Some people believe that time spent on computer games can be valuable for children. Others believe this has negative effects on a child. Discuss both views and give your own opinion.
In the modern world, computer games have been a matter of great concern. People hold different views about whether video games have positive or negative effects on the young generation. The following essay will analyze both views and support for the idea that game online has the detrimental impact on the children.
On the one hand, there are several reasons why some critics contend that individuals gain useful skills base on playing games on the computer. This is because some games were created for educational purposes which could bring practice experiences for students. For example, through quiz games, the young people would enhance their critical thinking, creative or even learn news skill related to playing golf, control aeroplane. In addition to that, playing a computer game is greatly beneficial for learners, facilitate them recharge their battery after the serious period time of studying. Therefore, it is true that video games have their own advantages for children.
On the other hand, I personally support the idea that computer games have a detrimental impact on the young generation. First of all, these ones adversely affect their health. It is thought that the mouse potato who glueing their eyes in front of computer screen playing game tend to increase the risk of obesity, heart attack, high blood pressure and a certain form of cancers. The report from the United States government showed that in 2017, 80% people who spent over three hours per days playing a game online will increase the risk get serious diseases twice times compare with the normal people. Secondly, individuals who addicted to games online would be isolated from their community and tend to lose their social skills such as interpersonal skills, teamwork skills. These effects perhaps lead to the misconception in their growing up and they difficultly to comprehensively development.
In conclusion, although computer games bring their own advantages for children, I personally concur that these ones dramatically harm the young generation and should strictly control the way children playing games on the Internet
Post date | Users | Rates | Link to Content |
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2018-03-12 | phuongmeooo | 84 | view |
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Grammar and spelling errors:
Line 5, column 135, Rule ID: THESE_ONES[1]
Message: This phrase is probably grammatically incorrect. Write 'these' instead.
Suggestion: these
... on the young generation. First of all, these ones adversely affect their health. It is th...
^^^^^^^^^^
Line 7, column 106, Rule ID: THESE_ONES[1]
Message: This phrase is probably grammatically incorrect. Write 'these' instead.
Suggestion: these
... for children, I personally concur that these ones dramatically harm the young generation ...
^^^^^^^^^^
Transition Words or Phrases used:
first, if, second, secondly, so, therefore, for example, in addition, in conclusion, such as, first of all, it is true, on the other hand
Attributes: Values AverageValues Percentages(Values/AverageValues)% => Comments
Performance on Part of Speech:
To be verbs : 8.0 13.1623246493 61% => OK
Auxiliary verbs: 6.0 7.85571142285 76% => OK
Conjunction : 7.0 10.4138276553 67% => OK
Relative clauses : 12.0 7.30460921844 164% => OK
Pronoun: 27.0 24.0651302605 112% => OK
Preposition: 33.0 41.998997996 79% => OK
Nominalization: 8.0 8.3376753507 96% => OK
Performance on vocabulary words:
No of characters: 1791.0 1615.20841683 111% => OK
No of words: 336.0 315.596192385 106% => OK
Chars per words: 5.33035714286 5.12529762239 104% => OK
Fourth root words length: 4.28139028586 4.20363070211 102% => OK
Word Length SD: 2.58601839558 2.80592935109 92% => OK
Unique words: 197.0 176.041082164 112% => OK
Unique words percentage: 0.58630952381 0.561755894193 104% => OK
syllable_count: 534.6 506.74238477 105% => OK
avg_syllables_per_word: 1.6 1.60771543086 100% => OK
A sentence (or a clause, phrase) starts by:
Pronoun: 7.0 5.43587174349 129% => OK
Article: 3.0 2.52805611222 119% => OK
Subordination: 1.0 2.10420841683 48% => OK
Conjunction: 0.0 0.809619238477 0% => OK
Preposition: 6.0 4.76152304609 126% => OK
Performance on sentences:
How many sentences: 15.0 16.0721442886 93% => OK
Sentence length: 22.0 20.2975951904 108% => OK
Sentence length SD: 50.800087489 49.4020404114 103% => OK
Chars per sentence: 119.4 106.682146367 112% => OK
Words per sentence: 22.4 20.7667163134 108% => OK
Discourse Markers: 9.13333333333 7.06120827912 129% => OK
Paragraphs: 4.0 4.38176352705 91% => OK
Language errors: 2.0 5.01903807615 40% => OK
Sentences with positive sentiment : 9.0 8.67935871743 104% => OK
Sentences with negative sentiment : 6.0 3.9879759519 150% => OK
Sentences with neutral sentiment: 0.0 3.4128256513 0% => More facts, knowledge or examples wanted.
What are sentences with positive/Negative/neutral sentiment?
Coherence and Cohesion:
Essay topic to essay body coherence: 0.23583718631 0.244688304435 96% => OK
Sentence topic coherence: 0.0841063079882 0.084324248473 100% => OK
Sentence topic coherence SD: 0.0486212416064 0.0667982634062 73% => OK
Paragraph topic coherence: 0.15784216147 0.151304729494 104% => OK
Paragraph topic coherence SD: 0.0394570452705 0.056905535591 69% => OK
Essay readability:
automated_readability_index: 14.9 13.0946893788 114% => OK
flesch_reading_ease: 49.15 50.2224549098 98% => OK
smog_index: 8.8 7.44779559118 118% => OK
flesch_kincaid_grade: 11.9 11.3001002004 105% => OK
coleman_liau_index: 13.93 12.4159519038 112% => OK
dale_chall_readability_score: 8.68 8.58950901804 101% => OK
difficult_words: 84.0 78.4519038076 107% => OK
linsear_write_formula: 8.0 9.78957915832 82% => OK
gunning_fog: 10.8 10.1190380762 107% => OK
text_standard: 9.0 10.7795591182 83% => OK
What are above readability scores?
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Rates: 84.2696629213 out of 100
Scores by essay e-grader: 7.5 Out of 9
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Note: the e-grader does NOT examine the meaning of words and ideas. VIP users will receive further evaluations by advanced module of e-grader and human graders.