrate, in computer there are plethora of games such as puzzle,action,quizz,and many more are available which are not only interested but also sharp kids mind while crossing different stages in games. Therefore, kids love to play these games instead of other physical exercise. Moreover, the hectic schedule of parents also responsible for playing electronic games rather than sports. For example, parents do not have sufficient time for their juveniles they just give them laptop or other apparatus for playing and do not allow kids for playing sport outside. As a result, the interest of children in sports diminish day by day.
The negatives of this trend can be mentioned. Initially, children can become lethargic if they don't playing sports or spend time on computer games, they faces many physical problems such as obesity, headache, weak eye sight and many others. Apart from it, they can become extrovert and deprive themselves from the social activities if they spend most of the time on computer games, more time on electronic games also effect their bonding with their parents. Thus, children face many problems in their future if they give more preference to computer games rather than sports.
To recapitulate, Undeniably, computer games boost the thinking power of kids. However, still I believe that sports are also significant for long lasting good health.
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Grammar and spelling errors:
Line 3, column 151, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Don't put a space before the full stop
Suggestion: .
...electronic games allure kids for playing . To illustrate, in computer there are pl...
^^
Line 3, column 223, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , action
...ere are plethora of games such as puzzle,action,quizz,and many more are available which...
^^^^^^^
Line 3, column 236, Rule ID: COMMA_PARENTHESIS_WHITESPACE
Message: Put a space after the comma
Suggestion: , and
...ora of games such as puzzle,action,quizz,and many more are available which are not o...
^^^^
Line 3, column 706, Rule ID: WHITESPACE_RULE
Message: Possible typo: you repeated a whitespace
Suggestion:
...laying and do not allow kids for playing sport outside. As a result, the interest...
^^
Line 5, column 96, Rule ID: EN_CONTRACTION_SPELLING
Message: Possible spelling mistake found
Suggestion: don't
..., children can become lethargic if they dont playing sports or spend time on compute...
^^^^
Line 5, column 154, Rule ID: NON3PRS_VERB[2]
Message: The pronoun 'they' must be used with a non-third-person form of a verb: 'face'
Suggestion: face
...s or spend time on computer games, they faces many physical problems such as obesity,...
^^^^^
Line 5, column 215, Rule ID: EYE_BROW[1]
Message: This word is usually spelt together: 'eyesight'.
Suggestion: eyesight
...roblems such as obesity, headache, weak eye sight and many others. Apart from it, they ca...
^^^^^^^^^
Transition Words or Phrases used:
also, but, first, however, if, moreover, so, still, therefore, thus, while, apart from, for example, such as, as a result
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 6.0 13.1623246493 46% => More to be verbs wanted.
Auxiliary verbs: 4.0 7.85571142285 51% => OK
Conjunction : 9.0 10.4138276553 86% => OK
Relative clauses : 2.0 7.30460921844 27% => More relative clauses wanted.
Pronoun: 21.0 24.0651302605 87% => OK
Preposition: 32.0 41.998997996 76% => OK
Nominalization: 1.0 8.3376753507 12% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.
Performance on vocabulary words:
No of characters: 1479.0 1615.20841683 92% => OK
No of words: 278.0 315.596192385 88% => More content wanted.
Chars per words: 5.32014388489 5.12529762239 104% => OK
Fourth root words length: 4.08329915638 4.20363070211 97% => OK
Word Length SD: 2.75877183913 2.80592935109 98% => OK
Unique words: 158.0 176.041082164 90% => More unique words wanted.
Unique words percentage: 0.568345323741 0.561755894193 101% => OK
syllable_count: 459.0 506.74238477 91% => OK
avg_syllables_per_word: 1.7 1.60771543086 106% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 3.0 5.43587174349 55% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 1.0 0.809619238477 124% => OK
Preposition: 5.0 4.76152304609 105% => OK
Performance on sentences:
How many sentences: 16.0 16.0721442886 100% => OK
Sentence length: 17.0 20.2975951904 84% => The Avg. Sentence Length is relatively short.
Sentence length SD: 55.4653255985 49.4020404114 112% => OK
Chars per sentence: 92.4375 106.682146367 87% => OK
Words per sentence: 17.375 20.7667163134 84% => OK
Discourse Markers: 7.5625 7.06120827912 107% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 7.0 5.01903807615 139% => OK
Sentences with positive sentiment : 10.0 8.67935871743 115% => OK
Sentences with negative sentiment : 4.0 3.9879759519 100% => OK
Sentences with neutral sentiment: 2.0 3.4128256513 59% => OK
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.365932393502 0.244688304435 150% => OK
Sentence topic coherence: 0.114951296377 0.084324248473 136% => OK
Sentence topic coherence SD: 0.0576414811264 0.0667982634062 86% => OK
Paragraph topic coherence: 0.195818291398 0.151304729494 129% => OK
Paragraph topic coherence SD: 0.0713684834039 0.056905535591 125% => OK
Essay readability:
automated_readability_index: 12.3 13.0946893788 94% => Automated_readability_index is low.
flesch_reading_ease: 45.76 50.2224549098 91% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.1 11.3001002004 98% => OK
coleman_liau_index: 13.28 12.4159519038 107% => OK
dale_chall_readability_score: 8.23 8.58950901804 96% => OK
difficult_words: 66.0 78.4519038076 84% => More difficult words wanted.
linsear_write_formula: 7.5 9.78957915832 77% => OK
gunning_fog: 8.8 10.1190380762 87% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 73.0337078652 out of 100
Scores by essay e-grader: 6.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.