Nowadays many people have access to computers on a wide basic and a large number of children play computer games What are the positive and negative effects of playing computer games

In the whole world, computer accessing has gained popularity and youngsters tend to spend too much time on computer game playing. This essay will examine some severe impacts as well as necessary steps that should be taken to curb the problems connecting excessively game playing.
There are two primary effects that the young have to deal with when playing computers too much. First and foremost, children become more violent and hazardous to society as a consequence of playing fighting games on computers. Young people usually have a lack of knowledge and tend to imitate what happens in games associated with violent content; also, these may result in bad-tempered, irritable, and even crime in gamers. Secondly, sitting in front of a computer for too long can be detrimental to the child's health, stemming from their sedentary lifestyle while they are stuck at home and play their computer games. This may lead to both physical and psychological problems, including obesity and depression. A good illustration of this is more and more gamers undergoing obesity and suicide due to depressive disorders each year.
Since such impacts are too dangerous, both the government and individuals should take steps immediately to address these problems. The first essential step is that the authorities should enact a law that prohibits or restrain under-18-year-old people play such cool- blooded games as shooting, fighting, and torture games. It makes room for children to play educational games or other entertainment forms, which will help them broaden their minds and more flexible. From an individual perspective, children should be willing to stop inactive lifestyles through joining outside activities. If parents and teachers also help them to changes lazy habits due to computer game playing, the young will stay healthier, take a lower risk of suffering fatness and mental disorders.
In conclusion, there are various negative influences of excessive computer game playing, and some holistic approaches need to be adopted to curb these harmful effects. Only when concerted endeavors are made immediately by the government and individuals, these implications can be resolved thoroughly.

Votes
Average: 8.9 (1 vote)
Essays by the user:

Transition Words or Phrases used:
also, first, if, may, second, secondly, so, well, while, in conclusion, as well as

Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments

Performance on Part of Speech:
To be verbs : 12.0 13.1623246493 91% => OK
Auxiliary verbs: 12.0 7.85571142285 153% => OK
Conjunction : 19.0 10.4138276553 182% => OK
Relative clauses : 7.0 7.30460921844 96% => OK
Pronoun: 18.0 24.0651302605 75% => OK
Preposition: 38.0 41.998997996 90% => OK
Nominalization: 5.0 8.3376753507 60% => More nominalizations (nouns with a suffix like: tion ment ence ance) wanted.

Performance on vocabulary words:
No of characters: 1856.0 1615.20841683 115% => OK
No of words: 341.0 315.596192385 108% => OK
Chars per words: 5.44281524927 5.12529762239 106% => OK
Fourth root words length: 4.29722995808 4.20363070211 102% => OK
Word Length SD: 2.87930845501 2.80592935109 103% => OK
Unique words: 207.0 176.041082164 118% => OK
Unique words percentage: 0.607038123167 0.561755894193 108% => OK
syllable_count: 561.6 506.74238477 111% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK

A sentence (or a clause, phrase) starts by:
Pronoun: 5.0 5.43587174349 92% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 2.0 2.10420841683 95% => OK
Conjunction: 3.0 0.809619238477 371% => Less conjunction wanted as sentence beginning.
Preposition: 4.0 4.76152304609 84% => OK

Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 33.1289735562 49.4020404114 67% => OK
Chars per sentence: 123.733333333 106.682146367 116% => OK
Words per sentence: 22.7333333333 20.7667163134 109% => OK
Discourse Markers: 5.46666666667 7.06120827912 77% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 0.0 5.01903807615 0% => OK
Sentences with positive sentiment : 5.0 8.67935871743 58% => More positive sentences wanted.
Sentences with negative sentiment : 10.0 3.9879759519 251% => Less negative sentences wanted.
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?

Coherence and Cohesion:
Essay topic to essay body coherence: 0.304832627119 0.244688304435 125% => OK
Sentence topic coherence: 0.095413180826 0.084324248473 113% => OK
Sentence topic coherence SD: 0.079881763977 0.0667982634062 120% => OK
Paragraph topic coherence: 0.177252493481 0.151304729494 117% => OK
Paragraph topic coherence SD: 0.0537838805011 0.056905535591 95% => OK

Essay readability:
automated_readability_index: 15.6 13.0946893788 119% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 14.57 12.4159519038 117% => OK
dale_chall_readability_score: 9.59 8.58950901804 112% => OK
difficult_words: 105.0 78.4519038076 134% => OK
linsear_write_formula: 11.0 9.78957915832 112% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 11.0 10.7795591182 102% => OK
What are above readability scores?

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Rates: 89.8876404494 out of 100
Scores by essay e-grader: 8.0 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.